Basileus777
Member
Gives away all sorts of story bits which is kind of the reason to play this series.
This isn't true of any guide I've seen for this game.
Gives away all sorts of story bits which is kind of the reason to play this series.
The one I'm using now (Yangxu's) gives away future locations and some story bits at the start of every story/optional/hidden quest description. See the time limit section: http://www.gamefaqs.com/pc/979866-the-legend-of-heroes-trails-in-the-sky/faqs/62082
Suddenly my right analog stick can control the camera, nice!
Edit: and the d-pad works without joytokey!
That was a 2,7mb patch, did it fix anything else?
The one I'm using now (Yangxu's) gives away future locations and some story bits at the start of every story/optional/hidden quest description. See the time limit section: http://www.gamefaqs.com/pc/979866-the-legend-of-heroes-trails-in-the-sky/faqs/62082
It's usually not a big deal but I wouldn't want to see that on my first time through the game.
Did they patch Joshua's voice yet?
For those reporting that Joshua's voice suddenly changed on them: it should be fixed now. Turns out you guys accidentally got a preview of his SC (Trails 2) voice.
-Tom
Does it recognize the trigger buttons now, too?
Just bought this book, it's absolutely gorgeous. I've always been a fan of Falcom's art - it's simple but iconic:
I like a lot of it from the 2000s (and I guess earlier as well). They've been losing me lately though, Celceta's character designs were pretty iffy to me and Sen looks outright terrible.
So what other games in the Legend of Heroes series are worth checking out? Have any of them been released in English or just Trails?
I wonder if they'll ever fix the bug that prevents us from using the camp menu when we enter it for the first time.
Someone much earlier in the thread said that that was a bug in the Japanese version of the game. I think it was Aeana.
Is it definitely still there? Now that you mention it, I don't remember it happening in the last few days.I wonder if they'll ever fix the bug that prevents us from using the camp menu when we enter it for the first time.
Is it definitely still there? Now that you mention it, I don't remember it happening in the last few days.
Just this one is officially in English, unless you want to count the Gagharv PSP games that got the short stick on localization
Just bought this book, it's absolutely gorgeous. I've always been a fan of Falcom's art - it's simple but iconic:
If you preordered Ys Seven in Japan way back when, you got a Zero no Kiseki booklet with it... and man, the concept art for the characters in that booklet is still my favorite modern Falcom art style. It looked like '70s sentai or something -- it was gorgeous.
The final art for the game is pretty nice too, but I still wish they would've gone with that rockin' '70s style instead. Would've been a cool new direction for the series.
-Tom
No. No. No. Don't buy, don't buy, don't buy..
Too late
What's wrong with the book?
If I had known I wouldn't have made Estelle into the healer in chapter 1 lol. Good thing I reached the town and now made her into the wind and rock damage one.
Huh? I did the exact opposite I intentionally made her the healer because I knewshe was going to be the only character that would for sure always be around
Too late
What's wrong with the book?
"Clam Dip Flow"
And depending on how you look at it, spoiler-ish. Other then that its an awesome artbook.
Uh, did you mean to add an URL to that link? Because it ain't got one, bruh.
Here in the Final Chapter my current setup w/ Estelle is to make her the all-purpose elemental powerhouse (Fire, Wind and Water AoE spells on tap, and healing too) and Joshua uses Time-based spells (Shadow Spear, White Gehena, Clock Up EX, etc.) as well as slotting useful Quartz like Haze, Information and Eagle Vision. We're a little light on Earth but misc. party members can pick up the slack.
You'll definitely want everyone with Earth Guard, at least
Earth Wall, you mean? Maybe not everyone, but at least a couple characters while fighting bosses. Defense 3 alone is sufficient for your earth needs.
Uh, did you mean to add an URL to that link? Because it ain't got one, bruh.
There's also some stuff that can come innately from JRPG knowledge, such asThat's mostly really minor stuff. Knowing that'll you'll go to mine X or such isn't a spoiler, it's a given based on the fact that the location is in the game. I find the other gamefaq guide more usefully formatted anyway.
Has the monster guide been patched in yet?
Arena battling? My Little jRPG Can't Be This Trope-y.
Not yet. Kinda funny, most people have finished it without it so it was probably nothing super-vital. I guess if you want to look up which monsters give the most Red sepith it would be useful...
Now I might be wrong here but I remember someone (Hatsuu?) saying that they were waiting on the hi-res UI assets before they could finish the Monster Book. Or maybe it was that they were going to be patched in at the same time.
No, we're still programming in the Monster Guide. We were waiting on HD assets to replace the PC assets, like menus and stuff. That stuff isn't such a big deal, but we thought it'd look nicer and it wouldn't hurt to ask Falcom for them. They were okay with it and sent us the PS3 HD assets for both FC & SC, so I'm going through them and translating them to English now.
My play clock is at 36 hours. I just realized you could spin the camera during battle.
My play clock is at 36 hours. I just realized you could spin the camera during battle.
Approximately how much longer is left in the game if I'm at (minor Final Chapter Location Spoiler):
.The dinner party in the Castle
Game has really run out of steam for me so I'm thinking I would just like to finish it off in one or two play sessions if possible.
Aside from the usual variety of small fixes, I've added the ability to disable the right stick camera control, or to invert it. This should be helpful for people who've been having problems or complaints with the feature.I wonder what this new patch just did. Without patch notes, it's always a surprise!
I've read the whole thread but seem to have forgotten that. Is it beyond fixing though? Not a huge issue anyway, just wondering if they'll be able to tackle it.
Cool. So when SC launchs, the HD assets will be already implemented?