TimeEffect
Member
GAF what makes the multi so good in this game?
Said it the last page:
It's a really, really solid experience. Many MP games are the opposite with how they approach their game: you rush hard. But this is different. Most MP games don't have you utilizing a crouch, or being cautious around turns, or sticking together, or playing a metagame (collecting, building).
Add to the fact that there is no regenerative health, high health, a reviving mechanic, limited lives, and limited ammo (you can easily run out after a stressful firefight due to constantly reviving/downing enemies/missing shots) it makes for an incredible experience. No "hipfiring" so you aren't spraying like a madman, you must aim all your shots... it's thoughtful. It's the best word I can use.
Another word I like to use is "clockwork". Things can happen like clockwork, like rock paper scissors. It's 4 on 4. It's about predicting your opponent's moves. No super moves, no killstreaks, nothing that extreme to destroy the flow of play.
You may move 4 on 4, both teams as a single unit. You may spot an enemy, he may spot you, and you may engage in a good, 7 second firefight where you eventually down your enemy. You go in for the kill (enemies are downed first, and you must finish them off before they are revived), only to realize that their partner is around the corner... you are killed by that partner because you got too excited, sprinted towards the first enemy, eager to finish him off. Now you and the first enemy are downed, crawling for your team to revive you. The second enemy player decides to revive his friend before finishing you off, because it's the smart thing to do. After he revives his teammate, he comes looking for you, as you crawl towards your own partner. Your partner fails to save you, you get executed, but your partner fires a molotov that destroys both enemies instantly. Then your partner immediately dies by a shiv by the third enemy, who was flanking around the building. Just then, your third partner may show up to the scene of the action, only to die with an easy hail of bullets from the third enemy, because your partner is a noob. All the while, your fourth guy is nowhere to be seen, because he has strayed away on the other side of the map, looking for supplies to craft his awesome 2x4. The enemies fourth player is somewhere on a balcony, overseeing the rest of the map with a sniper..
Crafting is the other big thing. There are points in the maps where there are supply boxes where a good team is always moving to find items to craft. In fact, at the start of the game, both teams are rushing their side of two supply points, and then either battle for the middle box (usually supplying the 2x4), or flanking around. This is a constant metagame that helps the game moving, deters camping, and promotes a feeling of survival. It's slow, methodical, but all the while intense and fast.
That "clockwork" scenario is always fast, always deadly, and always well timed and planned. Everything happens as if you are a cog in the wheel, and sometimes, if you are good, you see a counter coming and your team pulls ahead to wipe out the entire 4 man team in that firefight.
I love the firefights that actually feel like drawn out battles as opposed to "one shot, one kill, and run around looking for more enemies", I love the metagame, I love the reviving and teamwork, I love the planning.
I have played 4-5 games online (never played the game before) boy I am not doing very well.. I would stream but I don't want to embarrass myself!
Any starting tips?
Crouch and stick together. Usually, people are either running like crazy (rare to see, people learn quick) or are just jogging with the default push of the stick, but enemies are always listening in with the "listen mode". Always assume you are being watched on listen mode.
Use the booster "Covert Training (level 2)". What this does is, when you crouch and move, you wont show up on the listen mode. This can be especially helpful against new players who rely too much on listen mode to find their enemies. When sticking to a group of players, they may get spotted, and the enemy may pop out for what they think is an easy kill..only to see you are there as backup, which can help you pick up an easy 2 on 1 kill.