FreedomFighter
Member
Every book?Also, if you want to care about the story, I really recommend getting every memory and also reading every book you can find. Most of the storytelling happens through those two things.
Every book?Also, if you want to care about the story, I really recommend getting every memory and also reading every book you can find. Most of the storytelling happens through those two things.
Every book?
Every book?
Yeah, even just being able to dump crap on the ground and leave it would be nice.
The True ending played out like typical Zelda games
I guess, it was more like. But they set upWind Wakers ending but that one had more finality to ita problem or something happening at Zora's Domain which was just odd if there is no follow up unless Link and Zelda are just gonna go around Hyrule fixing stuff.
Is it worth completing the "Weapon Connoisseur Quest"?
I don't remember what the reward was, but I do remember thinking "It's a good thing I enjoyed doing this".(I think just rupees?)
So, if you mean the tangible reward, probably not.
Seriously.
Death Mountain is the best area in the game.
- The scale of the region is mind-blowing
- Theis coolmining areas with all the Goron miners
- Lots of ore to discover
- You cancook your food on the freakin ground!
- Goron City is the best city/village in the game(Lurelin Village is a close second). The locales, the music, the atmosphere, etc
-Mine carts!!!
- The main theme that plays while traversing the region. A nice nod to theI love it!Level 9 theme from the very first game.
I think if you just stand there resting at a bonfire over and over its never going to happen. I did that too. Just keep playing and when its night check the moon, then teleport straight away and sprint like a mofothis fucking blood moon shrine I swear to christ
Yeah if they must keep hearts, I would prefer they be contextual. The stamina gauge already is. I would really prefer they not exist and that health be represented some other way, like color of light on the sheikah slate. Stamina too. Stamina exertion is already represented through animation by beads of sweat. Why not represent when Link is close to failure by slowing down the animation and making it clear he is struggling?Hearts in pro mode should be contextual imo, if you don't have a weapon drawn they should fade out so regular exploration is HUD free.
Hearts in pro mode should be contextual imo, if you don't have a weapon drawn they should fade out so regular exploration is HUD free.
Question... If my Hylian Shield breaks, is it possible to get a new one? If so, where/how?
I was fighting Ganon yesterday and it broke during the first phase of the fight. Thankfully I had another shield in my inventory, but heck if it wasn't a killjoy.
A dude in Tarrey Town will sell you one for 3k, is my understanding
Addendum: you might also get one at random from the BotW Zelda amiibo, the Internet saysA dude in Tarrey Town will sell you one for 3k, is my understanding
Don't think that would fly. If you put your weapon away with two hearts remaining and then run around for ten minutes before encountering another enemy, you'll have forgotten the health situation. Setting the player up for cheap death like that isn't something Nintendo usually does.
Can we talk about how bad the targeting system is? I was fighting a Lyneland one of those red mouth spawners were constantly dropping floating skulls into the arena.in one of the Hyrule Castle gatehouses
I tried desperately switching to the Lynel, but the game constantly wanted me to target the skulls on the other side of the room. Just add a cycle button!
Can we talk about how bad the targeting system is? I was fighting a Lyneland one of those red mouth spawners were constantly dropping floating skulls into the arena.in one of the Hyrule Castle gatehouses
I tried desperately switching to the Lynel, but the game constantly wanted me to target the skulls on the other side of the room. Just add a cycle button!
Seriously, if folks want to talk about what's wrong with the game, this and the inventory (shield/bow) are the worst. The z camera is trash, like seriously, it's worse than sm64 at points. Why is the z-camera allowed to get behind the lynel and block link? I get they're going for a cinematic feel, but you have to claw or you can't even dodge sometimes.Yeah, this is easily the worst z-targeting has ever been. Camera in general is bad for combat.
The True ending played out like typical Zelda games
Also I just found out how to spin my weapons while riding a horse just like enemies do... 200 hours later O.O
You hold Y, tho it only works with spears and similar.Well... Don't keep us all in the dark!
Also I just found out how to spin my weapons while riding a horse just like enemies do... 200 hours later O.O
please elaborateI simply can't see how this game got so much praise. It's horribly cheap and drawn out at times. I have to agree with jims review. This is an ok game at best
Seriously, if folks want to talk about what's wrong with the game, this and the inventory (shield/bow) are the worst. The z camera is trash, like seriously, it's worse than sm64 at points. Why is the z-camera allowed to get behind the lynel and block link? I get they're going for a cinematic feel, but you have to claw or you can't even dodge sometimes.
I simply can't see how this game got so much praise. It's horribly cheap and drawn out at times. I have to agree with jims review. This is an ok game at best
NPCs will also sometimes tell you stories about landmarks. Like what happened at this battlefield, or how the Dueling Peaks got split in half.
They talk about it at theOoh tell me that one, I musta missed that.
Ooh tell me that one, I musta missed that.
Really don't link the navigation system in this game. Finding some shrines is a major choir. Just listening for a beep.
I wish they had a counter or something to let you know you were in the right track or even an arrow pointer.
Making sure I cover every square inch of Hyrule castle before heading up to Ganon. Really love how it was constructed and makes me wish there were more interior environments in the game like it.
I simply can't see how this game got so much praise. It's horribly cheap and drawn out at times. I have to agree with jims review. This is an ok game at best
Really don't link the navigation system in this game. Finding some shrines is a major choir. Just listening for a beep. I wish they had a counter or something to let you know you were in the right track or even an arrow pointer.
The only thing cheap about this game is the VA budget.It's horribly cheap