Can i guess that you need a horse if I see it on foot, or is it obscure enough that I need to visit the whole game on a horse trying everything?It's a Korok puzzle that you can't solve without a horse.
Can i guess that you need a horse if I see it on foot, or is it obscure enough that I need to visit the whole game on a horse trying everything?It's a Korok puzzle that you can't solve without a horse.
There is one red maned Lynel that never goes away no matter how long you've been playing.
It's the one in.Zora's Domain
I didn't figure it out until I looked up a guide to get all of the Korok seeds. Once I knew about them they were more obvious.Can i guess that you need a horse if I see it on foot, or is it obscure enough that I need to visit the whole game on a horse trying everything?
Can I get a hint on the final memory picture? It's the forest-looking one, there's absolutely nothing on it that gives me any kind of hint as to which forest it is...
Can I get a hint on the final memory picture? It's the forest-looking one, there's absolutely nothing on it that gives me any kind of hint as to which forest it is...
Talked to the painter guy at the stables?
They really nailed the game-feel moreso than other Zelda's, which always had somewhat stiff-feeling controls (ALBW, Zelda II and SS excluded).
Are his hints specific to the stables he's found in? I've been to several and haven't seen him.
Overall however, I'd like to see Nintendo go a couple of steps further with Zelda story telling. Detach the story more from item gimmicks, deliver a robust world and great core combat and physics based puzzle mechanics and weave an engaging story. Something less restricted and more organic than 'hero solves X puzzle dungeons to save kingdom in peril'.
I actually don't really want the Zelda team to try too hard with their storytelling. I was pretty happy with the storytelling template of Ocarina of Time. Theoretically, you could interchange the order of any of the dungeons and still have a fully intact, fully impactful story.
What was missing from Breath of the Wild was "moments" that made your journey feel like it had real weight. The memories didn't do this for me; meeting the Champions' heirs didn't, either; and there certainly wasn't enough gravitas around the final confrontation at Hyrule Castle.
Not really because that would have encouraged doing the beasts asap and getting them out of the way to explore freely and with no hassles. That's the opposite of a good design choice considering what they were aiming for.
Having certain effects in certain parts of the regions plus the dialogues with the NPCs created a sense of urgency, but one that didn't get in the way of exploring for 30 hours before doing even one of the beasts.
I think those happened? I mean:I think the Divine Beasts were sorta supposed to give you those moments, but it did not work all that well because they were so isolated. Also because the "threats" they caused were really very minor.really did very little to change the moment to moment gameplay in any region. They could have presented much greater threats, likeConstant rain, sandstorms in a barren region of the desert, flying around "menacingly", and occasional magma balls raining down. It would have made your journey and your actions a lot more impactful.constant flooding/higher water levels, constant thunderstorms throughout the entire desert- including gerudo town, the lift from Vah Medoh causing massive winds in the entire Tabantha region preventing the Rito from flying at all, and maybe just a lot more magma balls for death mountain
I think those happened? I mean:
1) Vah Rutarain was so constant that Dorephan expected to overflow and break the dam which could lead to a flood in Hyrule.
2) Vah Medohactually forced the Rito to travel on foot since the cannons attacked them every time they flew near it and since he was flying all over the Hebra region... yeah.
3) Vah Naborissandstorm was cause of concern for all the people in Kara Kara Bazaar and Gerudo Town since it was getting closer to them, to the point that Riju established that outpoust too watch the Divine Beast.
4) Vah Rudaniamade getting near Death Mountain impossible for the Gorons which forced them to focus their excavations to the lower areas of the mountain.
I think the Divine Beasts were sorta supposed to give you those moments, but it did not work all that well because they were so isolated. Also because the "threats" they caused were really very minor.really did very little to change the moment to moment gameplay in any region. They could have presented much greater threats, likeConstant rain, sandstorms in a barren region of the desert, flying around "menacingly", and occasional magma balls raining down. It would have made your journey and your actions a lot more impactful.constant flooding/higher water levels, constant thunderstorms throughout the entire desert- including gerudo town, the lift from Vah Medoh causing massive winds in the entire Tabantha region preventing the Rito from flying at all, and maybe just a lot more magma balls for death mountain
Actually, I think something like that could have been done with the towers in each region too, where there is something on or in the tower causing a crisis within the region such that your intervention really drastically changes the way the region works. 15 (there were 15 towers, right?) mini-bosses or mini-dungeons that actually critically affect the makeup of the world and environment would have been really neat. Maybe they can do that in the next one.
Are his hints specific to the stables he's found in? I've been to several and haven't seen him.
Yeah, but flying and shooting in slow mo is always fun and I liked the dungeon. I think the Zora one is the most fleshed out one, personally. Prince Sideon is with you from the start so it helps build him up.So now that I've cleared all four Divine Beasts, here's my personal ranking for each main quest sequence:
-Goron
-Zora
-Gerudo
-(This section intentionally left blank)
-Rito
Was anyone else as disappointed with the Rito quest as I was? It felt very anemic and undercooked compared to the other three.
Guys, you need to watch this speedrun. He's actually tied with WR atm but his strats are fucking amazing compared to the usual route.
the symbols above the photo translate toCan I get a hint on the final memory picture? It's the forest-looking one, there's absolutely nothing on it that gives me any kind of hint as to which forest it is...
Jesus. Well done.120 Shrines, 900 Korok seeds, complete Hyrule Compendium, All memories collected. I even did 4 Blight Ganon on the Wii U version.
120 Shrines, 900 Korok seeds, complete Hyrule Compendium, All memories collected. I even did 4 Blight Ganon on the Wii U version.
wut
how many hours?
I just spent the evening watching a gear move in thedungeon to activate the last point. I tried everything and failed everything.Zora's
I have no idea.
Don't spoil it to me, I'll be back if I ever get unstuck.
120 Shrines, 900 Korok seeds, complete Hyrule Compendium, All memories collected. I even did 4 Blight Ganon on the Wii U version.
Got like three shrines left. Question:the ball in kakariko village. How do I convince impa to let me have it?
So it's essentially like getting theFinish all sidequests there and you will be able to get the ball.
Check the Journal of Worries in Impa's house and follow up with each person.
120 Shrines, 900 Korok seeds, complete Hyrule Compendium, All memories collected. I even did 4 Blight Ganon on the Wii U version.
How do people feel about these additional constumes being locked away behind Amiibos? Im sort of torn because I'm a completionist but on the other hand I'm not a serious enough gamer to buy Amiibos as I wouldn't put them on display etc. I'm surprised there isn't a cheaper option for extra costumes in the eShop for a nominal fee.
Yeah, it's dumb that I can't buy these outfits directly at a higher profit margin for Nintendo but a lower price point for me. Everyone would win and I wouldn't have to pick up an amiibo that I don't exactly want. Still waiting for a way to scan amiibo that are in the box. I really don't like opening mine up at all.
You can, but you would have to eat them before you die. That was my point when I explained why I feel it threw a wrench into the balance of combat design in the game. A lot of what makes the game "hard" is the appearance of challenge because people don't expect to die so suddenly and quickly in a modern Zelda game. Enemies do a lot of damage if you're not careful and wandering around in low-tier armor sets because of their other benefits. I think that this surprise element is cool, like you're just lazily trying to explore a region, see some enemies and go "whatever" and suddenly BAM one hit kills you and that moment of a Game Over screen makes you reflect on your rash actions. If you fail to die and get to 1 heart, sure, you could just eat. But with Mipha's Grace, it negates these moments completely and makes Hyrule feel much safer to explore even if you're being reckless. I guess it makes sense though, because... that's what it's like to have a wife looking after you.
Over 250.
That's like 7.8 hours a day...
Damn.
What about all upgrades and boss medals?
That doesn't sound like that much. I assume you used a map / guide, right? Even with that I think I would have given up long before that. Congrats!
Yeah, I couldn't decide whether to give the top spot to the Zora or the Goron quest. Ultimately had to go with the Goron quest despite how well-developed Sidon was compared to everyone else (second place goes to Riju for me), the act of scaling Death Mountain and the set pieces--especiallyYeah, but flying and shooting in slow mo is always fun and I liked the dungeon. I think the Zora one is the most fleshed out one, personally. Prince Sideon is with you from the start so it helps build him up.
Yeah. I've pretty much done nothing but play Zelda in my free time since launch.
I upgraded my TP costume to the max, but haven't upgraded much else past 2 or 3 stars. That's a lot of farming. I kind of want to farm the dragon parts.
I'm not sure what boss medals are. How do you get them?
I used a Korok seed map for the last 700 or so seeds. I never felt like I needed a guide for Shrines or dungeons.
What was missing from Breath of the Wild was "moments" that made your journey feel like it had real weight. The memories didn't do this for me; meeting the Champions' heirs didn't, either; and there certainly wasn't enough gravitas around the final confrontation at Hyrule Castle.
I've had a lot of great combat moments in this game, but killing my first White-Maned Lynel by stunning it with a headshot, tossing my weapon at it and finishing it off by attracting a lightning strike will forever be my favourite.
I have Smash Link and the full Twilight set now and I haven't used it for more than ten seconds. Amiibo costumes are the epitome of worthless: they have no abilities (not even increased defense like the hylian armor, ancient set etc.), which would already make them useless compared to literally any other set in the game, but they went the extra mile and had them require start fragments for every upgrade level. Meaning they will sit there at 3 or 8 defense while everything else is 20 or 28.
So I'm getting blood moons every night. Is this a glitch and can I get it to stop?
Try a hard reset/power off. Seems to work.
So, is there ever any point to roasting food?
Considering that it's never really difficult to find a lit cookpot to make meals, you may as well just spend five minutes while you're at one to make yourself dishes. The main thing you're usually wanting more food for when you're already exploring is the bonus effects, which you can't get by roasting anyway. The opportunity cost to roasting versus cooking is pretty notable in that sense.
I guess since roasted food stacks on itself, you have more room for heart restoration if you're roasting? Maybe if you already used two and a half pages of food for elixirs and other things with low heart gains but strong bonus effects, that makes sense, but how many food items do you need to be carrying at once?