I like to think of the Legend of Zelda games as pretty much that, a legend that gets unreliably passed from person to person and what we're getting are sort of retellings of very similar stories, accounting for the different maps, style and small imperfections in between iterations.
Sure, some are meant to take place after others and make references to one another, but they all boil down in structure and spirit to the same core "journey" and the message they tell are often similar. They're stories, and we're telling them through our actions in-game as much as the developers are. I actually feel like the "hard timeline" structure they've pushed in the last years that encompasses the entire canon instead of there being several "bubbles" that I could see as bigger cultural divides in the way the "Legend" gets told kind of deteriorates the nature of what TLoZ is.