Polygon people must be raging with the Xbone downgrade ( they are still waiting for the secret sauce)...they must liberate the rage via catharsis...and which better way to do it that give Sony´s best game a 7.5.
Gamers, with a world of tens to choose from, focus instead on the one disagreeable score.
... while simultaneously complaining it was done for attention.
Some of what I have observed, mind you I haven't completed the game yet:
- Its somewhat repetitive. Actually sometimes it feels like in Uncharted when you go in a straight line and then gets presented with enemies in a sandbox environment, repeat.
Any questions I should answer?
Holy crap the amount of perfects scores to almost perfect scores is staggering it takes me back to UC2 days![]()
Polygon sucks anyway. Their opinion is irrelevant.
When Jim Sterling, the guy who rips apart video games gives it a 10, you know it's deserved.
People should really listen to Adam's review
http://www.youtube.com/watch?v=ZEs33aWkX2Q
And I mean listen..don't watch it.
No it snot you and many others are trying your hardest to make it though.I love the people raging despite not playing the game. It's straight up Uncharted 3 again.
Some of what I have observed, mind you I haven't completed the game yet:
- Best opening of any game ever (of what I can remember)
- It is brutal. Sculls are breaking, blood is floating down your characters arms, heads are falling off, arms ripped apart etc.
- Controls and animates much nicer than Uncharted 3.
- Perfect controls.
- Enemies dont react to NPC characters presence. I can hide behind cover, while as an example, Ellie can run right in front of a soldier, even run into him without them noticing. Another case is, that I were hiding in a very small room, a Clicker were in the same room, so I decide to throw a brick outside the room and while the Clicker tried getting out of the one door, Ellie tried gett IN, so the two of them kept walking into each other. In fact they dont hear sounds from NPC characters - its a tough act to balance, as I could see it get frustrating if your NPCs were the reason of you getting caught.
- NPC characters can get in the way, so that you have to push them which can get intense if a Clicker or Runner have decided to run for you.
- Best melee system I have ever tried (mind you I havent tried out the Batman games), as you really feel the punches and what not. Super satisfying.
- Normally I hate looting but I like it here as it feels like you are constantly rewarded.
- Im playing on normal and I hardly run out of ammo, because theres ammunition hidden in a lot of places.
- Its somewhat repetitive. Actually sometimes it feels like in Uncharted when you go in a straight line and then gets presented with enemies in a sandbox environment, repeat.
- Phenomenal acting.
Any questions I should answer?
From Polygon's review:
hmm... If this is true then this could be a reasonable criticism. But if the gunplay is handled real well and these are rare occasions, then perhaps they're making it seem worse than it actually is?
Yeah well, it's different when critics that are actally valued here give an unwanted score. UC3 debacle was about Eurogamer and Edge scores, and possibly Tom Chick or Jim Sterling, whoever gave it 3 or 4/10.You guys are better than the Uncharted 3 review debacle.
Some of what I have observed, mind you I haven't completed the game yet:
- Best opening of any game ever (of what I can remember)
- It is brutal. Sculls are breaking, blood is floating down your characters arms, heads are falling off, arms ripped apart etc.
- Controls and animates much nicer than Uncharted 3.
- Perfect controls.
- Enemies dont react to NPC characters presence. I can hide behind cover, while as an example, Ellie can run right in front of a soldier, even run into him without them noticing. Another case is, that I were hiding in a very small room, a Clicker were in the same room, so I decide to throw a brick outside the room and while the Clicker tried getting out of the one door, Ellie tried gett IN, so the two of them kept walking into each other. In fact they dont hear sounds from NPC characters - its a tough act to balance, as I could see it get frustrating if your NPCs were the reason of you getting caught.
- NPC characters can get in the way, so that you have to push them which can get intense if a Clicker or Runner have decided to run for you.
- Best melee system I have ever tried (mind you I havent tried out the Batman games), as you really feel the punches and what not. Super satisfying.
- Normally I hate looting but I like it here as it feels like you are constantly rewarded.
- Im playing on normal and I hardly run out of ammo, because theres ammunition hidden in a lot of places.
- Its somewhat repetitive. Actually sometimes it feels like in Uncharted when you go in a straight line and then gets presented with enemies in a sandbox environment, repeat.
- Phenomenal acting.
Any questions I should answer?
From Polygon's review:
hmm... If this is true then this could be a reasonable criticism. But if the gunplay is handled real well and these are rare occasions, then perhaps they're making it seem worse than it actually is?
Whys everyone freaking out about the Polygon score?
That was 1up.
Oh, Polygon.
THE LAST OF US HAS SOME INCREDIBLE MOMENTS BUT TOO MANY CONVENTIONAL DESIGN CHOICES
From Polygon's review:
hmm... If this is true then this could be a reasonable criticism. But if the gunplay is handled real well and these are rare occasions, then perhaps they're making it seem worse than it actually is?
This is so dumb. Have you guys learned nothing from the Ubcharted 3 review mess? Calm down why not.
Whys everyone freaking out about the Polygon score?
An assured, touching, and engrossing adventure, The Last of Us represents a watershed moment for the medium. The unlikely bond that blossoms between the titles two lead characters is both heartrending and poignantly paced but the release delivers much more than captivating cinematics. This is a meaty slice of survival action that masterfully depicts the horrors of life in a post-pandemic setting. The conclusion may feel a little hurried, and the multiplayer somewhat surplus to requirements, but this is still an essential tale of survival that will consume you quicker than a cloud of contaminated spores.
Dudes let's not create another 8.8!!! It is what it is.
Honestly, stop quoting that Polygon review. Very few people here care about Polygon. They are the butt of more jokes around here in recent times than any other publication.
Polygon people must be raging with the Xbone downgrade ( they are still waiting for the secret sauce)...they must liberate the rage via catharsis...and which better way to do it that give Sony´s best game a 7.5.
From Polygon's review:
hmm... If this is true then this could be a reasonable criticism. But if the gunplay is handled real well and these are rare occasions, then perhaps they're making it seem worse than it actually is?
Polygon changed Simcity score like 100 times. Why would they even matter?
Y'ALL HAVEN'T PLAYED ITI don't mind that Polygon scored it lower persay, the game didn't gel as well for the reviewer obviously... BUT from a technical, sound, and graphic level alone I can't see how it get's anything lower then an 8. Unless this really fuck up towards the end. Though this means that they scored Remember Me (which is a good game imo) better then The Last of Us and that feels odd typing out.
He gave Last of Us a 10?
The funny thing about Polygon was that Gies was feeding a bunch of negative hyperbole to someone I know before the review embargo dropped. I had a feeling their score would be lower after that.
There score stands out like a shit stain on the mona lisa.