This is pretty much how I feel although I'd still put it ahead of Wind Waker and OoT. The whole "see that mountain, you can go there" thing sounds great in theory but when the payoff for getting there is almost always underwhelming and expected it's hard to really care. That might be ok if the journey there was something special but the game doesn't play well enough to be all that exciting when you run into the same stuff again and again.
The game never peaks and never really becomes more than the sum of its parts. Despite all the attention to detail and nuances the core of the game just feels hollow. This feeling is everywhere from the lackluster dungeons and bosses, rewards, the music, and the climax, if you can even call it that.
For all the talk of freedom and no hand-holding I've never felt more restricted. You want to use those gear and and weapons? Screw you, lightning storm, excessive repair fees, etc. Trying to grab that korok seed up there? lol, it's raining and how about some constant interruptions from instantly appearing enemies too. Want to upgrade a whole bunch of gear? nah, arbitrary restriction on how many things you can upgrade at once.
The game is too determined for me to operate under it's own guidelines that only serve a function early on. I've already beat the game let me just play how I like.
For me BotW is like a sports car. It's looks great sitting in the garage but when it comes to everyday use in the city, the insurance, the maintenance, etc. it's just more aggravation than anything else.
It's a fine shell of a game but I think the late removal of the gamepad and the copy-paste approach to trying to fill such a huge world really hurt it.