was there a steam special on the pc version?pancakesandsex said:Grabbed the pc version to christen a 9800gt, runs flawlessly at 60fps in a 720p window.
Rush is a douche.
If I remember correctly trade items are unlocked by selling captured monsters, not the monster parts which are used in weapon and item creation.pancakesandsex said:I'm not quite sure how to unlock trade items. Should I be selling all the monster parts and things I get? Are there irreplaceable ones I should know about?
Jirotrom said:was there a steam special on the pc version?
usea said:I bought this game for my girlfriend when it came out, but I'm just now getting around the playing it (360). I'm about 10 hours or so into the game, and I don't like it. I feel like I have no control over anything in this game.
Unless I'm really misunderstanding TLR's systems, I'm totally baffled by the combination of mechanics they chose for this game. First, your characters apparently advance based on which moves you use more often. Second, you can't directly tell characters which moves to use, you have to hope the game chooses them as one of the seemingly random options.
So I feel like I have no control over what moves my unions are using in battle, and I have no control over the growth of my characters. It's very frustrating. I tried making rush into a mage, and while I've managed to learn Spark 3 and Wind Shear, he just now inexplicably became an Expert Fighter. Now he won't use any mystic arts, no matter what I do. I put him in a union with all mages, I even tried making the leader a mage, and yet when I pick "use mystic arts" in battle, he still just attacks. Even when I have over 100 AP! Use some magic you fucking idiot. Hey, at least when I need to heal, he uses an herb (while my mage who only knows restore and nothing else is content on just attacking. shame I can't level his healing up at all; he's useless).
I really enjoy the way that the game is basically all battles, and I like the music. The texture pop is not bothering me very much. The camera in battles is horrible though, so much that you can't really tell the positions of units at all, and lots of times it makes your characters invisible. The positioning aspect of battles is frustrating too, since it's so abstracted from your control and view that it seems almost random. I like that I don't have to wander towns and talk to boring npcs all the time. The mission system works well, and important npcs are clearly marked with a red icon. All great features for people like me who get bored in towns in rpgs.
I've read about the battle rank and stat system, and how linking fights actually works against you. As a designer I think that's completely retarded, but it hasn't bothered me as a player because I'm too busy making futile attempts to even control my characters.
This is so frustrating. I want to break the disc in half.
bucklam66 said:use david, torgal, and bloctor. david has the most powerful special in the game up to that point. Torgal is great at combat arts (physical). Pegus is good too.
scorpian007 said:P.S. What's with the lack of game timer??
Yeah, among other improvements. I plan to rebuy on the PC when I can get it cheap.Sleeker said:word on the street is that the PC version changed the way you can build a party?
thats one of the biggest problems i had with the 360 version since i couldnt get enough good fighters in there.
rayner said:Been Playing now for over a week... and with each day I see the poor design in boss battles. It just pisses me off... I don't mind that much that a Boss can attack once against each of my Unions, hey he's a boss and just 1 of him against 15 other ( 3 full unions with 2 leaders each ) units. But then each of their attacks hits not only the ENTIRE Union he's facing off against... but all the other Unions as well? Then at the end of the turn it's the MASSIVE-HIT-EVERYONE attack?! For those that have played I'm trying to fight "The Fallen" and you have to win within 10 turns as well.
This is not skill or strategy... it's how lucky can I get with Unique Combat Arts. It's starting to get annoying to fight in a 20 minute battle have the turns expire and then retry hoping Emmy, Torgal & Rush use their Uniques... ugh!
bakemono said:Definitely the best jRPG I've played this generation too .
manzo, don't forget to download the free additional game content from the marketplace if you haven't done so. It adds more awesome boss monsters to fight.
Monocle said:Got my 1000/1000 two days ago after grinding my way through the Ancient Ruins and finally earning weapon arts for Baulson, Torgal and Caedmon. I'd failed to keep my BR low before starting the process (I think I was at 79), so I didn't know how well my efforts would pay off, but they did splendidly. By 105 BR I commanded a badass group of four unions, the weakest of which, headed by Emmy, had around 5000 HP. There's nothing quite like seeing Caedemon hit for 50000 with basic attacks after having dealt less than a third that for the majority of the game. I utterly spanked The Fallen, massacred The Fiery Gates (a souped up version of that horrible Gates of Hell boss from the end of the first disk, available through DLC), and tore through all my remaining missions at record speed. Even dragons, once the bane of my existence, weren't a problem anymore. As great as all this was, I think I'm still the most proud that I was able to take down Holy Servant on my first try before I had a single weapon artbefore I'd begun grinding proper, in fact.
Let me say right now that finding Jewel Steels for ultimate weapons is a bitch and a half. I almost had a stroke when Emmy and Torgal demanded these buggers not five minutes after I'd left the Ruins for what I'd hoped was the final time. Fortunately, I learned from the good people at GameFAQs (shut up) that your squad members can actually clone any item in your inventory, excepting weapons and remnants. You see, they use the money that's listed in their items menu not only to upgrade their own weapons once they have the right ingredients but to buy what they want from your stock (not that you ever see a red cent of this "payment"). With each battle a little money is added to their purse. So basically, when your fighters ask for anything that's not a weapon or a remnant, say no. They'll whine, but then they'll just clone it themselves, even if it's an item you have equipped to Rush at the time. By the endgame, most of my army had copied the same HP+ accessory for a massive collective boost. It was glorious.
Important note: if Torgal ever requests Leraje Princeps, say hell no, no matter how nicely he asks. Those bastards come with a nasty little glitch that causes Torgal to be locked at Fencer class and delay upgrading his main hand weapons to a better set until, if you're very lucky, he ditches them in favor of his ultimate weapon. Be warned, the problem isn't guaranteed to self correct. It didn't in my case, so at considerable expense I crafted a Halphus for that furry little ingrate, and to my great relief he eventually requested it. Up until then he was dealing the worst damage ever. Lesson learned I guess. Watch out for that irritating glitch if you don't want one of your best heroes gimped for around two thirds of the game.
As soon as I beat the final boss I tossed TLR on a pile of older titles that I won't be playing for a while, but already I'm feeling the urge to attempt a proper low BR run. Now that I don't have achievements to worry about, I'll be able to focus on making the perfect team. The only thing that would make this better is if I were able to play the PC version.
By the way, the TLR boards on GameFAQs and the TLR Wiki are invaluable reference for anyone who wants to get the most out of this game.
Robelia Ruins, the room with the teleporter on the second level. It's the same room where the early boss fight takes place on disk 1. You can link about 9 pests at a time in there, which should net you no less than 3 captures per battle, then you can use the zone-reload trick. If you're not familiar with this, what you do is leave the zone where you want to respawn enemies (in this case you'd walk down the stairs), save, exit to title, reload, and reenter the zone. This makes almost any enemy reappear, including most rares. I used it to get about 12 Auld weapons from The Sixth Path's Bloody Nussknacker when I wanted Necrotic Metal before entering Undelwalt (for ultimate weapons to use against The Fallen).manzo said:Btw, where did you grind for monster splits? 500 is a fuckload of monsters to be catched.... I think I've probably split like... 200 maybe?
Monocle said:Robelia Ruins, the room with the teleporter on the second level. It's the same room where the early boss fight takes place on disk 1. You can link about 9 pests at a time in there, which should net you no less than 3 captures per battle, then you can use the zone-reload trick. If you're not familiar with this, what you do is leave the zone where you want to respawn enemies (in this case you'd walk down the stairs), save, exit to title, reload, and reenter the zone. This makes almost any enemy reappear, including most rares. I used it to get about 12 Auld weapons from The Sixth Path's Bloody Nussknacker when I wanted Necrotic Metal before entering Undelwalt (for ultimate weapons to use against The Fallen).
I suggest waiting to get the dismantler achievement until after you've done your grinding in the Ancient Ruins to avoid raising your BR too high without the stat gains that come from fighting strong enemies. The Ancbolders on the third tier are the best non-boss enemy for stat upgrades, so grind them when you're strong enough. (You can tell they're going to spawn when the first tier has no enemies in the halls.) As a bonus, they (rarely) drop the Jewel Steel component I mentioned in my previous post. Unfortunately, in order to get to the third tier you'll have to beat Holy Servant to unlock the door to the teleporter, so you might want to grind the Rockgraters in the third room of the second tier until you're strong enough to handle him. By the way, if you want to kick AC's ass, the strategy posted here works wonders.
I wanted to beat The Lost before I continued, but that doesn't even look remotely possible, after I barely snatched a victory from the Fallen. I love the game, but it is so highly unbalanced, story characters are way too powerful, and dual wielding has very few cons. My friend easily defeated the Fallen and pretty much every boss by using David, Torgal, Baulson, Emmy, Caedmon, and a dual wielding Rush...Jager sometimes subbing for Baulson.manzo said:I finally beat The Fallen yesterday at BR 81. I grinded from BR 70 to 81 in AR, killing Terrapests and Oblivion Wings.
Now I'm ready to continue to Mt. Vackel.
I'm starting to get the feeling that the game is starting to be on the evening side. It has been an awesome journey, clearly the best jRPG I've played this generation, hands down.
Last stop, AC!
rayner said:I was wondering how someone without the DLC is supposed to get 100% but once you get Weapon Arts it's a piece of cake. I went from doing 30K - 40K with each union a turn to 150K - 200K each... seriously 1/2 a million damage a turn? I'm starting to think, was it really neccessary to stat-grind? I maxed out my strength around BR75 or so... and everyone cloned the +xx% HP increase accessories. I think it's overkill.
I'm making a more detailed Road-map for my friend... there are certain things that the stat-grinding FAQ, Side-Quest FAQ & Official Strategy Guide does not explain... and I visited the Wiki many times as well. Like just hire a solider with a Francesca and it will evolve into a Divine Francesca and then you can get the Rat-tail / Dragon-tail Formation... that's all you really need.
manzo said:Wow, the weapon arts sound really like game breakers.
I still haven't gotten any weapon arts for anyone. I know I'll get a Demonblade for Rush soon and Torgal will get Hawkarang with his current weapon (just waiting for it to come).
I'm at BR 82. My leaders are: Rush, Torgal, Blocter, Jager, Emmy and Irina.
1st: Rush + 4 attack based (main attack squad) 4700hp
2st: Jager, Blocter + 3 tank based (tank squad) 5400hp
3rd: Torgal, Emmy + 2 attack based (second attack squad) 3700hp
4th: Irina + 3 healing based (healer/support fast squad) 3400 hp
Should I try to get weapon arts for all others than Irina?
rayner said:The Weapon Arts really are game-breaking... I first got Torgal's and I didn't notice until I saw him hit for 150K alone, you don't need a special turn or anything and it does 2X his Lughs Revenge, you just have to have enough AP to use them... which isn't hard to pull-off. In the end I had 5 leaders with Weapon Arts... somehow Rush didn't get his... and I used him as a healer anyway.
I went with the setup of 3 full unions of 5 with 2 leaders in each. Rush, Torgal, Baulson, Emmy, Glenys & Cademon. I put a healer in each Emmy, Rush & Glenys... and a heavy hitter in each as well. As for soliders I went with 2 item-users for Vivication Herbs and tried to get dual-wielders / two handed. The last spot I went with a combat unit... with 2 handed arts. It worked pretty well until the end... when the healers learn Second Chance / Kiss of Life... kinda made the item-users worthless.
You can get Emmy, Caedmon & Glenys pretty early... and build them up. I got Weapon Arts around BR 105 - BR112. I din't go on any item finding quests... just grinded in the Ancient Ruins as the grinding-guide suggests. I think you need the Jewel Steel to make them and I had plenty in the Ancient Ruins. That "Dismantle 500 monsters" will be a pain... wish it had a little updater like Gears of War 2 so I know how close I am from finishing. I fell asleep a few times at the end it was that boring...
Larsen B said:The difficulty of this game is completely overstated, as is this myth of having a perfect BR.
As long as you know how to strategically fight battles, nothing is impossible to do.
Larsen B said:The difficulty of this game is completely overstated, as is this myth of having a perfect BR.
As long as you know how to strategically fight battles, nothing is impossible to do.
That's certainly consistent with my experience. On my first playthrough I linked monsters like crazy and was blissfully unaware of BR management, right up until I hit Undelwalt and read about low BR runs on GameFAQs. Of course I was horrified, but it turned out there was little cause for concern. Even without boosted stats and weapon arts, I managed just fine against the majority of enemies I encountered. Only rarely did I find myself in a tight spot, like the time I played (and either quit or lost, I don't recall which) a 40+ round battle in Yvalock's Nest against a rare monster that kept using Cavalry Call.Larsen B said:The difficulty of this game is completely overstated, as is this myth of having a perfect BR.
As long as you know how to strategically fight battles, nothing is impossible to do.
Relix said:So, I am seriously contemplating buying this game.. for the 360. No, my PC's GPU sucks ass and I am not planning on buying a new one since I am gonna be making a new PC after the new ATI GPU line is out.
So, with that in mind, what's the verdict? I liked Tales of Vesperia, Star Ocean and Lost Odyssey. I like RTS games as well (I was watching the GT review and it really did seem to play like a RTS-JRPG hybrid). It's $20 on Amazon, and I want a new JRPG to play while the next batch comes. Are the 360 technical problems THAT bad? HDD Installing would fix a big part of the issues I guess. Any specific gameplay issues I should be aware of? Let me know GAF =P
Gonna go check tomorrow then. Thanks.Scuba Steve said:It's $10 brand new at my local Best Buy, for anyone who may be interested. It's been $10 for a month or two.
Relix said:So, I am seriously contemplating buying this game.. for the 360. No, my PC's GPU sucks ass and I am not planning on buying a new one since I am gonna be making a new PC after the new ATI GPU line is out.
So, with that in mind, what's the verdict? I liked Tales of Vesperia, Star Ocean and Lost Odyssey. I like RTS games as well (I was watching the GT review and it really did seem to play like a RTS-JRPG hybrid). It's $20 on Amazon, and I want a new JRPG to play while the next batch comes. Are the 360 technical problems THAT bad? HDD Installing would fix a big part of the issues I guess. Any specific gameplay issues I should be aware of? Let me know GAF =P
Llyranor said:This is purely a gameplay game, though. Do NOT expect anything out of the storyline.
Relix said:So, I am seriously contemplating buying this game.. for the 360. No, my PC's GPU sucks ass and I am not planning on buying a new one since I am gonna be making a new PC after the new ATI GPU line is out.
So, with that in mind, what's the verdict? I liked Tales of Vesperia, Star Ocean and Lost Odyssey. I like RTS games as well (I was watching the GT review and it really did seem to play like a RTS-JRPG hybrid). It's $20 on Amazon, and I want a new JRPG to play while the next batch comes. Are the 360 technical problems THAT bad? HDD Installing would fix a big part of the issues I guess. Any specific gameplay issues I should be aware of? Let me know GAF =P