Judging from the last three posts being into Mass Effect seems like a NeoGAF mod requirement.
Its a sickness.
Judging from the last three posts being into Mass Effect seems like a NeoGAF mod requirement.
Judging from the last three posts being into Mass Effect seems like a NeoGAF mod requirement.
If you save the honour of Tali's father by doing the coloured response thing during the trial, you can still save the heretics so long as you do everything correctly in ME3 prior to Priority: Rannoch
No. It got you renegade points if you destroyed the data. I can say that with 100% certainty.Well... if you destroy Maelon's data in ME2, Eve dies in ME3. Destroying the data felt like a "good" decision in ME2, no?
Yes, you can save the heretics and still save Tali. As I stated earlier the only difference between save and destroy was how the points were divided between quarian and geth.Pretty sure I did both of those and Tali survived. There's a few opportunities to get the required points to satisfy both parties. From memory completing the Rannoch side missions before the main mission, and encouraging the bond between Legion and Tali, gives you enough to negate the loss of saving the heretics and keeping her father's secret.
Not really. None of those decisions affect much of anything.^ This is part of the reason why I think my next series playthrough is going to be a no-Persuasion playthrough. Suddenly you're forced to make a lot more tough choices when you can't blue/red your way out of it, and it makes the tensions more interesting.
Not really. None of those decisions affect much of anything.
Yes, you can save the heretics and still save Tali. As I stated earlier the only difference between save and destroy was how the points were divided between quarian and geth.
Save heretics:
Stronger geth
Weaker quarians
Destroy heretics:
Stronger quarians
Weaker geth
If you made peace, neither mattered.
If you chose to kill one or the other then yea there was a difference.
I can say this with 100% certainty. It changes nothing whether you choose to destroy them or let them live.
Not really. None of those decisions affect much of anything.
I mean they don't change the ending!Not choosing the Persuasion option on Rannoch doesn't affect anything? What?
I mean they don't change the ending!
Except that I point out that the decision has a MARKED effect on whether peace is possible. Nobody is talking about Readiness rating here except you, nobody cares about that. We're simply talking about whether the player is given the option to negotiate a peace between the two species. And it's an undeniable fact that it is easier to achieve peace if you destroy the heretic Geth, which is a renegade option. Yes, it's possible to have peace without choosing that option but it's much more difficult (as I point out).
Getting peace is still very easy even without destroying the heretics.
I got it without reading a guide,
- Tali's loyalty mission in ME2 must have been finished in such a way as she was not exiled
I mean they don't change the ending!
For the record, I also got peace without a guide. However, a simple Google search will reveal that there are plenty of people who did not do so.
I'm pretty sure this is wrong, I've brokered peace with exiled Tali
My first and only complete playthrough of ME3 was without an import due to circumstances I cbf going into. But basically Tali and the Quarians burned and I didn't feel bad about it.
While I can't say I'm 100 percent right, literally everything I have read online says Tali cannot be exiled. However, I will take your word for it and added a clarification.
I think you can broker peace with Tali exiled, but you're going to need to have gotten every other possible point in order to do so. I've have to double check though.
Also, Wulfram, are you on BSN? I remember seeing your username on there, same with Shinobi.
My first playthrough of ME3 was without an import, since Chris Priestly advised people to have their first playthrough of ME3 as the default one, and I'm very glad I did. It was so much better than my boring ass, 100% perfect run, there was actually conflict and hard choices to make which I couldn't get out of, and I loved every moment of it.
Certain missions, like the Grissom Academy one, were so much better without their respective ME2 squadmate around. With Jack dead, the tone of the entire mission changed and you got to see the massive toll that the Reaper War was having on the kids. It was saddening to watch, but Bioware hit it out of the park with the writing, especially the end, with Renegade Shepard giving the most inspirational mini speech in the series.
There is no doubt in my mind when I say non import >>>>>>>>>>>>>>>>>>> import.
Last three? EatChildren isn't a mod!
As it should be.Judging from the last three posts being into Mass Effect seems like a NeoGAF mod requirement.
I mean they don't change the ending!
While I can't say I'm 100 percent right, literally everything I have read online says Tali cannot be exiled. However, I will take your word for it and added a clarification.
Ship combat should be abstract IMO, more like you giving orders rather than controlling the ship directly. And shouldn't be a central pillar of gameplay. In general I'd like the spacecraft to be more than just a battle taxi that drops your 3 man squad off into a combat zone then get away. It should be possible to have it integrated much more tightly with the game, call for an orbital bombardment on something as part of a ground mission, use it as a distraction or have it drop supplies somewhere. More missions should take place in part from the metaphorical Captain's chair, putting you in scenarios where you have put your ship and crew to the test in a battle, or hide from a dangerous opponent etc. Not just picking a way point for the next destination of the game. A spacecraft should not just be a hub to get between worlds it should be one of the most important and powerful tools in your arsenal. It carriers munitions capable of precision strikes or leveling cities. It should be exciting, and dynamic!
All the stuff you did (minus the saving the Heretics) are WHY you were able to make peace. They all give you points towards being able to do it.Is the Tali/Geth/Peace thing THAT difficult? Pretty sure I managed to preserve Tali's father's honor, not get her exiled, have her survive the trilogy, and brokered peace between the Geth and Quarians. Don't remember if I "saved the heretics," but I think so. Couldn't tel you how I did all that.
I never imagined naval combat being real time or direct control (even though that might come natural on a console). I imagine it being something more strategic and possibly even turn-based, or real time with pause like FTL. You'd probably just give commands to different parts of the ship.
I think a lot of reasonable players consider many things disappointing about the ending, but I don't think expecting any and every large decision to get reward or reaction in a bloated ending scene is what people wanted. There were a lot of major things that happen during ME3 before the ending, and if you consider ME3 as a game to be the conclusion of the trilogy, there is a lot of good experiences and choices addressed throughout the game that did not have to be part of the ending scene itself.
The thing that pissed people off about the ending is that it ended up not mattering if you brokered peace. Are you trying to tell me that didn't bother people?
No, you are a clear example of it bothering people in the context of the ending sequence. But a lot of people don't look at each event and decision as something that was supposed to make its way into the ending sequence, and instead consider that a lot of events are fairly placed in the games as events of their own and with their own conclusions to consider outside of the ending cutscenes.
If there was a simple loading screen ship activity I would be happy with just that. Kinda like Jade Empire. I'd rather want them to focus on everything else that made the game great.Naval combat.
And further ship customization towards that end.
StarfleetGuys please stop calling it naval combat, it makesme sick. Also fuck bioware for calling it a navy you lazy assholes.
Guys please stop calling it naval combat, it makesme sick. Also fuck bioware for calling it a navy you lazy assholes.
I think I agree with you if I'm understanding you correctly. Are you saying that all these situations introduced in the ME-verse (genophage, planet mutinied, etc) are something that not all or at least a sizable amount of people expected a conclusion to with the ending of the trilogy? Or are you saying the opposite?I think a lot of reasonable players consider many things disappointing about the ending, but I don't think expecting any and every large decision to get reward or reaction in a bloated ending scene is what people wanted. There were a lot of major things that happen during ME3 before the ending, and if you consider ME3 as a game to be the conclusion of the trilogy, there is a lot of good experiences and choices addressed throughout the game that did not have to be part of the ending scene itself.
Space is an ocean, breh. Time to accept that.
Starfleet
Halo calls it a navy too
"Fleet" is just a group of vehicles. You have fleets of cars, for example.
I'm pretty sure they called large groups of ships fleets in Stargate too.Pretty much the only major show/franchise to avert it that I've ever heaerd of is Stargate, and even they called the big ones "ships."
I'm pretty sure they called large groups of ships fleets in Stargate too.
I was stating star fleet as an alternative, not as a naval term. HaLO however does call theirs a navy."Fleet" is just a group of vehicles. You have fleets of cars, for example.
I don't get it. What else are they supposed to call it? I mean even if it was some kind of air force thing it's pretty hard to not go with the spaceship moniker
In the real world we already have a name for machines that travel through outer-space, "spacecraft". It's pretty trivial to not call your fleets of spacecraft a navy, since navy literally means the branch of a military responsible for its sea-borne operations. It's not even like "spaceship" where it's a term occasionally used in the real word for that alternate purpose. Starforce, Spaceforce, Starfleet, Spacefleet, Terran Exoplanetary Command, Stargate Command, Imperial Fleet anything but Navy. Use your imagination. Be creative.
Use of other naval terminology like "boat", "torpedo", "marine" or what have you are extremely difficult to justify. A torpedo is like a guided missile, except with water propulsion. Missiles work in outer space. So why would a missile be renamed a torpedo? Well because space is an ocean obviously. Spess Mahreens are so firmly ingrained in pop culture it makes me sick. Congrats, young novelist #726, you have called your space infantry the "Space Watersoldiers". Alternative terms exist. The progenitor of the modern space marine is the Terran Mobile Infantry from Starship Troopers. You could go with the classic "Soldier". Or "Espatier". Or come up with a whole new name for them. But we know they're not going to, because boy is thinking hard when you could just fall back on lazy tropes. I guess it's the same reason elves are in so much western fantasy.
Anyway the point of the story is, if you call it a Space Navy, then the terrorists have won.
It's a sister term to watercraft and aircraft, the latter of which is extremely common and probably 'flows correctly' in your mind. It's just a matter of acclimatisation. If you delve imto technical discussions on space travel you'll see the term everywhere and it becomes pretty normal. At this point 'spaceship' sounds extremely informal to me, like a child talking about 'air planes' or something.