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OMG these are my favorite part of the game so far. I attached 2 of those powered wheels to both sides of one of these Koroks and rode him all the way to his buddy, was hilarious.
The more you plays the betters at the controls you get. The controls are perfect they just take dozens hours to master and get abilities.I'm in the beginning area still.The finicky ultra hand stuff is already starting to grate on me. I dropped shit off the cliff already trying to cross areas. I hope I can get better at it.
My memory seems off but I kept thinking we were getting a Twilight Princess HD remaster Q4 2022. But here we are...I hope this is not the last of the Zelda games for the Switch. I really wish that Twilight Princess HD, and Wind Waker HD were on the Switch. make the Nintendo Switch the ultimate source for Zelda games.
You are still early haven't seen anything yet best game everJust finished the third Shrine. Initial thoughts:
1. How anyone can call this game ugly is beyond belief. Its noticeably prettier than BOTW and the odd framerate drop is not enough to significantly impact enjoyment. It really is a Ghibli cartoon come to life..esp those cave bubble blowing things.
2. This game is so much deeper than BOTW. I had a tear of joy in me eye when I played with fuse and ultrahand, just thinking about all the fun discoveries, creative uniquenesses and experiments to come.
3. It's also a very different animal than BOTw. That is all about desolate exploration and discovery with systems to aid you. TOTK seems to be a deep systems and puzzle fest which is all about experimentation and creativity. I guess I'm saying I don't think ToTk makes BOTW obsolete- they're evoking and generating v. separate experiences. Where they are the same is in that feeling especially at the beginning that you're tiny, clumsy and vulnerable in such a huge and daunting world. Seeing that feeling evolve as you grow in strength and experience is probably THE most satisfying gameplay progession imaginable. Much more so than getting the demon blades in God of War(as a comparison).
4. Yet my one criticism of TOTk is how it reuses assets unnecessarily. The Shrine, new location and object sounds are identical. And the shrine animations look liie they started in BOTW's engine. I would have much preferred them to be evolved so that everything feels fresh and I'm not receiving the message "you're replaying BOTW " when everything else is saying " Dorothy this aint BOTWKansas anymore". Another criticism is the autosave function which can be unforgiving. You kill a monster and you die right after and the game says " do it again you incompetent".
5. Enemy variety? Sorted. I'm only on the first island and already the enemy variety enhancement is obvious- with clear nods to old school Zelda bosses- love it. Weapon degradation? Sorted. Now when a weapon breaks you think " hmm what should I try fusing now?" Rather than "I'm keeping this for a special occasion...no way I'm wasting it on a moblin."
6. Controls are fiddly but completely masterable....any reviewer making a fuss about this should seriously consider a career change. QoL improvements over BOTW are great: quick access shortcuts, recipe book etc.
7. I also don't get the people who moan that they hardly use certain abilities. I'm not far enough along to be sure, but I'm 99% this is like complaining tetris is too hard when fast dropping every single tetrimino. You can change the experience if you so choose. That's its magic.
8. The intro was nice and modern . But it wasn't as superlative as some folk claimed. I got much more emotional discovering just how deep, nuanced and fun the new systems are than the title reveal.
9. Love the Zonai ...supercool cats literally.
I'm soo excited to play more. I'll update this post as I go along but so far I'm creaming me knickers...
Just keep playing, you'll be back there eventually with something to interact with that stuff.So, slight spoiler-ish question for the very beginning of the game.
After the intro sequence with Zelda, after you wake up naked, you open a door by activating a mechanism with your new arm; said mechanism also activates some rotating parts with what looks like platforms on the wall to your left. I spent 10-15 minutes trying to get on those platforms but quickly gave up, didn't look like you could climb the things anyway, but it definitely looked like there was an opening on the balcony where they lead. Was there anything to do there? Or will I be able to get back?
Does TOTK still have the annoying thing where each shrine has the same intro and outro that you try to mash buttons to skip with little success?
The third shrine to the Temple of Time?Boy that trek back from the third shrine to the Temple of Time huh?
The designers sure padded that shit out. Not complaining, it was decent design forcing the player to use what they've learned and all, but eeesh did it feel like padding.
The third shrine to the Temple of Time?Don't you just fly back?
lol if you can I sure as hell didn't figure that out. I trekked back like a man. A sullen, frustrated man
Nice to know that Nintendo still hates convenient UI. It baffles me that after the millions of hours put into this game round the world and knowing the millions that will go into TOTK, not a single dev thought "Maybe this will get old after the first 50, let's give people the option to skip". If they did and a manager shot it down, may that person forever be delayed by the most mundane repetition until his dying day.Unfortunately yea.
I found that from the 4th shrine, but from the 3rd I also walked all the way back. 3rd shrine was the one in the snow area with the cold effect. Did I miss a glider there?iirc there is a platform nearby the shrine you get to with the ascend ability. It has planes you can just ride back to the shrine lol.
Bit of a hot take but going to the 3rd shrine and then having to get back to the Temple of time kinda sucks and not intuitive at all
It kind of depends on what order you did the shrines in. It feels like the snow mountain one is meant to be the last one you do, since there's convenient birds nearby you can use Ultrahand on and fly straight to the Temple of Time.Boy that trek back from the third shrine to the Temple of Time huh?
The designers sure padded that shit out. Not complaining, it was decent design forcing the player to use what they've learned and all, but eeesh did it feel like padding.
lol if you can I sure as hell didn't figure that out. I trekked back like a man. A sullen, frustrated man
What birds? That was the last one I did, I made my way back down but it was definitely not the intended wayIt kind of depends on what order you did the shrines in. It feels like the snow mountain one is meant to be the last one you do, since there's convenient birds nearby you can use.
What birds? That was the last one I did, I made my way back down but it was definitely not the intended way
In good time. In good time. You will understand soon enough.So, slight spoiler-ish question for the very beginning of the game.
After the intro sequence with Zelda, after you wake up naked, you open a door by activating a mechanism with your new arm; said mechanism also activates some rotating parts with what looks like platforms on the wall to your left. I spent 10-15 minutes trying to get on those platforms but quickly gave up, didn't look like you could climb the things anyway, but it definitely looked like there was an opening on the balcony where they lead. Was there anything to do there? Or will I be able to get back?
Lol are you me?So, slight spoiler-ish question for the very beginning of the game.
After the intro sequence with Zelda, after you wake up naked, you open a door by activating a mechanism with your new arm; said mechanism also activates some rotating parts with what looks like platforms on the wall to your left. I spent 10-15 minutes trying to get on those platforms but quickly gave up, didn't look like you could climb the things anyway, but it definitely looked like there was an opening on the balcony where they lead. Was there anything to do there? Or will I be able to get back?
Neat, will remember this when I've finished Gotham Knights. Started the first five minutes and was instantly in love with the world again, so breathtaking just falling down and seeing the title fade in.I tried to resist but ended up buying and initiating the download before heading to work. To everyone with a Samsung TV make sure you get use out of the Game Motion Plus feature. It was designed for games like this.
I agree, it is a lived in living world. I felt like this with Ghost of Tsushima and Gravity Rush too, but to each his own.Anyone who's played games nearly all their lives and they are an old nerd like me.
This is video games!
Creative intelligent design with a craftsmanship that is unmatched.
All day, all day I played this game without an ounce if boredom. When I went to make a cuppa I'd just leave link stood there in a safe place and listen to the wind and small instrumental flourishes....
This feels like a world.
Total escapism.
No one does it like nintendo!
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Is the glider in the first area?This is a fascinating question.
I'd absolutely say that people should play whatever way they want and let the cards fall where they may. There is nothing more satisfying than being out in the map exploring, and stumbling onto some weird event or area, and suddenly a quest pops up, and then you notice it - "MAIN Quest", and you're like.... what?!?
But on the other hand, everyone should do the first few quests at the first settlement to unlock the Camera. I didn't know that, and played half the game without it. It should be better signposted, as the camera and compendium are key features. Secondly, after about 10 hours I'd almost suggest looking up how to get the Autobuild feature as it's absolutely integral to saving time once building items loses its novelty. However it does kind of bring you to a place that would be better off found on your own. But playing 40+ hours without Autobuild was rough. Once you get it you use it constantly.
You get it before the camera, few main quests inIs the glider in the first area?
This is the intended way though?
So it is better to follow the main quest before starting wondering around uh?You get it before the camera, few main quests in
Yes, the snow area. There is a gacha machine and stuff there.I found that from the 4th shrine, but from the 3rd I also walked all the way back. 3rd shrine was the one in the snow area with the cold effect. Did I miss a glider there?
*edit*
whoopsie daisy!
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I did it first...Well the 3rd Shrine in the cold was kinda fun to get to, I ended up making a kinda log ladder to scale the icy wall so I could climb up the snowy bit, I love this
Can you explain better? I'm not familiar with switch ui and nintendo button nomenclature.I changed jump in settings to B, and then on the switch controller mapping made it so R changes with B. Now run is with R, jump with B, feels way more natural
Getting up there was great fun, there is a ice wall Link cannot scale but there was a snowy bit he can, so I made a "log wall" out of 3 trees stacked on top of each other and climbed that to the snowy wall, no idea how to get up there normally but it worked!I did it first...
Just climbed up a side bit. And this is one reason I love this new Zelda that started with BotW.
Why is the camera so useful?This is a fascinating question.
I'd absolutely say that people should play whatever way they want and let the cards fall where they may. There is nothing more satisfying than being out in the map exploring, and stumbling onto some weird event or area, and suddenly a quest pops up, and then you notice it - "MAIN Quest", and you're like.... what?!?
But on the other hand, everyone should do the first few quests at the first settlement to unlock the Camera. I didn't know that, and played half the game without it. It should be better signposted, as the camera and compendium are key features. Secondly, after about 10 hours I'd almost suggest looking up how to get the Autobuild feature as it's absolutely integral to saving time once building items loses its novelty. However it does kind of bring you to a place that would be better off found on your own. But playing 40+ hours without Autobuild was rough. Once you get it you use it constantly.
How can you be out of ingredients, the first area is full choke of apple's trees, mushrooms and peppers.Im all out of ingredients and healing items and wood to burn and I'm kinda stuck in the middle of nowhere and I can only make it so far before I die. If I have to restart I'm going to be pissed.
Jesus dude, turn off vivid mode, i already burned a retina on this picMy memory seems off but I kept thinking we were getting a Twilight Princess HD remaster Q4 2022. But here we are...
Anyway, it begins...
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This...I started heading to the mountain one after the first one and stopped myself. I had just passed the means to get to the other Shrine using ultrahand and thought " if I ignore the game's cues, getting to these(or back) will be more of a pain than it should be"...looks like I was right.It kind of depends on what order you did the shrines in. It feels like the snow mountain one is meant to be the last one you do, since there's convenient birds nearby you can use Ultrahand on and fly straight to the Temple of Time.
You get it during that shrine.
Neat mechanic, but ruined by ridiculous weapon durability.
You didn't even read what they said. The weapon DURABILITY is SHIT. That's not debatable. Even with fusing it's still bad/annoying.