Pretty sure it's a random spawn.chespace said:Where's the "dominator" monster?
The guild says he's in Blackdale, but nope.
chespace said:Where's the "dominator" monster?
The guild says he's in Blackdale, but nope.
IGN said:However, it does have serious limitations. The fact that you're not giving direct commands and only get a choice of a few general options can be amazingly frustrating. If you choose to heal, The Last Remnant might not pick the target that needs it the most. Sometimes it didn't give me the option to heal at all when I wanted to. Not having complete control over your unions speeds up the process of fighting smaller battles, but made me despise the game during tough fights.
well this is obviously not a good way to make this game appealing to more rpg gamers being mislead by the reviewsY2Kev said:Your mother.
Your mother is a disaster.
They were too busy learning your mother to learn how to use UE3.
Your mother is sloppy at best.
I am raising the level of discourse in the media about TLR!Jonsoncao said:well this is obviously not a good way to make this game appealing to more rpg gamers being mislead by the reviews
If you're talking about the idol, I did the same thing. Died once, changed tactics, and then wiped the floor with him. I think the battles are so intense...they are frequently very close.RevenantKioku said:TAKE THAT YOU FIREY FUCK!
I'd say the battles tend to go along smoothly, although boss fights can be TENSE.
The dungeons tend to have a good number of enemies as well.
Dunno about grinding, but I died to a boss, changed up my unions and then had a better chance the next time. So while I can't say anything definite, it's not just a case of you only need to have your stats high to win.
IGN said:By completing side-quests you can unlock new leaders to add to the mix offering even more customization options.And then the game designers rendered this setup rather pointless. Near the start of the game you get five leaders plus your main character. By the end, you can only have six in the active party at once. And, of course, the six you start with are the main side-characters in the game that can do things like limit breaks and offer unique powers. The entire idea of swapping them out for lesser leaders is just pointless. The game then becomes a matter of filling out your unions with lame, generic soldiers which can just be recruited by paying a small fee. There is absolutely no reason to care about anybody other than the group you start with.
alanias said:Is this part true? The optional leaders sound really cool, I would hate for them to be useless in practice.
SFGamer said:I was thinking of buying TLR or Infinite undiscovery. To those that have played both what would you recommed as far as storyline and gameplay.
SFGamer said:I was thinking of buying TLR or Infinite undiscovery. To those that have played both what would you recommed as far as storyline and gameplay.
I can't say I've played both, but a big question is do you prefer turn-based or real time battles? I played IU and couldn't get into it, but I didn't like the real time battle system, I always prefer turn based.SFGamer said:I was thinking of buying TLR or Infinite undiscovery. To those that have played both what would you recommed as far as storyline and gameplay.
alanias said:I can't say I've played both, but a big question is do you prefer turn-based or real time battles? I played IU and couldn't get into it, but I didn't like the real time battle system, I always prefer turn based.
The whole game is shite. I'm playing Star Ocean 3 (yeah, still) and it shits all over IU in terms of customization, battle system and depth... well it shits on it from such high place when it comes to gameplay that I think even tri-Ace must feel fuck embarrassed with IU. VP2 is another highly customizable game, playing other tri-Ace games and you can't tell how shitty IU actually is.SailorDaravon said:I can't speak for TLR, but I just finished Infinite Undiscovery, and the game is almost completely a fucking joke. I only finished it because I was pissed I paid full price for it. Except for most of the combat and the soundtrack, the game is pretty shitty, I already did an enormous rant on it. And I like some shiiiiity games too. You could make an argument for the gameplay in IU, but the story is laughable.
Phloxy said:dumb question alert, but, how do you increase the leaders you can have in a party? I'm stuck with 3 right now and I'd really love the fourth.
zoku88 said:So how is this game (preferably not from Rev)? Im thinking about getting it for PC or PS3 if/when it comes out for them.
Well first, thanks, but uh, ignore the rest of the thread much? Christ.zoku88 said:So how is this game (preferably not from Rev)? Im thinking about getting it for PC or PS3 if/when it comes out for them.
Aeana said:This is pretty much what I was thinking earlier today. :\
I'm so tired of graphics dorks who are unable to appreciate any game because of minor things like texture pop-in and occasional slowdown during uninteractive sequences.
Besides the entire battle system being awesome, uh what's there to comment on? Some may enjoy the story, some may not. The game is fun to play. What more do you want?Death_Born said:Besides the squad based battle system, this game doesn't really seem "risky" in any way...all the characters I see seem lifted from other games, and the plot feels cliche. So tell me again why a lackluster RPG deserves my support...or is this another case of "Infinite Undiscovery" hype leading to later disappointment? At least the FF games are actually awesome in each incarnation.
Because I'm sure you read through ever in every thread...RevenantKioku said:Well first, thanks, but uh, ignore the rest of the thread much? Christ.
zoku88 said:Because I'm sure you read through ever in every thread...
Thanks, I already read Zefah's posts (who seems to go into detail) but I'll skim through theirsDragona Akehi said:Well, I haven't gotten the game yet, but two of the posters I respect most on the board are saying this is one of the best turn based games released, and is an excellent game.
Search for Aeana and ethelred's posts.
Death_Born said:Besides the squad based battle system, this game doesn't really seem "risky" in any way...all the characters I see seem lifted from other games, and the plot feels cliche. So tell me again why a lackluster RPG deserves my support...or is this another case of "Infinite Undiscovery" hype leading to later disappointment? At least the FF games are actually awesome in each incarnation.
This is what I'm talking about.ethelred said:Are you illiterate, or do you just have trouble thinking through kinda complicated stuff? I really don't mean this to be offensive -- I'm just trying to figure out how to approach someone with your sorts of issues, given that you've seemingly missed just about everything that's been said about the game so far. Help me help you.
First of all, no, this isn't a case of Infinite Undiscovery hype. People hyped that up beforehand. It came out, people were very disappointed. In case you hadn't checked a calendar or read what's going on here, Last Remnant is out -- people are playing it. They're not forming misguided hype-based preconceptions; they're playing it, enjoying it, and explaining why it's a good game.
Second, it's not a lacklustre RPG. That's sort of the entire point of what people are saying here. It's a great RPG that has a few pretty inconsequential technical issues, and it isn't alone in that regard, as most of the critically acclaimed RPGs this gen (including the ones from westerners) are also plagued by tons of bugs and graphical issues. Fallout? Fable? Mass Effect? Each and every one of them.
And third, I love how in questioning the game's risk, you elide away the entire battle system (and ignore the rest of the gameplay entirely). Yeah, if you're looking for War & Peace in game form, this ain't it. It's a video game, though. It's got fantastic gameplay (taking into account the very strategic formation system, the squad-based commands, the freeform class system, and so on). And it's got great dungeons, a gazillion quests, lots of recruitable characters, and offers a challenge. Are those not all reasons enough to try a game or establish it as a development risk? Or are unique characters the only worthwhile feature?
duckroll said:I wanna play this........
2 more days!
ethelred said:Are you illiterate, or do you just have trouble thinking through kinda complicated stuff? I really don't mean this to be offensive -- I'm just trying to figure out how to approach someone with your sorts of issues, given that you've seemingly missed just about everything that's been said about the game so far. Help me help you.
First of all, no, this isn't a case of Infinite Undiscovery hype. People hyped that up beforehand. It came out, people were very disappointed. In case you hadn't checked a calendar or read what's going on here, Last Remnant is out -- people are playing it. They're not forming misguided hype-based preconceptions; they're playing it, enjoying it, and explaining why it's a good game.
Second, it's not a lacklustre RPG. That's sort of the entire point of what people are saying here. It's a great RPG that has a few pretty inconsequential technical issues, and it isn't alone in that regard, as most of the critically acclaimed RPGs this gen (including the ones from westerners) are also plagued by tons of bugs and graphical issues. Fallout? Fable? Mass Effect? Each and every one of them.
And third, I love how in questioning the game's risk, you elide away the entire battle system (and ignore the rest of the gameplay entirely). Yeah, if you're looking for War & Peace in game form, this ain't it. It's a video game, though. It's got fantastic gameplay (taking into account the very strategic formation system, the squad-based commands, the freeform class system, and so on). And it's got great dungeons, a gazillion quests, lots of recruitable characters, and offers a challenge. Are those not all reasons enough to try a game or establish it as a development risk? Or are unique characters the only worthwhile feature?
Aeana said:Are you sure? 5.3, man.
Death_Born said:Hmm...good point.
But, uh, I wasn't planning on buying any RPGs anyway. I have way too many in my backlog. It sounds better than a 5.3 though, giving it that low of a score suggests it's a buggy piece of crap, when it obviously isn't.
ahhhh, i see you are taking my adviceduckroll said:Oh yikes! I guess I better listen to IGN and cancel my preorder. Maybe I'll buy IU again instead...
I absolutely loved IU. Just sayin'.duckroll said:Oh yikes! I guess I better listen to IGN and cancel my preorder. Maybe I'll buy IU again instead...
ethelred said:A bunch of stuff
Aeana said:Are you sure? 5.3, man.
Shouta said:5.3 would be less worrying than the fact it was made by the SaGa team! However, it seems like they manage to make a game that doesn't require you to be insane or some kind of telepath so you can read the programmer's minds.
Aeana said:Well, I really strongly dislike SaGa games. I find that TLR doesn't include many of the aspects of SaGa that I dislike, and what is there is far more manageable.
Aeana said:Well, I really strongly dislike SaGa games. I find that TLR doesn't include many of the aspects of SaGa that I dislike, and what is there is far more manageable.