I don't know if this post is serious.
On one hand, "I'm really enjoying the game so far..." followed by "It doesn't feel even close to an outstanding effort."
Then what are you enjoying? And if you're not really enjoying it, then why are you playing it?
Your reasoning here is illogical. There's a thousand of nuances in a positive opinion.On one hand, "I'm really enjoying the game so far..." followed by "It doesn't feel even close to an outstanding effort."
Then what are you enjoying? And if you're not really enjoying it, then why are you playing it?
Yea for example, Mario Odessey is a fantastic game, I loved it but its not even the best 3D Mario game imo, both things can be true, nothing is ever flawlessly perfectYour reasoning here is illogical. There's a thousand of nuances in a positive opinion.
yea they do, I could almost play a game of just these at timesI love how this series has puzzles that aren't too hard, but often make you feel extremely accomplished for figuring it out. You almost want to pat yourself on the back
Not too many games invoke that sense of accomplishment.
You can unlock an autobuild mode to remove that tediousness, plus once youre done with the sky tutorial you can build as much or as little as you want to barring shrine puzzlesYa know…. If I wanted to play Minecraft, I would….
Love the vibe of the game, but it's every bit as tedious as the first.
I just notice npcs get out of the rain. That's pretty cool.
All wells can be entered
The caves are a cool addition.
It's much more of a real living world this time.
Ya know…. If I wanted to play Minecraft, I would….
Love the vibe of the game, but it's every bit as tedious as the first.
Guys, do you think next Zelda will go back to the old and classic style on the next Switch??? or they will keep making an open world cel shading style game??
How does this game look/run in handheld mode?
You can unlock an autobuild mode to remove that tediousness, plus once youre done with the sky tutorial you can build as much or as little as you want to barring shrine puzzles
Encouraging. I Don't hate… it's just tediousI could care less about the building. If I'm required to build a plane to traverse an island, I'll built a flat 4x4 platform with a rocket on the back. If I'm required to to build something to scale a cliff, I'll stack some blocks to make stairs.
The only time I might put any amount of effort and creativity into building, is if I can kill Ganondorf with a giant penis shaped rocket.
He ain't reincarnating after a defeat like that.
Yes thank you my friends.Actually love the OP for this OT. 96 MC game, one picture and two links. That's classy and how its done.
Called it back in Feb. And I'm no insider:Now I know why this game took 6 years to make. They had to essentially create 3 worlds.
Overall so far I'm enjoying it, but agree with lots of what you're saying.Well, unlocked the ability to use towers and glider....again. I'll probably stop here for tonight.
Game still isn't impressing me a whole lot. There's a LOT of "stop playing the game and piss around in menus" going on. Whether it's going in to your inventory to drop stuff on the ground or in a pot, or swapping powers and dragging planks of wood around and flipping and angling them, etc. I detest busywork and that's all it feels like I've done so far. Shame, I like the focus on a more prominent story this time around, but the gameplay systems are not grabbing me. I actually don't mind it in the shrines, they've been pretty varied and keeping me on my toes, but stuff like hold up builder guy's sign is just tedium.
Anyone know if you can manually disassemble weapons you've fused together?
Your reasoning here is illogical. There's a thousand of nuances in a positive opinion.
The sky looks pretty small and the underworld looks pretty shit.
I'm really enjoying the game so far but honestly i don't know if some posts are serious or not. It seems so off with my experience, maybe i need to play more. It doesn't feel even close to an outstanding effort so far.
Framerate can TANK during fights with 5+ enemies and I haven't checked yet, but if feels much lower than 20 fps at times.
Currently at 6 or 7 hearts and about 20 korok seeds. Got anther horse and already 4 carry over from BotW.
I didn't even know it was a thing until I got to a stable to grab a register a horse. Didn't do anything other than play this on the same Switch as I played BotW (which I think is also installed still).I still can't get the horse transfer working.
Cool. Why not try posting them? That way we can get where you're coming from.
When I made my first cart I immediately thought of Nuts & Bolts lolZelda has essentially become a physics sandbox game. I don't know who to blame. They did a similar thing with Banjo Kazooie.
I'm glad I didn't replay BotW before this, because I think it would have diminished the experience and maybe even make TotK feel repetitive. It's been several years so I can't remember where a lot of things are (towns in particular), which makes it feel like I'm exploring from scratch, and I'm loving it all over again.
When I made my first cart I immediately thought of Nuts & Bolts lol
Best ever Zelda ending sequences tooThe game is astonishing. Anyone who says otherwise lacks common sense and hates fun.
Not as good looking imo. I don't know how that works id figure smaller screen it'd look better but jaggies are very intense in handheld for meHow does this game look/run in handheld mode?
Played it docked for first 4 hours or so (on non OLED) and another few hours today portable (non OLED Switch).I don't know, but I'm just not feeling it like I did with BOTW in the early game. This tutorial area is a slog and I don't think it looks as nice as BOTW did in handheld mode (playing on OG Switch). I suspect that is because they made it with the OLED model in mind - everything looks too bright and garish, with loads of jaggies. It may force me to play in docked mode tbh.
My opinion - docked mode is WAY better looking. Also it gets way better after the first 5 or so hours - it took a minute to click for me completely.I don't know, but I'm just not feeling it like I did with BOTW in the early game. This tutorial area is a slog and I don't think it looks as nice as BOTW did in handheld mode (playing on OG Switch). I suspect that is because they made it with the OLED model in mind - everything looks too bright and garish, with loads of jaggies. It may force me to play in docked mode tbh.