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The Mass Effect Community Thread

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Garlador

Member
I really don't understand the complaints about the animation in combat. "Junk" ? "Clanky" ?
What ? I play tons of action games and to me the way it moves seem absolutely fine.
Yeah I shouldn't even stop to think about it. Some people are voicing valid concerns, and other seem to be regurgitating words that are devoid of all sense at this point.

Anyway, one thing I noticed in the video, is that abilities can now be charged. It says that one press on the button will launch Overload on one enemy, and holding the button a bit will charge the ability so that it hits one additional enemy. I like it.

Agreed. I don't have much issue with the animations. Looks as good as any other TPS I've played in recent years.

I'm more perplexed/annoyed by the gameplay slices they keep showing off, lacking context, narrative feedback, or even closure.

This most recent trailer just... ends. They're in the middle of combat and it's like someone accidentally chapter skipped to the closing title screen or something. It makes for a "wait, that was it?" impression because it doesn't transition into anything. Even a trailer, even a demo -especially a public one - needs a denouement. Some resonating last impression. This didn't have that. Almost none of the stuff they've shown has done that, I notice.

I don't know what they're doing, but they need either better editors or gameplay sections that do more than just show a spastic mess of explosions and gunfire against a backdrop of neon rocks.
 

Ridesh

Banned
I really don't understand the complaints about the animation in combat. "Junk" ? "Clanky" ?
What ? I play tons of action games and to me the way it moves seem absolutely fine.
Yeah I shouldn't even stop to think about it. Some people are voicing valid concerns, and other seem to be regurgitating words that are devoid of all sense at this point.

Anyway, one thing I noticed in the video, is that abilities can now be charged. It says that one press on the button will launch Overload on one enemy, and holding the button a bit will charge the ability so that it hits one additional enemy. I like it.

The combat animations were fine to me, but the movement seems kinda slow? It felt more agile in the TGA trailer.
 
You know what is genuinely saddening. And this is a condemnation of lots of other conversations on this board.

Negativity is glorified to such a ridiculous degree. It's like people genuinely think that a negative opinion inherently has more worth than a positive one; while in actual fact, negatively slanted criticism is generally profoundly lazy, while constructive criticism generally speaking takes more effort. Just take a look at all the people who can barely expound on their own opinions of the game.

Maybe that's a result of the relationship between the consumer and the developer, but god damn, do we really need 50 comments lamenting a fucking marketing campaign? You don't NEED to say something when there's nothing to talk about.

The combat animations were fine to me, but the movement seems kinda slow? It felt more agile in the TGA trailer.

Compared to what though? The Witcher 3? There's barely anything going on in terms of combat in that game beyond "hold circle to twirl", so to speak. It has competent combat, but it's very simplistic. Meanwhile, ME seems to have way more options and strategy behind the combat, which may account for the slower pace.
 

Renekton

Member
To be fair, many GAFers this time took the time to provide understandable reasons why they are not feeling the trailer. It is what they honestly feel.
 
I wish they'd shown Cora (and/or Liam) instead of Peebee again (or, hell, shown more of the squad in general). The menu seemed pretty "busy" to me, but I'm sure I'll get the hang of it at some point.

Combat seemed okay to me, maybe a bit sluggish at some points. Seemed more appropriate for a youtube upload of a random person up;loading a video showing themselves playing a game than an official gameplay trailer though.

Trailer just felt "off" somehow, like even the weren't sure what they wanted to show in order to sell the game.
 

Garlador

Member
You know what is genuinely saddening. And this is a condemnation of lots of other conversations on this board.

Negativity is glorified to such a ridiculous degree. It's like people genuinely think that a negative opinion inherently has more worth than a positive one; while in actual fact, negatively slanted criticism is generally profoundly lazy, while constructive criticism generally speaking takes more effort. Just take a look at all the people who can barely expound on their own opinions of the game.

Maybe that's a result of the relationship between the consumer and the developer, but god damn, do we really need 50 comments lamenting a fucking marketing campaign? You don't NEED to say something when there's nothing to talk about.
I think this is an issue because there IS a lot of "nothing to talk about" when clearly Bioware keeps showing off material they expect us to be be excited about.

I want to love this game, and I'm still fairly certain I will, but I can easily compare it to how they revealed a game like Mass Effect 2, how that made me more and more excited to play it with each new reveal and character and CG trailer and story tease... And I see how Andromeda just lacks that focus and clarity.

It's crazy just how little we know about anyone in the game other than baseline template material like "Liam has cool hair" and "Peebee isn't fond of social niceties". Every gameplay slice lacks a narrative context giving a viewer a reason to care about the carnage. Who are they fighting? Why are they fighting? Even a public demo should tell a story to hook viewers, at the most basic level. Andromeda has gone out of its way to be shockingly stingy on info that, honestly, we should know by now. Knowing why we should care and the context of an event shouldn't be the very last thing they should reveal to us.
 

Renekton

Member
So far from the new thread it feels like majority of ME fans in GAF did not finish ME1. Nothing wrong with that, of course. 😗
 

Garlador

Member
My friend summed up my feelings concisely.
"It's like I want them to show me Lair of the Shadow Broker, but they just keep showing me Pinnacle Station!"
 
We know we at least are due 4 more Ark-introduction style videos. Besides that, the Andromeda Initiative thing should hint at the notion that they at least have some sort of plan in regards to marketing, and that's if Shinobi straight up saying they do isn't enough. And if that wasn't enough, they've got an entire book coming out as well.
 

ViciousDS

Banned
Not sure if I like that classes can be changed whenever.....HOWEVER I did notice that there are ranks to them. So I'm guessing sure you can switch, however a class you ever used is going to feel underpowered(basically level 1 compared to your level 15 class you've been playing a long time) and needs leveling to learn skills and eventually this is how you get some Passives or even active skills to use for cross over.

Kind of like FFXIV you even your main class up and then switch to learn skills to fill voids your missing in your main archetype.


Hopefully shinobi can give details somewhat on why we can switch anytime. I'm getting huge Xenoblade X vibes and I'm not liking it. I hated XCX's class system
 

Spinx

Member
2 minutes of gameplay on casual ?

Oc5W3cM.gif
 
Everything I see of Andromeda continues to put a bad taste in my mouth. I could forgive featuring Garrus and Wrex clones, despite how creatively bankrupt it is, but damn even the Tempest design in motion is just a worse Normandy design. Throw in the also absurdly lazy visage of the Ark's being glorified Citadel rehashes, the game just doesn't have an identity of it's own or an original bone in it's body.

It's truly sad, there was a time when I would have argued that Mass Effect had one of the most colorful and in-depth fictional universes in any medium, but now it just looks like generic trash desperately trying to recapture the magic of what once worked in the most superficial way possible.

I hope I'm wrong, still going to play it, but from an artists perspective it's just so fucking lazy that every single iconic design from the original game is just stolen with minor alterations. Do we have a mako clone? check, turian with blue headset, they really liked that guy? check, concorde inspired player spaceship? check, syd mead inspired massive space station design? check. Hell even down to just rehashing the N7 iconography for the main characters. Give me something new Bioware.
 

Renekton

Member
Everything I see of Andromeda continues to put a bad taste in my mouth. I could forgive featuring Garrus and Wrex clones, despite how creatively bankrupt it is, but damn even the Tempest design in motion is just a worse Normandy design. Throw in the also absurdly lazy visage of the Ark's being glorified Citadel rehashes, the game just doesn't have an identity of it's own or an original bone in it's body.

It's truly sad, there was a time when I would have argued that Mass Effect had one of the most colorful and in-depth fictional universes in any medium, but now it just looks like generic trash desperately trying to recapture the magic of what once worked in the most superficial way possible.

I hope I'm wrong, still going to play it, but from an artists perspective it's just so fucking lazy that every single iconic design from the original game is just stolen with minor alterations. Do we have a mako clone? check, turian with blue headset, they really liked that guy? check, concorde inspired player spaceship? check, syd mead inspired massive space station design? check. Hell even down to just rehashing the N7 iconography for the main characters. Give me something new Bioware.
I mean, they already cut the world-building and went into cash-in mode at ME2, including Normandy 2.

As one of the ME1 fans, this is our Star Wars TFA. Superficial or not, I'll take it.
 
I'm still blown away that even after 25+ playthroughs and 10 years later I can still go back and enjoy my time spent with Mass Effect 1 as if I'm playing it for the first time all over again.

The backwards compatible versions on XB1 still hold up and it feels so good to play with a controller again.

My favourite sidemission remains the one where your pirate rival from the Skyllian Blitz lures you into a mineshaft with a early-contact war probe that has a nuke attached to it.

They steal the Mako from you so you're forced to engage them on foot or you can make a mad dash for the vehicle under fire and blow them away.

Plus you learn a bunch of lore about two different points in history. I love it.
 

Big Nikus

Member
Everything I see of Andromeda continues to put a bad taste in my mouth. I could forgive featuring Garrus and Wrex clones, despite how creatively bankrupt it is, but damn even the Tempest design in motion is just a worse Normandy design. Throw in the also absurdly lazy visage of the Ark's being glorified Citadel rehashes, the game just doesn't have an identity of it's own or an original bone in it's body.

It's truly sad, there was a time when I would have argued that Mass Effect had one of the most colorful and in-depth fictional universes in any medium, but now it just looks like generic trash desperately trying to recapture the magic of what once worked in the most superficial way possible.

I hope I'm wrong, still going to play it, but from an artists perspective it's just so fucking lazy that every single iconic design from the original game is just stolen with minor alterations. Do we have a mako clone? check, turian with blue headset, they really liked that guy? check, concorde inspired player spaceship? check, syd mead inspired massive space station design? check. Hell even down to just rehashing the N7 iconography for the main characters. Give me something new Bioware.

I don't agree with "Garrus and Wrex clones", the new teammates look different enough from the previous ones. It also make sense to have the same type of vehicle as the Mako.
I agree regarding the Tempest though. I really don't like the design of that ship. I'm okay with most of the stuff we've seen, but to me the new ship is an ugly piece of design :/
 
Everything I see of Andromeda continues to put a bad taste in my mouth. I could forgive featuring Garrus and Wrex clones, despite how creatively bankrupt it is, but damn even the Tempest design in motion is just a worse Normandy design. Throw in the also absurdly lazy visage of the Ark's being glorified Citadel rehashes, the game just doesn't have an identity of it's own or an original bone in it's body.

It's truly sad, there was a time when I would have argued that Mass Effect had one of the most colorful and in-depth fictional universes in any medium, but now it just looks like generic trash desperately trying to recapture the magic of what once worked in the most superficial way possible.

I hope I'm wrong, still going to play it, but from an artists perspective it's just so fucking lazy that every single iconic design from the original game is just stolen with minor alterations. Do we have a mako clone? check, turian with blue headset, they really liked that guy? check, concorde inspired player spaceship? check, syd mead inspired massive space station design? check. Hell even down to just rehashing the N7 iconography for the main characters. Give me something new Bioware.
I thought you were joking about the Garrus clone, lol. They couldn't have even changed the visor color? And if he's completely different in personality than Garrus, why doesn't he have a radically different design?

I really was looking forward to the game being a radical departure in environments and aliens from the trilogy but so far yeah... I'd rather not be reminded of the god awful ending of 3. If we're doing star wars comparisons, the ewoks got nothing on the terribleness of the crucible.


And also a minor complaint but I still, still can't get over "peebee"
 

Maledict

Member
I'm still blown away that even after 25+ playthroughs and 10 years later I can still go back and enjoy my time spent with Mass Effect 1 as if I'm playing it for the first time all over again.

The backwards compatible versions on XB1 still hold up and it feels so good to play with a controller again.

My favourite sidemission remains the one where your pirate rival from the Skyllian Blitz lures you into a mineshaft with a early-contact war probe that has a nuke attached to it.

They steal the Mako from you so you're forced to engage them on foot or you can make a mad dash for the vehicle under fire and blow them away.

Plus you learn a bunch of lore about two different points in history. I love it.

As much as I moan about it, it does also make me sad that I don't have these memories of ME1s side missions because of the awful combat and cut and paste nature of the environment. I know I did practically every side mission barring the collection missions, but I just can't remember them apart from the main story missions and that amazing ending. I can remember every single one of me2s side missions clearly, but ME1 - nothing.

I am slightly jealous of the people who the game did work for outside of the main storyline.
 

AyzOn

Neo Member
Just in case someone hasnt seen it yet (The Video):
http://assets14.ign.com/videos/zenc...d609865d5033381d8d56-1129000-1483587750-w.mp4

First thing, I´m not sure how I feel about the instant class switches and one thing I hope won´t happen is that they put restriction on stuff in the environment (like hacking in ME1) to force you to constantly switch them.

I can't see me using that at all, I get that they want to make it easy to change your class but that might be a little too easy.
Whatever, maybe its actually pretty fun to use... Idk yet.

I don´t think the combat is any different from the first video and I feel like the reason why it looks clanky is because whoever played just wandered around aimless in combat unsure what to do.
First he attacks that first guy, than does some unnecessary jumps with the jackpack and switches weapons constantly.

I really like the how the game looks in terms of graphics and UI, also I like how it sounds. That looks/sounds like some good ol´ Mass Effect to me.

Edi: Yea, the name peebee sounds dumb tbh and I can only assume how bad it will sound in localized versions of the game. I highly doubt it but if there is going to be a "never use the peebee short for whatever her actual name is" I would use it. Not sure what they tried to accomplish there...
 

Big Nikus

Member
I thought you were joking about the Garrus clone, lol. They couldn't have even changed the visor color? And if he's completely different in personality than Garrus, why doesn't he have a radically different design?

They could have done without the visor, I agree. Apart from that, she doesn't really look like Garrus (yes she's a female turian). The krogan doesn't look like Wrex or Grunt either.
He looks cool actually, he seems old, but with more distinctive features than the old krogans we've already seen (like Okeer and the Patriarch in ME2). I mean, he's sporting a krogan goatee !

 

Ivory Samoan

Gold Member
After seeing how the class switching works, I'm down with the change: so many new techniques to learn, it seems to be well implemented and fits wit the lore (your 'chip' adjusts to give each profile different boosts).

The fact you have to level up each profile type is interesting, It means a jack of all trades could be very underpowered at stages, whilst the traditional focused RPG style of specialisation would provide more damage/advanced ability unlocks, but less options: me like it.

I also like evolving abilities like those overload variants, not sure why this trailer copping so much hate; it's quite confounding to me.
 

ViciousDS

Banned
so another GAFFER has his own explanation thread on how it works.....what I'm flipping out about is the tabs




Look at all that loot...bullet icon at the top for ammo mods........this truly is ME1 all over again and its our TFW.


OH SHIT!!!!!!!
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The bullets are your armory for weapons and mods. There are no ammo mods like ME1 though. Ammo mods are limited expendable buffs you can pick up and apply to weapons on the go via the weapon wheel.
 

ViciousDS

Banned
The bullets are your armory for weapons and mods. There are no ammo mods like ME1 though. Ammo mods are limited expendable buffs you can pick up and apply to weapons on the go via the weapon wheel.

close enough.......I'll take it lol, just happy we get armor loot again
 

Caboose

Member
Why in the FUCK are they doing the whole "here's only five items in your inventory, scroll down to see the rest while the top one disappears" again??

So much wasted space in Bioware UI's.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Why in the FUCK are they doing the whole "here's only five items in your inventory, scroll down to see the rest while the top one disappears" again??

So much wasted space in Bioware UI's.

BioWare couldn't design a good mouse and keyboard UI to save their lives. Lords of wasted space and cumbersome menus.
 

Patryn

Member
The last decent looking and functioning menu Bioware made was in KOTOR, IMO, and even that was clunky. It's not Bioware's forte.

As for the trailer, meh. It's been said but holy shit does Bioware need context. I appreciate seeing the menus, but the random bouncing around desperately called out for narration explaining. This marketing continues to be the definition of the word underwhelming.
 

Ivory Samoan

Gold Member
I'm not. The return of ME1 loot is not something I'm looking forward to...

It's one of my favourite parts of ME1, so I'm over the moon that loot is relevant again.

Everything they've shown (apart from the facial animations/syncing) has me stoked as, I'm also not seeing the problem with the slightly slower paced combat: it actually seems fast to me...but then again, I'm a bit old XD.
 
It's one of my favourite parts of ME1, so I'm over the moon that loot is relevant again.

Everything they've shown (apart from the facial animations/syncing) has me stoked as, I'm also not seeing the problem with the slightly slower paced combat: it actually seems fast to me...but then again, I'm a bit old XD.
"Again?" It wasn't relevant in ME1, you got all the best stuff through procurement. Literally +98% of drops were vendor trash.

Don't get me wrong, I love everything else they're showing, but ME1 loot is NOT something to emulate, lol.
 
We know we at least are due 4 more Ark-introduction style videos. Besides that, the Andromeda Initiative thing should hint at the notion that they at least have some sort of plan in regards to marketing, and that's if Shinobi straight up saying they do isn't enough. And if that wasn't enough, they've got an entire book coming out as well.

I can certainly understand people's apprehension for how 'little' they're showing. I've been close with a lot of the folks there for a little while now, and I know when things are planned for the most part. Believe me, if I was on the outside looking in and had no idea, I'd be absolutely confused as to what's going on. I don't blame people one bit.

It's been a weird ride for sure. I don't think the footage yesterday helped really. It was short. People want lengthy videos of substance. They want to know more about the squadmates and meet them a bit before playing. They want to know more about the story. And I've relayed this and asked about that. I'm not moving the goalpost or anything, but after asking again, things like lengthy demos (10 minutes or more) are coming around mid-February. They haven't even shown most of the environments and worlds we'll explore, creatures we'll fight, space travel, inside the Tempest, inside the Nexus, etc.

It's coming March 21st, and they have a marketing blitz planned leading up to it starting towards the end of this month, early next month.

I just want it all out there already so people can finally feel comfortable that this game is going to be fucking awesome.
 

Garlador

Member
I'm not moving the goalpost or anything, but after asking again, things like lengthy demos (10 minutes or more) are coming around mid-February. They haven't even shown most of the environments and worlds we'll explore, creatures we'll fight, space travel, inside the Tempest, inside the Nexus, etc.

It's coming March 21st, and they have a marketing blitz planned leading up to it starting towards the end of this month, early next month.

I just want it all out there already so people can finally feel comfortable that this game is going to be fucking awesome.
That's still a bit crazy. If the game is coming March 21st, waiting until mid-Feb is pretty much the point where the game goes gold since they'll need to start ramping up production. They certainly won't have much or any time to guage or apply general feedback.

I'm already feeling like this game is going to get a whopping day one patch. What they've chosen to show off just hasn't excited me, and that's a first for a Mass Effect game. I adore this series (I loved it enough to gift the trilogy to three separate friends and buy them a system to play it on). But I haven't pre-ordered yet, and I'm someone who couldn't wait to reserve every prior special edition.

Every new trailer or demo, I go in with a clean slate, and for three years now I always end up going "well, maybe the next reveal will get me excited".

At this point, I'm beginning to wonder if what they've shown off actually is what they consider the highlights, and that's concerning. I'm still telling myself to give the game the benefit of the doubt, but I'm rather annoyed at just how many times I keep doing that.
 
That's still a bit crazy. If the game is coming March 21st, waiting until mid-Feb is pretty much the point where the game goes gold since they'll need to start ramping up production. They certainly won't have much or any time to guage or apply general feedback.

I'm already feeling like this game is going to get a whopping day one patch. What they've chosen to show off just hasn't excited me, and that's a first for a Mass Effect game. I adore this series (I loved it enough to gift the trilogy to three separate friends and buy them a system to play it on). But I haven't pre-ordered yet, and I'm someone who couldn't wait to reserve every prior special edition.

Every new trailer or demo, I go in with a clean slate, and for three years now I always end up going "well, maybe the next reveal will get me excited".

At this point, I'm beginning to wonder if what they've shown off actually is what they consider the highlights, and that's concerning. I'm still telling myself to give the game the benefit of the doubt, but I'm rather annoyed at just how many times I keep doing that.
What they've shown so far are most definitely not the highlights. They've barely shown much like I said in my initial post. They're not really going to apply feedback from the public at this point in time. What's in the game now is what they want the game to be like.

But like I said, the heavy marketing is specifically planned close to launch to keep the game on everyone's mind at that point and really drum up interest. I understand the frustration.
 

X-Frame

Member
Similarly to Destiny, I no longer want to venture to Gaming for anything Mass Effect related anymore.

I liked how the new footage showcased new elements to the game such as the UI and the "class system" but agree the footage itself just seemed so random.

I really liked the previous Game Awards trailer though as I feel this release benefits from a voice over explaining what's is new and changed. Last nights video could have used a voiceover too in order to help explain the new class system a bit.
 

Mindlog

Member
It's truly sad, there was a time when I would have argued that Mass Effect had one of the most colorful and in-depth fictional universes in any medium, but now it just looks like generic trash desperately trying to recapture the magic of what once worked in the most superficial way possible.
Doesn't make any sense that the Arks and Ships would look dramatically different from the era in which they were created. None. I don't understand that at all.
It's one of my favourite parts of ME1, so I'm over the moon that loot is relevant again.
One of the things I actually don't like. Mass Effect 1 had it worst with Shredder and Tungsten ammo. I don't like sifting through trash to find my gear. I want it smartly integrated into the world. The fact that Spectre gear just randomly appears at vendors after another random condition is met is nonsensical. I would rather have robust requisition and refinement systems that depend on in context relationships with suppliers and skilled engineers.

The Citadel DLC easter egg meant for multiplayer actually parallels my feelings for 'traditional RPG' loot.
 

Lt-47

Member
Why in the FUCK are they doing the whole "here's only five items in your inventory, scroll down to see the rest while the top one disappears" again??

So much wasted space in Bioware UI's.

I was wondering the same thing, there's a huge empty space that serves no purpose despite the scrollbar going all the way to the bottom of the screen. I hope it's a bug/incomplete UI.
I'm not expecting a great UI from Bioware (or any RPG for that matter, TW3 was pretty damn bad in that regards too) but that make no sense at all
 

AyzOn

Neo Member
I just read the Thread that explains the Skills etc from last nights trailer.
Seems like I misunderstood the profile thing, the way it works could actually be quite good.
 
I thought the trailer last night was totally fine. It looks like more Mass Effect. EatChildren's skill/class thread was really excellent too.

I am not a huge fan of the inventory stuff in ME1, but if they can make it slightly less cumbersome and more organized, I'm all for it.

Regardless, I still cannot wait for this game.
 

Garlador

Member
What they've shown so far are most definitely not the highlights. They've barely shown much like I said in my initial post. They're not really going to apply feedback from the public at this point in time. What's in the game now is what they want the game to be like.

But like I said, the heavy marketing is specifically planned close to launch to keep the game on everyone's mind at that point and really drum up interest. I understand the frustration.

Then I will disagree strongly on this approach. Quoting myself from another thread:

Even if I believe the "marketing blitz" won't begin until the end of the month or next month, I personally don't think that's good either. A good game reveal knows how to stretch that out, and giving attention to a specific thing - a character, a story set-up, a key location - helps that location stand out and be memorable rather than just lumped into a collective buffet of information.

I remember waiting for those character trailers for ME2, eager to find out what the deal was with Thane, with Grunt, with Miranda, etc. I remember those trailers that - though they didn't spoil most things - clearly let players know what their end goal and primary focus would be ("fight for the lost"). The developers clearly labelled what the stakes of the game were, highlighted how the characters in your squad factored into the narrative and why earning their approval and trust was important, and demonstrated - through interviews, trailers, and gameplay demos - how ME2 was taking the series to the next chapter and raising the bar. I still clearly remember the demo showing Shepard walking into Afterlife, the music blaring, the visuals overwhelming, the patrons shady and violent. This wasn't the clean-cut world of ME1 or the Citadel; this was Omega, a cesspool of crime, galactic scum, and perverse indulgence. It was a clean-break from ME1's pristine aesthetic.

By spacing the reveals out, every element had a moment to shine in the public consciousness. We weren't overwhelmed with too much info too quickly and nothing got lost in the noise. It took the elements of the series and showcased just enough to give players a crystal clear message of what the next games would be, who the next characters were, and why any of us should give a damn.

I don't want the info to come in a giant tsunami wave where there's just too much to process and everything gets spoiled too quickly. Gorging yourself on info right before the game's release isn't healthy for the game (or the player). A smarter, better marketing cycle would have made those other reveals matter more, make a stronger impact, and spread the worthwhile content reveals out over weeks and months and probably even back to last year to keep our appetites whet without spoiling the main course.

Even if the stuff they cram into the final few months is "the good stuff", it dilutes the message and content by jumbling it all in with other standout features or reveals.

And it doesn't excuse the nearly two and a half years of "fluff" material they've shown us to tie us over until the next few months either.

This isn't a knock against the game, of course; just the way they've handled revealing the game and underwhelming everyone over and over. "You don't get a second first impression", as they say, and yet at this point I'm going "well, this is the seventh impression... hope the eighth one finally impresses me".

I guess I put a higher value on Mass Effect than most. To me, it's like if Star Wars: The Force Awakens didn't bother to show off anything impressive or explain or focus on any characters until two months before the movie came out. That would be nuts. Disney would be nuts. They wanted people to be excited for the new movie years before it even hit. They did in an 88 second teaser trailer a whole year before release what I keep hoping Andromeda does.

But, yes, I'm tired of being negative about it (though, more accurately, I'm tired of being INDIFFERENT about it). I'll dig through some of the gameplay footage to highlight some of the stuff sparking my interest.

For starters, I'm not quite as hung up on the class swapping as some people. Being locked into certain classes discouraged me from trying new things and it was far too easy to just coast by in a class you were comfortable with since starting all over from scratch was rather daunting and time-consuming. I'm eager to see how versatile this system actually is (and having played a lot of Final Fantasy XIV, I know it can be done very well in the right hands).
 

JeffG

Member
Well, I was always thought they (Bioware) showed too much of DA:I before it came out. I still loved the game and put 870+ hours into it

So I am actually OK with what they are showing.

On a different note, just rewatched the video. I do like the music during combat.
 

Retrofluxed

Member
The only thing that annoyed me about the trailer was the very obvious controller aiming. It just makes me want to push the person out of the way and hook up a mouse and keyboard.
 

AlStrong

Member
Something about the menu design rubs me the wrong way. Sound effect & bounciness maybe... :s It seems complicated.

The tech abilities screen seemed weird to me - like why is there scrolling if half of that side of the screen isn't being used anyway (the space beneath the listing)?

edit: UI space wastage was already mentioned. XD
 
Why in the FUCK are they doing the whole "here's only five items in your inventory, scroll down to see the rest while the top one disappears" again??

So much wasted space in Bioware UI's.

BioWare couldn't design a good mouse and keyboard UI to save their lives. Lords of wasted space and cumbersome menus.

Something about the menu design rubs me the wrong way. Sound effect & bounciness maybe... :s It seems complicated.

The tech abilities screen seemed weird to me - like why is there scrolling if half of that side of the screen isn't being used anyway (the space beneath the listing)?

edit: UI space wastage was already mentioned. XD
I asked about that and I'm told it's a bug.
 
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