I really don't understand the complaints about the animation in combat. "Junk" ? "Clanky" ?
What ? I play tons of action games and to me the way it moves seem absolutely fine.
Yeah I shouldn't even stop to think about it. Some people are voicing valid concerns, and other seem to be regurgitating words that are devoid of all sense at this point.
Anyway, one thing I noticed in the video, is that abilities can now be charged. It says that one press on the button will launch Overload on one enemy, and holding the button a bit will charge the ability so that it hits one additional enemy. I like it.
Agreed. I don't have much issue with the animations. Looks as good as any other TPS I've played in recent years.
I'm more perplexed/annoyed by the gameplay slices they keep showing off, lacking context, narrative feedback, or even closure.
This most recent trailer just... ends. They're in the middle of combat and it's like someone accidentally chapter skipped to the closing title screen or something. It makes for a "wait, that was it?" impression because it doesn't transition into anything. Even a trailer, even a demo -especially a public one - needs a denouement. Some resonating last impression. This didn't have that. Almost none of the stuff they've shown has done that, I notice.
I don't know what they're doing, but they need either better editors or gameplay sections that do more than just show a spastic mess of explosions and gunfire against a backdrop of neon rocks.