Yazuka said:So has there been any word on a PS3 version? I've just check pretty quickly thru this thread and I've seen a few people mention PS3.
There's a PS3 and PC version, but no one knows when they're releasing.
Yazuka said:So has there been any word on a PS3 version? I've just check pretty quickly thru this thread and I've seen a few people mention PS3.
I almost though they had scraped those versions.Rpgmonkey said:There's a PS3 and PC version, but no one knows when they're releasing.
White Man said:Dunno if it's been asked, but is there any way to take all items after battle, or are you only allowed to pick one? Same way with chests it seems. Or am I actually taking them all and the game is just making me think I'm picking one or something?
White Man said:I put them on auto but I feel dirty. I think I am going to put them back on manual and only turn them to auto during problem fights. I think this game could get rather tough.
They really don't give you a big window at all to press the button.
Yazuka said:I almost though they had scraped those versions.
Well hope for some news on them in the not to distant future then.
dreamer3kx said:gamespots is up (sorry if posted)
http://www.gamespot.com/xbox360/rpg/thelastremnant/review.html
for anyone who tried, does installing help out the frame rate issues and pop up?
If we could find a piece of common ground, maybe there can be peace in the world.Amir0x said:I just picked up this game on a whim.
Now I realize everything RevenantKioku pimps is probably horrendous, buuuut... I am curious. It reminds me of another great game.
I really can only assume the complaints are coming off of non installs. I really have practically none, other than wanting to kick Rush in the lack of testicles.Amir0x said:i should use this game as a test for installs.
chespace said:I'm about 5 hours into the game now and just got past Dillmoor. The combat system is really clicking with me now and I just unlocked the ability to form unions. Also, criticals aren't that hard to pull off if you're attentive.
Cedille said:I hear Maehiro (the guy who intentionally didn't implement earth magic for a unique game design and the individual license boards in FFXII) is the battle director of this game, and given his deep involvement I'd not be surprised if this game sucks despite its potential.
SpokkX said:So this seems to be about as bad as Infinate Undiscovery then
What is Square doing this generation?
Will gladly be skipping this
SpokkX said:So this seems to be about as bad as Infinate Undiscovery then
What is Square doing this generation?
Will gladly be skipping this
SpokkX said:So this seems to be about as bad as Infinate Undiscovery then
What is Square doing this generation?
Will gladly be skipping this
duckroll said:http://blog.square-enix.com/remnant
The game blog updated too. The main map planner for TLR is Kazuhiro Kataoka, the Lead Map System Designer for FFXII and the assistant director of Ogre Battle 64.
Yeah, reading up on the details of the combat system, it reminded me of Ogre Battle and Riviera.Mr Killemgood said:Interesting that an Ogre Battle reference within the staff of TLR has popped up.
I know that everyone is saying that TLR's combat system is a "Gambit 1.5", but it's seemed to me that it's taking a page far more from the Ogre Battle series, and amping it up to include a larger palette of abilities.
My X360 RRoD'ed, so I still do not have this yet
Amir0x said:I just picked up this game on a whim.
Now I realize everything RevenantKioku pimps is probably horrendous, buuuut... I am curious. It reminds me of another great game.
Llyranor said:Hmm, nice impressions. Interest piqued now.
And can you really save anywhere?
Also, is it easy to avoid battles?
Llyranor said:Thanks. Nice, nice.
I'm not sure I have a clear understanding on position/movement, though. How much control do you have over that? Do you enter a battle already in a preset formation? Do you move your unions yourself, or does it automatically get done depending on which orders you give? I'm trying to figure out how you go about triggering interference, flank attacks, lock-ins and whatnot.
Indeed.Darkpen said:lol, I just finished watching the 4 vids on gamersyde for last remnant, and I have to say, the combat has piqued my interest. While the cutscenes, line delivery, localisation, and UE3 tech hurts all over (so much lost potential...), the game itself seems interesting enough for me to look forward to a hopefully polished and tweaked PS3 version.
RevenantKioku said:I really can only assume the complaints are coming off of non installs. I really have practically none, other than wanting to kick Rush in the lack of testicles.
Amir0x said:I guess I'll know when I start mine up, but the technical issues they mention are preeeetty significant. For me if a game has terrible loading, that's enough to knock it down a few points. It's the reason I knocked Fable II down a bunch... and that was "just" loading between areas. If you couple that with a bad framerate, well... I can see low scores.
I'll know later on when I pop it in.