Really really loved this game on ps3 but was sure I was done with the game after I got the platinum. But the closer the release date comes the more I feel like I really need this new version.
And another platinum
Really really loved this game on ps3 but was sure I was done with the game after I got the platinum. But the closer the release date comes the more I feel like I really need this new version.
To say the least. One of my favs of all timeHad this on PS3, but never played it and sold it the other day in preparation for this. A great game?
To say the least. One of my favs of all time
To say the least. One of my favs of all time
We need some of your other favorites for comparison.
And another platinum
will be my first time playing this game....what should I expect.
any tips for my first playthrough?
will be my first time playing this game....what should I expect.
any tips for my first playthrough?
will be my first time playing this game....what should I expect.
any tips for my first playthrough?
will be my first time playing this game....what should I expect.
any tips for my first playthrough?
I am definitely getting this game but I had a few questions that some of you may know the answers to.
1. I was told that the PS4 game uses the Cutscene models from the PS3 version but better is there any truth to that statement?
2. I also have heard that this games multiplayer is really good is there another game that could be used as a reference point?
3. How is the AI? I hear they have a new game difficulty that was originally removed because it was deemed to hard by playtesters but is being added back in. Is this true? If so that's pretty amazing.
Thanks
Play on hard and turn off listen mode.
Any easier and you're robbing yourself of an amazing experience.
Well it is my favorite game... ever!Had this on PS3, but never played it and sold it the other day in preparation for this. A great game?
I played on normal and had focus mode off. I wasn't robbed of anything.
as long as a primary account in the PS4 has PS+, that PS4 unit can go online
1. I heard the cutscenes will still use the ingame models, and as those have been dramatically improved, expect nothing PS3.
2. You, AND EVERYBODY ELSE, who didn't take the plunge into MP owes it to themselves to do so this time around at 60fps. I am a competitive focussed player, not pro or obsessive, but I love social contest - and this game is my MP of the last 5 years. It is intensely tactical, cooperative, credible, stressful, real, in all the ways that countless military shooters claim to be, and this is not one of those. In terms of references: Gears of War for it's small team 3rd person arena combination with strategy, emphasis on revives and following-through with executions, teamplay. It moves like nothing else, so fluid traversal, your avatar touching and connecting with the world, and the pace is forced to a more gradual, considered, cagey rhythm which I adore. Maybe more Splinter Cell, or Day Z.. life is precious and all of the values of SP carry over. Listen Mode is your radar, that makes careless players lighthouses, and stealthy ones predators. It is beautiful to have matches erupt into occasional crescendo firefights that ebb and flow and dissipate as the stakes get too high. TRY IT. You will get butchered at first, I did, there will be dozens of seasoned players returning. But skill is the only advantage, it is balanced. You will find your own style, and love will ensue. At least play yourself through 12 weeks of getting your head caved in, and by then you'll know..
3. Yes, Grounded Mode. It is brutal. Actually the ones already there are pretty brutal. So much to enjoy.
I played on Hard with focus mode the first time and didn't feel it damaged my experience but a lot of time I forgot I had it.
2. I also have heard that this games multiplayer is really good is there another game that could be used as a reference point?
Same here. I was stuck for ages at certain points, totally forgetting I could use the focus to lend a hand. I don't think you really need it either. Just helps people who might not be as good at games as others. On the flipside, there's no shame in using it. Like hints in adventure games. If you're stuck, use it.
1. I heard the cutscenes will still use the ingame models, and as those have been dramatically improved, expect nothing PS3.
Unless you're a horrible shot and dont explore anywhere, there will be absolutely zero struggle, desperation or anxiety over a lack of ammunition or crafting supplies on Normal and below, which to me kills a major part of the whole experience and what ND was trying to convery when creating the game.
My first play through was that as well. Listen mode is the main thing that can detract from the experience. You'll get a better feel for crafting on Normal so you'll be able to prioritize better on higher difficulties.
For someone who's not played this, what's Focus? Am I right to understand it's a chargeable function that lets you see enemy movement through walls or something, kinda like Splinter Cell's sonar goggles?
If so, I can understand why it's best to turn it off. Surprised they added it; sounds like quite an atmosphere detraction.
For someone who's not played this, what's Focus? Am I right to understand it's a chargeable function that lets you see enemy movement through walls or something, kinda like Splinter Cell's sonar goggles?
If so, I can understand why it's best to turn it off. Surprised they added it; sounds like quite an atmosphere detraction.
The fun I had with the game came from experiencing the dynamic combat scenarios. It wouldn't necessarily have enhanced my experience to NOT have as many supplies to work with. I also played on normal and sometimes used listen mode. I loved the game and will be buying the remaster for full price.
I'm tired of seeing people with apparently limited perspective-taking abilities insist that the way they played a game was the most fun way possible and any other choice objectively diminishes the experience. People enjoy things in different ways and for different reasons. This should be the most obvious fact in the universe if you spend time on GAF.
That said, I will probably play on Hard for my first playthrough of the remaster, just to compensate for the fact that it's not my first time with the game.
1. I heard the cutscenes will still use the ingame models, and as those have been dramatically improved, expect nothing PS3.
2. You, AND EVERYBODY ELSE, who didn't take the plunge into MP owes it to themselves to do so this time around at 60fps. I am a competitive focussed player, not pro or obsessive, but I love social contest - and this game is my MP of the last 5 years. It is intensely tactical, cooperative, credible, stressful, real, in all the ways that countless military shooters claim to be, and this is not one of those. In terms of references: Gears of War for it's small team 3rd person arena combination with strategy, emphasis on revives and following-through with executions, teamplay. It moves like nothing else, so fluid traversal, your avatar touching and connecting with the world, and the pace is forced to a more gradual, considered, cagey rhythm which I adore. Maybe more Splinter Cell, or Day Z.. life is precious and all of the values of SP carry over. Listen Mode is your radar, that makes careless players lighthouses, and stealthy ones predators. It is beautiful to have matches erupt into occasional crescendo firefights that ebb and flow and dissipate as the stakes get too high. TRY IT. You will get butchered at first, I did, there will be dozens of seasoned players returning. But skill is the only advantage, it is balanced. You will find your own style, and love will ensue. At least play yourself through 12 weeks of getting your head caved in, and by then you'll know..
3. Yes, Grounded Mode. It is brutal. Actually the ones already there are pretty brutal. So much to enjoy.
I dunno man, personally I find seeing the skulls and brain pieces exploding into confetti bits and then scattering onto the floor accompanied with the sound of someone dropping a jar of Tic Tacs onto a hard surface a simple joy to behold, but hey thats the detail/sound production whore/sociopath in me.
1. I heard the cutscenes will still use the ingame models, and as those have been dramatically improved, expect nothing PS3.
2. You, AND EVERYBODY ELSE, who didn't take the plunge into MP owes it to themselves to do so this time around at 60fps. I am a competitive focussed player, not pro or obsessive, but I love social contest - and this game is my MP of the last 5 years. It is intensely tactical, cooperative, credible, stressful, real, in all the ways that countless military shooters claim to be, and this is not one of those. In terms of references: Gears of War for it's small team 3rd person arena combination with strategy, emphasis on revives and following-through with executions, teamplay. It moves like nothing else, so fluid traversal, your avatar touching and connecting with the world, and the pace is forced to a more gradual, considered, cagey rhythm which I adore. Maybe more Splinter Cell, or Day Z.. life is precious and all of the values of SP carry over. Listen Mode is your radar, that makes careless players lighthouses, and stealthy ones predators. It is beautiful to have matches erupt into occasional crescendo firefights that ebb and flow and dissipate as the stakes get too high. TRY IT. You will get butchered at first, I did, there will be dozens of seasoned players returning. But skill is the only advantage, it is balanced. You will find your own style, and love will ensue. At least play yourself through 12 weeks of getting your head caved in, and by then you'll know..
3. Yes, Grounded Mode. It is brutal. Actually the ones already there are pretty brutal. So much to enjoy.
YESSSSSSSSSSS no game has come close to Gears MP for me so I hope this will be a nice replacement since I switched from Xbox.
I agree. I played on normal and used focus/listen mode and had a blast. It was tough enough to feel rewarding without being irritating, and I still died many many times. I don't want to throw my controller at the TV from anger - I wanted to enjoy the story. But I respect people who are better at games than me and want the ultimate challenge. Everyone has different ways they play, pick what suits you!
YESSSSSSSSSSS no game has come close to Gears MP for me so I hope this will be a nice replacement since I switched from Xbox.
2. You, AND EVERYBODY ELSE, who didn't take the plunge into MP owes it to themselves to do so this time around at 60fps. I am a competitive focussed player, not pro or obsessive, but I love social contest - and this game is my MP of the last 5 years. It is intensely tactical, cooperative, credible, stressful, real, in all the ways that countless military shooters claim to be, and this is not one of those. In terms of references: Gears of War for it's small team 3rd person arena combination with strategy, emphasis on revives and following-through with executions, teamplay. It moves like nothing else, so fluid traversal, your avatar touching and connecting with the world, and the pace is forced to a more gradual, considered, cagey rhythm which I adore. Maybe more Splinter Cell, or Day Z.. life is precious and all of the values of SP carry over. Listen Mode is your radar, that makes careless players lighthouses, and stealthy ones predators. It is beautiful to have matches erupt into occasional crescendo firefights that ebb and flow and dissipate as the stakes get too high. TRY IT. You will get butchered at first, I did, there will be dozens of seasoned players returning. But skill is the only advantage, it is balanced. You will find your own style, and love will ensue. At least play yourself through 12 weeks of getting your head caved in, and by then you'll know..
.
I dunno man, personally I find seeing the skulls and brain pieces exploding into confetti bits and then scattering onto the floor accompanied with the sound of someone dropping a jar of Tic Tacs onto a hard surface a simple joy to behold, but hey thats the detail/sound production whore/sociopath in me.
The game's multiplayer is fantastic and I will never miss an opportunity to sing its praises. I'd say the most accurate description I can give is Gears of War + Rainbow Six Vegas + Counter-Strike.
The maps are symmetrical, arena style designs with multiple choke points and sight lines. While there are player loadouts with weapons and skills, there are item supply boxes which act as the games' map control locations and dictate game flow, sort of how power weapons would work in an arena shooter multiplayer game. This plus the constant transitioning from cover to cover quickly or stealthily makes it similar to Gears of War/R6V.
There is only a limited amount of ammo per spawn, which must be recovered from downed players, item boxes, or can be purchased in the the in-game store. The in game store is one area where the Counter-Strike element is most prevalent. You gain parts from completing any action (downing, executing, playing objective, healing, gifting items, etc.) and these parts are used in the store to upgrade your held weapons, buy any purchasable weapon you have equipped, buy personal armor, or buy ammunition.
One of the things that makes it it so enjoyable is the balance between cautious, stealth focused gameplay and intense, all out action, with a focus on teamwork and communication. All of these elements are necessary for real success and happen pretty much every match you play. Couple that with low ammo counts which places an emphasis on not wasting ammo/landing shots makes for a very rewarding and addictive game, especially with friends.
More people should play it, and I absolutely cannot wait to play again in a few weeks.
15 or 16 I think.How many maps does the MP have with the DLC?
I am definitely getting this game but I had a few questions that some of you may know the answers to.
1. I was told that the PS4 game uses the Cutscene models from the PS3 version but better is there any truth to that statement?
2. I also have heard that this games multiplayer is really good is there another game that could be used as a reference point?
3. How is the AI? I hear they have a new game difficulty that was originally removed because it was deemed to hard by playtesters but is being added back in. Is this true? If so that's pretty amazing.
Thanks