EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
El Diablo is one shot all the time unless they're armoured. Armoured enemies in the late game was a disappointly gamey addition.
Yeah, I agree. Whenever I mention Naughty Dog still needs to work on enemy and encounter design, this is the kind of stuff I'm talking about. I get why they did it,
to really increase the tension and necessity for stealth in the late game
EDIT: To be honest, I found the gunplay more than anything in the game to be a bit too typically "gamey" compared to the brutality of everything else. It's obviously not as flashy and mobile as Uncharted, but for me it did seem a little out of place to shoot a guy twice with the fringes of a shotgun blast and have him run around like it's no problem. I would have liked to see ammo maybe even harder to come by, and in turn more brutal and realistically responsive gunplay. Kneecap a dude, and he collapses. Enemies respond to wounds. And so on. Would probably make for a much harder game, but in my head it would be a sensible evolution of the formula, along with larger levels.