Ghost of Yotei | Review Thread

what is the point of great quest design,side activities, small details and depth if the combat makes me not want to experience this game AT ALL?

I rather take the game that doesnt make me questiom my sanity every time im in combat.
Following a fox is much more fun than having to spend hours in a shed crushing herbs. Trust me, I've done both.
 
Ok, after watching the disability review, it's a big NO for me.
Sony decided to say a warm FUCK YOU to disabled gamers by making the game unplayable with just the Playstation Acess Controllers since TouchPad motions are mandatory for writing names and playing music mini game.
Also using L3/R3 for the bamboo cutting (and other things) and L3+R3 for a skill it's just stupid.

Unless future patches fix this, it's unplayable for me (I'll only buy it in 6 months - 1 year).

I' swear you have been listing arguments against buying this game for a while now.
 
I' swear you have been listing arguments against buying this game for a while now.
Yes, I fucked up my right arm on purpose, bought 2 Playstation Access Controllers and the Logitech buttons kit JUST so I could bitch about Yotei.

An asset flip is an asset flip, doesn't mean it's bad because of that, like Nightreign proves it.
Yotei is a rehash of Tsushima assets and animations, with sometimes weird lighting issues and sometimes ps2 level of textures on rocks, walls and ground, but that does not mean it isn't fun to play. I actually liked and got plat for Tsushima.
The female MC is Meh and the story is inspired , but that isn't such a big deal for me.
I'll probably buy it next year or the year after, depending on sales.

I focus the negative aspects because there is little use in pointing out the positives, since those are usually subjective.
 
Just gonna leave this here
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High review scores, high user scores, sold millions.

I personally found it overrated, but it's pretty clear most people enjoyed it.
 
For sure more polished than in kcd2

Whats unpolished about it?

It's not a broken mess, it's just dogshit and unfun.

If there is one aspect where yotei nuke kc, is probably the fucking combat.

And i'm hardly a fan of tsushima combat.

What makes it unfun and dogshit? Do you know there is a stat system where things get better over time. You are supposed to suck at fighting at the start and you should feel it. Its immersive.
 
The game is obviously sound from a technical point of view but not everything is revealed in Reviews.
We need guys like you play it and the true reviews will follow.

That's literally the case for every game. Reminding everyone of the SM2 meta, knowing how half the people feel about it on this site, only serves to downplay the review score. I think you know that.
 
Whats unpolished about it?



What makes it unfun and dogshit? Do you know there is a stat system where things get better over time. You are supposed to suck at fighting at the start and you should feel it. Its immersive.
Never spoke about challenge, i literally made a long post in the OT on how to survive from the first hours and what to do in general because people were having problems.

Game if anything was quite easy when you understand how the system works and to not be aggressive until you get some moves like the counter.
 
Any discussion about the voice acting in Japanese and in English?

Shadows is gorgeous, but I couldn't go beyond 15 hours because of the terrible voice acting
 
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