Clarissa
Banned
You can change the difficulty or even customized it around anytime. Pause the game and go to options.
Thanks. Didn't realise that!
You can change the difficulty or even customized it around anytime. Pause the game and go to options.
Thanks. Didn't realise that!
How far am I I just beat the big guy with the hammer weapon from the gameplay trailers.
I know Neil said he doesn't use the word fun but this game is fun as hell to play. When I finish the game I will just go back and do encounters.
Damn hope your right I just don’t want the experience to end.thanks.I don’t know how accurate I am being here because I haven’t finished but from what I’ve seen of what other people’s are saying about percentages you’re about 30%
I think it’s kind difficult for media people to say they have a lot of fun slaughtering people but I’m with you it’s fun as hell! I look forward to going and playing around with encounters and seeing how different paths and reactions cause different events. I mean it’s almost impossible to survive going full loud in hard so it will be fun to try and manage that on survivor. God I love this game.
About the people giving not only 0/10, but even an 8/10 is an extreme stretch for a negative opinion. What are they comparing it to? How many games are this high in standards? Those must be the COD/Fortnite hordes who are pretty much brainless. The story itself is a 10/10, wonderful perspectives giving you a wider, interesting view into one thing and another. Most people whine because they're not used to see heroes (if that's a thing) die, just like Hollywood's generic movies, and even games like Desmond Miles in Assassin's Creed. They'll keep bitching about it and if the dev is weak enough will make a prequel or a remake, or make some sorcery or trickery to undo the death of the main character.
It was refreshing, and pretty much thoughtful to make such story, not kill them all and beat your chest like a gorilla and all of them are just bad and fuck them all! Yes, it puts more care about lives inside their game, and makes you the judge. Not everything is black and white, just like in real life.
Nah bruh, this game shits down the throat of fans of the original and asks them to enjoy it. The combat is fine but everything involving the overall plot is trash. The first is one of my favorite games of all time and the story of this one was like forcing me to participate in some two girls one cup shit.
Neat in-game thing you can see in certain contexts (second half spoilers):
Triggering Abby's vertigo by approaching ledges.
GribbleGrunger ALSO sorry but was that a Freudian slip or -- ahem -- an actual thing? 'Cause that woulda been a decent surprise if it was the latter ya know. >_< (Not that it would be too unexpected.)
RobinGaming didn't like it and he's finished with ND. He's going to be putting out his final thoughts on the game in the next couple of games and I'm looking forward to it. I've time stamped his initial thoughts to avoid spoilers. His disappointment is palpable and mirrors mine perfectly.
Interesting developments. Is it down to sjw preaching or just general deficiencies in the game?
I meant Abby.
DammitGeneral deficiencies in the game and that 'agenda'. It was there without question and definitely not subtle.
Well, I loved Joel a lot, and would've preferred him to continue as a main protagonist, but the decisions made by ND I personally think they're not bad at all, I actually love the story a lot and gives a unique taste of story-telling instead of forcing what's right and wrong in a game/movie.
"Some of [the fans of the original game] are not going to like this game, and not like where it goes, and not like what it says or the fate of characters that they love," Druckmann said. "I'd rather have people passionately hate it than just be like, 'Yeah, it was OK.'"
"I don't know whether people are going to like it or they're going to hate it, but they definitely will NOT be ambivalent about it," he added.
Bending over backwards to your fan base it's the most spineless thing to do, it's just pandering to a different group.
Also, the the first trailer was really obvious about how this game starts and the ending of the first game basically foreshadows what could happen if the characters get some karma thrown their way.
I have yet to finish the game, but the characters getting shit thrown their way as some form of plot karma feels very deserved and in line with the first game's tone.
Joel was a smuggler who did very questionable things before meeting Ellie. During the the trip Joel and Ellie kill soldiers, even if justified from the protagonist perspective, every one of those had relatives that probably felt wronged.Hard disagree, Joel and didn't go out of there way to hurt anyone in the first game that wasn't shooting at them first. Which is why they were helping Henry and Sam who were part of a normal group of survivors before they got torn to shreds by Hunters.
They were portrayed as terrorist group and "not 100%" they will make a cure. That game is so amazing because of that ending where Joel "might have" doomed humanity because of love... and it showed use that humanity might not be worth savingJoel was a smuggler who did very questionable things before meeting Ellie. During the the trip Joel and Ellie kill soldiers, even if justified from the protagonist perspective, every one of those had relatives that probably felt wronged.
Even at the end, killing Marlene was not self defense, but assurance.
Joel was a smuggler who did very questionable things before meeting Ellie. During the the trip Joel and Ellie kill soldiers, even if justified from the protagonist perspective, every one of those had relatives that probably felt wronged.
Even at the end, killing Marlene was not self defense, but assurance.
I'm playing a second time and the editing in this game is trash.
First of all get rid of the pointless guitar mini game and the snowball fight. Also get rid of the 'bigot' scene which adds absolutely nothing to anything.
1: The start of the game 'proper' should have been the scene with Ellie and Joel going to the museum with the dinosaurs. It should have been the culmination of a much longer 'gameplay' section so we could enjoy playing as Joel
2: The next scene should have been the first Dina and Ellie gameplay section
3: The next scene should have been Joel and Tommy playing up to the point of Joel saving Abby
4: We should then have played as Abby (a much more relatable and realistic female) up to the point where Joel saves her. That scene would end as they get inside the gates and enter the building (before we know something is up). Most people couldn't enjoy playing as Abby because of what she did but if they didn't know what she was about to do, that would have not been an issue. Because we'd played free of baggage, the messaging of 'who are the bad guys' would have resonated far better when that scene eventually came around. You do not create a torturer and then try and make people sympathise with them. That was STUPID.
5: Now we cut back to the Dina and Ellie gameplay and find our way to the ranch location and the torture/death of Jeol. Now it means something because that death is earned and people have reconnected with Joel. Neil robbed people of the one thing they were looking forward to and even lied in the promos.
6: We begin the hunt, taking Dina along to Seattle.
There's more but I think that would have tightened it right up and allowed us to enjoy playing as Abby.
Huh? Got them same places as you on my current survivor playthrough. Maybe you're seeing NG+ stuff?So...i got the gun holster in seattle day two and the long gun belt in the first open area of seattle day 1, what gives? i've seen people having the gun holster on day 1.
I wonder if they are duplicated, kinda random allocated or it's just the difficulty settings
Yeah, it's really clear what the intended purpose of the ending was, through the game itself and the reactions of everyone who beat it when it came out (not to mention the guy who wrote both games reconfirming it in the sequel). The ending just doesn't work at all if you go off the idea that Joel didn't believe the cure was possible because in that case he's no longer making a morally ambiguous choice, he's just saving Ellie from yet another situation just like he does at several other points in the game. Getting her out of the hospital is suddenly barely any different than pulling her from the arms of the hunters in Pittsburgh.The point of TLOU's ending was this: 'How far would you go to save the one you love?'
The point was, 'If the choice was a dilemma, and the dilemma was a trade-off, and the things being traded were mutually exclusive from the other, what would you choose -- the world, or that person you love?'
The plot specifics don't really matter. It works well enough. What the game is trying to do is make you care for characters who would trade the world for each other. And then how the difference between right and wrong becomes complicated in the face of passion.
Actually this would've worked way better in one specific way
If you play a long time with Abby BEFORE she kills Joel. If you could get people to sympathize with her and love her before you know what she does it would've worked a lot better. Someone said in a YouTube comment the game fails at what it's trying to do because if players were given an option at the end almost all of them would've killed Abby still. They gave themselves an impossible task with trying their best to make you see her point of view in the second half by quite obviously attempting to recreate a redemption arc for her as they did with Joel, in a very try hard way. Problem is we never saw the horrible things Joel did beforehand so we had an ability to develop an attachment. My only thought is that they did it this way to allow for us to have another sequel where you play as Abby in the future?
Everyone argues about the original game's ending and Neil is just sitting in the back drinking a marguerita.
The point of TLOU's ending was this: 'How far would you go to save the one you love?'
The point was, 'If the choice was a dilemma, and the dilemma was a trade-off, and the things being traded were mutually exclusive from the other, what would you choose -- the world, or that person you love?'
The plot specifics don't really matter. It works well enough. What the game is trying to do is make you care for characters who would trade the world for each other. And then how the difference between right and wrong becomes complicated in the face of passion.
pretty sure they were first play-through on normal, i'm intrigued now, maybe it is the difficulty settings.Huh? Got them same places as you on my current survivor playthrough. Maybe you're seeing NG+ stuff?
Yeah, it's really clear what the intended purpose of the ending was, through the game itself and the reactions of everyone who beat it when it came out (not to mention the guy who wrote both games reconfirming it in the sequel). The ending just doesn't work at all if you go off the idea that Joel didn't believe the cure was possible because in that case he's no longer making a morally ambiguous choice, he's just saving Ellie from yet another situation just like he does at several other points in the game. Getting her out of the hospital is suddenly barely any different than pulling her from the arms of the hunters in Pittsburgh.
It's a shame so many people have been caught up in fan theories and let it colour their view of the whole series. All they're really doing is ruining it for themselves.
i'm barely at day 2, but as i've said before, her combat style matches her appearance just as Ellies does. Maybe this was part of the reason?So does anyone have a theory on why Neil designed Abby the way he did? She's not lesbian or trans so I don't see the SJW angle there.
To be honest, I did not enjoy Abby's playthrough. A large part of it is because she looks like a Soviet Cold War era women's power lifter.
Interesting developments. Is it down to sjw preaching or just general deficiencies in the game?
So does anyone have a theory on why Neil designed Abby the way he did? She's not lesbian or trans so I don't see the SJW angle there.
To be honest, I did not enjoy Abby's playthrough. A large part of it is because she looks like a Soviet Cold War era women's power lifter.
So how's this special mode for blind people looking?22 hrs in, still searching for that sjw agenda everyone’s talking about.
I think it's fairly obvious that he's pandering to the trans community. I might not think that had Lev not been included with her story about her gender identity, and how nearly every single female NPC at the WLF base was very androgynous and all had male bodies with female heads. Hell, even Ellie at the end had broad shoulders and the figure of a man. It's not narratively justified inside the fiction, it's done due to ideology outside of it.So does anyone have a theory on why Neil designed Abby the way he did? She's not lesbian or trans so I don't see the SJW angle there.
To be honest, I did not enjoy Abby's playthrough. A large part of it is because she looks like a Soviet Cold War era women's power lifter.
22 hrs in, still searching for that sjw agenda everyone’s talking about.
Please elaborate. The only thing that has raised my sjw radar is the ‘bigot sandwhich’ comment from the very beginning.So how's this special mode for blind people looking?
Looking at trophies, 10% have already beat it. Crazy. I’m taking my sweet time with this. 2-3 hr chucks at a time.