So, uh, I'm guessing I should play the PSP version I bought about a year ago already?
That's not the question to be asked. The real question is why have you owned it a year and not played it?
So, uh, I'm guessing I should play the PSP version I bought about a year ago already?
So, it's a mess right?
Is anybody NOT having issues?
So, it's a mess right?
Is anybody NOT having issues?
So, uh, I'm guessing I should play the PSP version I bought about a year ago already?
It shouldn't, because any bug that gets fixed here should prevent similar issues from cropping up in SC. That's not to say SC won't have any bugs at all, because there's no way to guarantee that, but at the very least all this experience should make SC's release that much smoother. They're pretty similar, so what causes issues in one is more likely than not going to cause issues in the other.I think I'll hold off on buying this until all of the bugs are fixed. I wonder if SC will have similar bugs.
Just played for more than an hour, messed around with the menus and did a ton of other stuff, no issue whatsoever as long as the high res font is off.
No glitches, nothing.
Of course other people might have issues but I'm convinced that this is all it takes for most people to have a flawless experience.
I'm playing full screen at 1080p.
Wow, Trails hit #1 on GOG. Good. I was worried it wouldn't resonate with the Euro-centric crowd over there.
Is there some place I can find damage values for all my magic? Like how do I know if Shadow Spear or Hell Gate do more damage without using them in combat.
Also what kind of damage do Time, Space and Mirage magic do? Monsters only show vulnerabilities for the other four elements.
they may not be magical damage. time might be specialized in control of flow, space i dont have much idea, and mirage might be focused on crowd control.
You can't select the red spheres with the arrow keys or left/right on a gamepad like you should be able to. The cursor pops up briefly and disappears immediately.
So they do 100% to all enemies? This is what I was talking about:
Yep, those three elements do 100% damage to all enemies. No enemies are weak to them, but none resist them either.So they do 100% to all enemies? This is what I was talking about:
Game crashed while trying to rest at Hotel Rolent. Good thing I save often. I probably lost 5 mins of "progress".
Loaded my save and talked to the innkeeper this time choosing Trade instead of Rest, and the game crashed again. Just lovely.
Experimenting with music replacements... The Almighty for the battle theme and Thunder Plains (HD Remaster) for the battle result screen seem to be a good combination so far. One I won't be tiring from any time soon. That's as far as I'll go with alterations though as I prefer to keep the rest of the original content intact.
hmm... that Zanmai version of the battle theme sounds much better. Okay I'll grab that instead.Why would you even change Falcom Sound Team jdk's soundtrack with someone else's music? At least use Falcom's own arrangements!
Also what kind of damage do Time, Space and Mirage magic do? Monsters only show vulnerabilities for the other four elements.
He didn't commit to anything but hopefully he looks at it at least!
Why would you even change Falcom Sound Team jdk's soundtrack with someone else's music? At least use Falcom's own arrangements!
Turned off High Resolution Font and the crashing stopped. Guess that's one mystery solved.
How would I go about getting that Zanmai battle track and throwing it in the game? I've played this game once before so being able to play with a arranged (and amazing) battle track would be fun.
Turned off High Res fonts solved it for me too. Seem so random. Why would font choice crash a game?
It's an entirely different renderer that forces the game to use font textures an order of magnitude larger than those from the original game, which is over a decade old. The technical significance of the new renderer should not be downplayed.Turned off High Res fonts solved it for me too. Seem so random. Why would font choice crash a game?
Yep, latest patch broke everything for me. Last night I was able to play for 4-5 hours no problems (aside from the game based vsync being broken) with the follow settings.
Now I'm lucky if the game runs for 30 seconds before it hard freezes then crashes. I'll try turning the high res fonts off for now and see if that helps.
I'm thinking this game might be held together with toothpicks and twine.
Please report those bugs too on steam so dev can see them and fiw them (I hope).
I think XSeed could benefit from handling their PC releases more like Ghostlight. They do a prolonged closed beta with a few dozen (I guess from forum participation) volunteers.
That's honestly about par for the course when talking about Japanese PC ports. After spending half an afternoon getting Dark Souls to work on my PC over the weekend, not to mention dealing with more than on Japanese PC game that didn't understand the concept of 'adjustable resolution', I'm not all that surprised. As long as the game runs and doesn't crash much, I'll be happy enough.
Game crashed while trying to rest at Hotel Rolent. Good thing I save often. I probably lost 5 mins of "progress".
Loaded my save and talked to the innkeeper this time choosing Trade instead of Rest, and the game crashed again. Just lovely.
Experimenting with music replacements... The Almighty for the battle theme and Thunder Plains (HD Remaster) for the battle result screen seem to be a good combination so far. One I won't be tiring from any time soon. That's as far as I'll go with alterations though as I prefer to keep the rest of the original content intact.
Confirming that the Hotel Rolent rest crash happens for me too. It created a .mdmp file in the game directory, which I can provide if Sara needs it.