Did the Zelda games before this one have the cooking to heal yourself/create elixirs?
Ahh, good to know I never had a Wii U.
So I wasn't trying to make it seem that the cool tasks involved in shrine quests are just a means to an end for a shrine reward. What I'm saying is cool stuff are typically linked to shrines which is why I actively seek shrines out and which is why once shrines become sparse it becomes frustrating and exploration isn't as rewarding.
I agree though. I'm just saying the game isn't about just -exploring- for the sake of exploring, but that I feel there is enough density in the game for exploring the entire world to feel satisfying for a range of reasons. By the time the content thins out, I think it's a hint that the player should complete the game.
Ahh, good to know I never had a Wii U.
Well I can think of one that happened to be simultaneously released for another platform....It was on Wii, there no original Zelda release for Wii U.
Did the Zelda games before this one have the cooking to heal yourself/create elixirs?
So I wasn't trying to make it seem that the cool tasks involved in shrine quests are just a means to an end for a shrine reward. What I'm saying is cool stuff are typically linked to shrines which is why I actively seek shrines out and which is why once shrines become sparse it becomes frustrating and exploration isn't as rewarding.
If you refer to the ones you can purchase at Akkala lab, they are far more durable than Guardian weapons, based from my experience. Also, they have 50% damage bonus when used against guardians, so that kind of increases the durability as you can kill guardians on lesser hits.
Yeah these ones. Worth buying and if so which are a good sweet spot? Will be getting armour first and then looking into upgrades of course
Yeah these ones. Worth buying and if so which are a good sweet spot? Will be getting armour first and then looking into upgrades of course
So I wasn't trying to make it seem that the cool tasks involved in shrine quests are just a means to an end for a shrine reward. What I'm saying is cool stuff are typically linked to shrines which is why I actively seek shrines out and which is why once shrines become sparse it becomes frustrating and exploration isn't as rewarding.
Yeah these ones. Worth buying and if so which are a good sweet spot? Will be getting armour first and then looking into upgrades of course
It will later on.fun/epic thing to do: fight a Lynel in a lightning storm with shock/lightning-proof clothing and metal weaponry. Not only does the storm make the fight way more epic, you can do awesome shit like mounting the motherfucker just as you're about to get hit by lightning.
God I wish Switch had built in video capture/sharing.
fun/epic thing to do: fight a Lynel in a lightning storm with shock/lightning-proof clothing and metal weaponry. Not only does the storm make the fight way more epic, you can do awesome shit like mounting the motherfucker just as you're about to get hit by lightning.
God I wish Switch had built in video capture/sharing.
Electric Wizdrobes can initiate lightning storms. I thought that was hinting at weather changing ability for Link for puzzle solving and such. Perhaps in the DLC?Yeah, speaking of good/better rewards: an item that can change the weather would be awesome.
Last place I visited yesterdayWhen talking about great linear and crafted places in the game, I wonder why no one mentionsZonai ruins? It's one of the most atmospheric places in the game, deep in the jungle, and absolutely brutal with all the electric Lizalfos snipers.
Yep.Just have to snipe them while they roam around freely?
Final "dungeon" is pretty disappointing to be honest.
You don't need to be there at midnight.This blood moon shrine quest is a fucking joke.
Whose dumbass idea was this. Probably the same moron who thought rain was a good mechanic.
Oh really? I guess you're disappointed because either your are at the very late game which makes every fight so easy or you can skip basically the whole castle and enter the ganon chamber ?
Why are the bosses boring though?Actually, I've walked through the entire castle mainly to see what's inside considering it's easy to just skip it. I don't like the design. It's very not Zelda and there's nothing much to see inside. It's generic castle X from any random open world game.
In all actuality though, every dungeon in this game leaves something to be desired. They're all either short or underwhelming with boring bosses. It's something I feel they can improve on significantly in the next entry.
You're actually the first person to say thisActually, I've walked through the entire castle mainly to see what's inside considering it's easy to just skip it. I don't like the design. It's very not Zelda and there's nothing much to see inside. It's generic castle X from any random open world game.
In all actuality though, every dungeon in this game leaves something to be desired. They're all either short or underwhelming with boring bosses. It's something I feel they can improve on significantly in the next entry.
Why are the bosses boring though?
This blood moon shrine quest is a fucking joke.
Whose dumbass idea was this. Probably the same moron who thought rain was a good mechanic. (btw, the guy who predicts the moon won't do it when it's raining. lmfao)
I think they're not very satisfying for what they are. There's an emphasis simply being able to parry/evade/attack the bosses and win that way. They try some gimmicks with each one but it's half-hearted. When the optional bosses in the open world are more exciting and compelling fights than any of the story bosses, you can't deny that's a flaw.
I like the Divine Beasts, I don't hate the bosses, but they are definitely on the weaker side of design in the game.
I think they're not very satisfying for what they are. There's an emphasis simply being able to parry/evade/attack the bosses and win that way. They try some gimmicks with each one but it's half-hearted. When the optional bosses in the open world are more exciting and compelling fights than any of the story bosses, you can't deny that's a flaw.
I like the Divine Beasts, I don't hate the bosses, but they are definitely on the weaker side of design in the game.
This blood moon shrine quest is a fucking joke.
Whose dumbass idea was this. Probably the same moron who thought rain was a good mechanic. (btw, the guy who predicts the moon won't do it when it's raining. lmfao)
That reminds me that this game could have definitely benefited from a musical instrument of some sort.Yeah, speaking of good/better rewards: an item that can change the weather would be awesome.
Terrible idea. I want Hard Mode to have even harsher weather effects.Yeah, speaking of good/better rewards: an item that can change the weather would be awesome.
That reminds me that this game could have definitely benefited from a musical instrument of some sort.
You just need to be there that same night (right than before the Blood Moon cutscene), there's plenty of time. The nearest shrine is the one, it's a very easy paraglide from there.on top of Satori Mountain
I find a lot of complaints come from people who missed the second part of the puzzle, and then thought they missed the Blood Moon time itself. Make sure you read the riddle carefully!
?BotW has a musical instrument of some sort, but it gives no sound ().since it's made of rock
Yeah, well, I didn't know that when it happened and now it's a dumb grind to make it reappear. Been killing enemies for an hour and still nothing. I don't like it when games waste my time.