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The Marathon (Full Release) CCU Prediction Thread...

Predict Marathons CCU high, as well as it's S2 retention performance...


  • Total voters
    181
  • Poll closed .
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Flatlined at about 80-85k all day so far.

But, if this game skews heavy to east coast USA, then gamers should pick up now for the rest of night till bedtime.

It's interesting skimming the top games CCU trends. Peak time is weekends and after dinner, somewhere in that 8-11 pm time slot. Pending how popular a game is globally it'll skew to top CCU at different times of the day compared to you.

For example, PUBG is heavy skewed to 8 am EST. That's because the game is ultra popular in China which is a 13 hr time zone difference. That makes it 9 pm there which makes sense for peak gaming.
 
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If this game flops I hope it will cause Sony to scale back even further with these GAAS games. Horizon Hunters and Fairgame$ are next on the list of potential mega flops. It seems after Helldivers 2 Sony can't catch a break with their live service endeavors.
 
My 150k vote seems to be very unlikely. I do think it could surpass 100k this weekend.

However, Destiny 2 expansions a few years ago easily got 300k+. Even Renegades this past Dec got 71k.

Sony made a mistake purchasing Bungie.
 
If this game flops I hope it will cause Sony to scale back even further with these GAAS games. Horizon Hunters and Fairgame$ are next on the list of potential mega flops. It seems after Helldivers 2 Sony can't catch a break with their live service endeavors.
I wouldn't expect it. GAAS is high risk high reward. If Marathon fails it only runs the risk of endangering Bungie or at best tightening the leash on them.
 
Its Bungies own damn fault for not reading the room and launching this game within the same month as 1348 Ex Vato. Just a bunch of retards.
 
The 33.7% of us who voted for close to 100K with poor retention was right on the first half. Now to see if we're right on the second half.

Around 90K CCU was what I was expecting, tbh. The only reason it did so well on the first day of the server slam was because it was free. Even then it shed about half of the players in about a day and it stayed around that level afterward. As a fully paid title, breaking 100K would have been extremely optimistic.

Unless Bungie has a very aggressive content roll out planned for the first month, I don't expect the numbers to stay as high as launch day for very long.
 
I went overboard and expected 150K. I think its gonna hit 100K this weekend without a doubt and then tumble down to 30K within 2-3 weeks.

Just want to see the new map.
 
The 33.7% of us who voted for close to 100K with poor retention was right on the first half. Now to see if we're right on the second half.

If we're not right on the second half, that would be crazy. Not that many games, even awesome ones, see that good retention.
 
I went overboard and expected 150K. I think its gonna hit 100K this weekend without a doubt and then tumble down to 30K within 2-3 weeks.

Just want to see the new map.

I voted 150k too. I figured a bit less than half of what Arc Radiers did at launch was a safe bet for Marathon. I overestimated, lol.
 
I refuse to believe slay the spire is that good. I also refuse to pay the $6 for the first one to find out. Someone gift it to me. ha!
I've never played one of these card games.
 
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