• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Mega-Cave Shooter Post, because they're totally awesome and sweet

I usually die once in Stage 4, once in Stage 5 (although there's no reason to), and up to two times on the Stage 5/6 bosses. Obviously I think stabilizing the Stage 5 and 6 bosses is probably the key to the score boost I'm looking for.

The stage 5 boss can still cause me some trouble, but it depends on what patterns they throw out. If they start out with the pattern from the blue girl, you can usually get a complete energy recharge before you've been pushed back enough to enter nenshin. And since there are so many bullets on screen, 256 gold from the bomb pickup is a given. The pink girl's pattern is a lot tougher to deal with for me, and there isn't enough bullets for max gold unless you let it sit for a while.

The pattern after the tank rush decides whether I bomb or not. If the pink girl does her pattern, I bomb it immediately, recharge, and just sit in nenshin until it's about to end. If the blue girl does her pattern, I just dodge it since that's one's pretty easy.

The second phase is the one section that I'll always bomb. If you do enough damage to the girls before the tank comes up, you can just dodge the first few waves and then lay a bomb right on top of them. They'll be left with almost no health, so you can switch over to nenshin and destroy them immediately.

If you enter their final phase with a fullish nenshin bar, you can wait it out until your gold is just about to time out. Once you exit nenshin, their pattern will be ending so you won't have to dodge anything, and there will be a ton of bullets left for you to recharge with. For the pattern after that, I sit right in front of the blue girl in nenshin, since she always fires her pattern last, so you can do some laser damage to her in between the waves. But the main thing to keep an eye on is the little orb that's spawning the bullets near the top of the screen. Once that orb disappears, I believe the two girls will fire one last waves of bullets, and then you can exit nenshin, recharge, and finish them off.


The stage 6 boss usually doesn't cause me much trouble, but I have choked on him a few times.

For his second phase, there are two ways I deal with it: If you want to bomb it, you can just sit in nenshin and wait out the pattern firing from his crystal. This might sound a little odd, but I time this by counting the rotations of the bullets. Once it starts spinning counter-clockwise, I wait until it has done 13~ rotations, exit nenshin, quickly refill my energy, and then bomb him. He won't have much health left, so you can finish him and head into the third phase with enough energy to avoid the initial wave of bullets. The other way I do it if I don't want to use a bomb is to just sit in nenshin and slowly whittle his health down. Once nenshin runs out, just let one of the lasers from his crystal hit you and switch back immediately. You usually have to repeat this two or three times, and it's fairly risky since there are a ton of bullets all over the place that can hit you. You also won't have much energy left once the third phase begins, which can be fatal.

The opening for his third phase can be a little tricky depending on how much energy you have left, but it's a free kill once you've done enough damage to him to get the lasers firing out of the left side of the crystal. Just keep abusing the laser refill after exiting nenshin, as long as you have enough health left.

Here's some craziness that I was not aware of: if you get hit even once during the Stage 6 boss fight, your entire clear/bomb bonus is negated. Something that is really costing me. Oh and if you take even a little bit of laser damage apparently, one of those lives will not count and you will be down 8 mil. I'm ending the game with about 260 mill +/- each time, and if I could just do a little more scoring in the stages and keep about 4 lives up until the end I should be able to clear the 300 mil border. Right now I'm #21 on the leaderboards and thankfully crossed my friend's score which is good cuz he's a dick.
3AQmK.gif

Yeah, honestly I could never figure out how the bomb/lives bonus worked. I played stage 6 in training mode over and over and sometimes I'd finish with 11 million, and other times I'd finish with 46-60 (depending on lives). Eventually I figured out that dying on that stage costs you big time, but I never figured out how much the lives and bombs were worth. So that is some useful info!

I noticed that you've started suiciding on Stage 1. Is this essential?

I've just started suiciding, and I'm not completely sure it's worth it. I have made it the stage 6 boss a few times with all 5 lives, but the way I look at is this: the timing for the stage 5 and 6 bosses is very strict if you have the default nenshin bar, but the extra you get from having 1 death gives you a lot more breathing room. So if I want to die before reaching them, the best place to do this on would either be stage 5 (so I can have max rank in every stage), or stage 1. So I figured it's best to die in stage 1, because the extra energy will be useful throughout the entire game.

But on the other hand, 369m is the only score I've got with a suicide on the first stage. I've got 6 or 7 other scores from 350-359m without an intential suicide, so maybe it's unnecessary. (Obviously the ideal way is to no miss no bomb the entire game, but that's beyond me.)

One thing I think it helps with is the Stage 2 boss, whose second phase likes to kill me every once in awhile. If you have lots of energy, ninja form lasts longer and you can just cheap out the second phase.

You could get some more points out of the Stage 2 mid-boss. There's a technique that involves charging up immediately, and destroying the boss when it's in the blue bullet pattern. It gets you 256 gold, and it triggers a wave of helicopters and one of blue planes afterwards. About a 7/8 mil bonus AFAIK.

I just noticed that speedkilling the midboss could be useful after watching phan's two replays on youtube (430m and 504m I think). I'll have to try to work that in next time I play. As for the stage 2 boss, I tried using nenshin to make those patterns a little safer a few times, but honestly I thought it just made a mess of things and made it harder to deal with. lol
 
Dodonpachi Saidaioujou is Cave's next arcade game.

Cave has confirmed this is their new arcade shooter. It is a vertical shooter. It will be on location test in Hey Arcade in Akihabara, Japan, from February 3-5.

The game will feature a new “Dress System” but retain the chaining from previous games. They also state it will be more “stylish” and “cool” than previous DDPs. It will have music by Namiki Manabu and is due out in Spring 2012.
http://www.cave-stg.com/?p=1829

I would've preferred just about anything over another Pachi, but at least they're back to making arcade games.
 
Another Dodonpachi? Better than nothing, I guess...

there can not be enough DoDonPachis! :D And it sounds like its going to be all new this time, not a rehash of old bosses and levels.

edit: goddamnit i hate this trend of releasing new iOS games that only support iPhone 4 and iPad 2... so i wont be getting Blissful Death because apparently my iPad 1 is obsolete...
 
Cave's new Xbox 360 game is Mushihime-sama. There's a magazine scan in this post, so I can't link to it I think:
Mr. ASADA says "Mushihimesama for 360 is HD. Now we are final-considering what game-modes shall be included, and we will announce it before long. Developing Mushihimesama for 360 started before INSTANT BRAIN was published."


NwYFV.gif

HYPE
 

SOME-MIST

Member
That gif x 1000! :O :D
didn't think you'd really be too enthused after your previous post :p

I was hoping for a Ibara/Kuro double pack or m2's dangun feveron port since I haven't had too much experience with either, but I'm still excited to be able to play mushihimesama with one of my 360 arcade sticks! I'll be preordering it either way.
 

SOME-MIST

Member
Haha :p Well I prefer new games, but I love Mushihimesama so much and so don't mind too much ;)


Definitely want to see ESPgaluda up next though. That's my favourite Cave game.
I understand. I still need to get my fix on some of the older games, tho I wouldn't mind a new deathsmiles or a completely new ip. An espgaluda + esp ra.de. double pack would be insanely awesome, but Atlus probably wouldn't be on board with esp ra.de.
Good news. I've never played the original, but do people generally like it over Futari?
well futari seems to be a lot of people's favorite cave game, so I'd probably say no. Many of those people probably haven't played the original either.

I like the levels + enemy design in the original more, but I still find futari more fun - I've sunk a lot more time into futari tho.. Both are about equal in terms of difficulty.
 
I've never played the original Mushi either, which is why I've been wanting a 360 port so much. I'm not expecting it to be as good as Futari (I don't think I've ever seen a single person say they prefer it over Futari), but I'm still super hyped either way since Futari is like my favorite game ever. Gonna pre-order the LE as soon as possible.

New Dodonpachi? OK!

Mushihime-sama? Greeeaaaaat! Would be this a disc release or XBLA???

I don't think they've said, but I'd bet anything it's a disc release, especially if it's getting the HD treatment.
 

Grokbu

Member
Ahh, so many good news. I wonder if they are using all new assets, or combining with some from Futari, or if they are throwing a filter on it and calling it HD?
 

danmaku

Member
Good news. I've never played the original, but do people generally like it over Futari?

Most people will tell you that Futari is better. Mushi Original doesn't have a scoring system at all, and Maniac has a terrible piano-playing scoring that's just plain unfun. On the other hand, it has an excellent level design (on par with Futari, I'd say) and a more consistent theme (all enemies are actually bugs, while Futari goes wild with dinosaurs and seafood). Overall, I think Futari is better, but even Mushihime Sama is excellent an well worth the purchase.

I'll double dip just to play with a stick.

edit

Ahh, so many good news. I wonder if they are using all new assets, or combining with some from Futari, or if they are throwing a filter on it and calling it HD?

AFAIK they never did that. For all their HD games they re-rendered the sprites at a higher resolution and kept the low-res backgrounds. I think Akai Katana is the only one in full HD.
 
I understand. I still need to get my fix on some of the older games, tho I wouldn't mind a new deathsmiles or a completely new ip. An espgaluda + esp ra.de. double pack would be insanely awesome, but Atlus probably wouldn't be on board with esp ra.de.

Oh man, you just reminded me about esp.ra.de. Want!
 

Tain

Member
HD Mushihimesama?

New Cave arcade game?

omg

good news for the first day back at work after a week-long vacation, damn.
 

Tain

Member
I wonder what kind of hardware we'll see. It would be absolutely ridiculous if we got another 240p arcade game in the year two thousand and twelve. It's really unlikely they'd go back to the DS2 hardware, I'd imagine, so maybe some new cheap board for higher-resolution 2D? And is the aspect ratio still going to be 4:3? I'm excited at just about any of the options.
 

SOME-MIST

Member
I also thought they distributed the arcade version? or was that only for intl markets?
probably, but I'm not sure.

I just know that we'll be extremely lucky if atlus or capcom hop on board for esp ra.de. or progear port since the shmup market probably wasn't what it used to be. I'd love to see both.
 

MattyH

Member
ive been playing DoDonPachi Resurection for a few days now and just as soon as i think ive grasped it bam it kicks my ass. still a awesome shump though
 

meppi

Member
Cave's new Xbox 360 game is Mushihime-sama. There's a magazine scan in this post, so I can't link to it I think:


NwYFV.gif

HYPE

That was actually what I was thinking it might be.
Makes sense really since they redid the game's graphics in HD for iOS as well. So why not use those HD assets to make a 360 version. :)

Another good reason why the iOS versions help to finance the full games and one more reason why I'll continue to buy them the moment they are released. ;)
 
In celebration of all these announcements:


Nice, I still haven't gone for the achievement for clearing the game without using nenshin. I should do that next time I play. (Actually, I did try to get it before, but my old Xbox kept freezing before I could finish, so I put it off until I got a new one. :\)
 
Props to Iconoclast who gave me some useful advice. That no-nenshin clear is a bitch man, but I'm sure it'll be easier for you than it was for me lol.

The stage 5 boss can still cause me some trouble, but it depends on what patterns they throw out. If they start out with the pattern from the blue girl, you can usually get a complete energy recharge before you've been pushed back enough to enter nenshin. And since there are so many bullets on screen, 256 gold from the bomb pickup is a given. The pink girl's pattern is a lot tougher to deal with for me, and there isn't enough bullets for max gold unless you let it sit for a while.

Yeah that pink pattern can be deadly. If you read the first wave right, you're good for another two or three, but if you screw up the first one it totally throws you off your game.

The pattern after the tank rush decides whether I bomb or not. If the pink girl does her pattern, I bomb it immediately, recharge, and just sit in nenshin until it's about to end. If the blue girl does her pattern, I just dodge it since that's one's pretty easy.

The second phase is the one section that I'll always bomb. If you do enough damage to the girls before the tank comes up, you can just dodge the first few waves and then lay a bomb right on top of them. They'll be left with almost no health, so you can switch over to nenshin and destroy them immediately.

If you enter their final phase with a fullish nenshin bar, you can wait it out until your gold is just about to time out. Once you exit nenshin, their pattern will be ending so you won't have to dodge anything, and there will be a ton of bullets left for you to recharge with.

Good advice! Glad I took it :).

Check out the replay I just put up. Once I started pushing back a bunch of bullets at the boss as they ended their attack phases, I could briefly sit on them and leech enough energy to fill up. For this reason the first and third phases were pretty easy for me this time. Second phase also went well with the quick bomb which yes, helps a lot.

I died on the third phases but I would have done so anyways so I could have three bombs for the Stage 6 boss, which turned out to be a smart choice. IMO Stage 6 boss' first phase is totally manageable without bombing, second phase pretty hard and third doable with a bit of luck but you should bomb once to be safe.. Third phase is actually way easier in the arcade where the slowdown is a bit more manageable.

Hoo! Anyways man I've gotta put the Katana down for awhile. Totally satisfied with this accomplishment.

I would really like to comp out Muchi Pork/Pink Sweets but I think that's pretty close to impossible. Gonna move on to some FPS shooter stuff for a bit.
 

jbueno

Member
New arcade DoDonPachi? Good news that they´re still developing games for the arcades and keeping the fans happy, though to be honest I was expecting ESPGaluda III or a spiritual sequel. Wondering what system will it use, Taito´s Type X, X2, NESiCA X Live or Cave´s SH3 system? For as much as I love 240p titles,I think a STG in a 9:16 HD screen could look great and they need to get with the times.

Mushihimesama for 360? I´ll take what I can get, though I was hoping for Ibara / Ibara Kuro for their next 360 game, hopefullly this includes the 1.5 Matsuri version, but it will be a slap to those that got the >$2000 PCB no more than a year ago.

Really great news all around, I now just wish RSG will announce further localizations as I will most certainly buy whatever Cave titles they bring overseas.
 

Tain

Member
Kinda surprising. The Japanese 360 got more arcade ports than anybody could have dreamed at the start of the generation, though. Great run.
 

jbueno

Member
Sounds like Mushi HD will be Cave's final game for current gen systems: http://www.cave-stg.com/?p=1834#more-1834

Guess that means Saidaioujou and Ibara Kuro won't be ported any time soon. Oh well.

I saw this on the shmups forum thread after I posted here. We can´t really complain, their 360 output was stellar in my opinion.

I hope their new titles find a new home in Steam so I can keep using my HRAP EX-SE. Or that current gen controllers are compatible with next-gen systems, or even better that there´s a revision of said stick for next-gen consoles.
 

BOTEC

Member
Mushihimesama on 360 makes me happy in my pants. Instabuy!

Saidaioujou sounds like a girlfriend raising sim. "Dress System?" lolwut? Whatever, Cave owns me, so I'll buy that shit no matter what.
 

Yes Boss!

Member
Would have preferred an Ibara Kuro port, but I guess that isn't happening since the game is so niche.

;-( Especially since they seem to say this will be their last port. Hope they are at least thinking of porting over the new arcade game.

Ibara and Kuru HD is all I want, to put right next to my Mushi Futari. sniff.
 

SOME-MIST

Member
never say never guys!
Mushi HD might not be the last 360 port.. I only say this because Asada said it's probably be their last game on the current generation consoles.

lets make sure the game sells out so that they feel obligated to give us saidaioujou and ibara ports! having said all that, I'm completely content with how this generation has gone in terms of cave games. oddly I wanted dangun feveron and ibara over anything, but at least I got ketsui, dojblex, and mmp/ps!
 
Region protected and IP locked AFAIK. Those titles have to be released on your local marketplace, but considering we got Deathsmiles II last year I´d say we have good chances.

Careful with that. Some GOD releases are IP locked. I wanted to grab Shooting Love 200X for cheap, but it was a no go, even though my Xbox is NTSC-J, my IP is USA. :(

BOTEC when's the last time you tried to DL STG Love 200X?
because I don't want to spread false rumors or anything but it seems like the IP lock has been removed some time ago, but no the region lock obviously.

try to go and buy the GoD version, hit X to switch from JPY to MSP and buy it, if you don't have enough MSP it will say so instead of the older IP error.

Sounds like Mushi HD will be Cave's final game for current gen systems: http://www.cave-stg.com/?p=1834#more-1834

Guess that means Saidaioujou and Ibara Kuro won't be ported any time soon. Oh well.

I really hope it's not their last port on 360 :( (I want Ibara Kuro and Galuda1/ESP.RA.DE)
as for atlus era cave shmups, DDP is in instant brain if that means anything (?)

I'm very happy about that MHSHD port though :D (and I wish DDPSDOJ was Galuda III instead but oh, welle at least it's not DSIII :p)
 
Mushi HD 360 port makes me happy to hear. My only hope is that it can either end up on GoD in the US or RSG releases it here, because MMP/PS was supposed to be the last Cave region-free release.

And I love me some Mushihime.

I almost would prefer an Ibara port, though, because that PS2 port was worse than the PS2 Mushihime port and I effing love Ibara, too
 

shintoki

sparkle this bitch
;-( Especially since they seem to say this will be their last port. Hope they are at least thinking of porting over the new arcade game.

Ibara and Kuru HD is all I want, to put right next to my Mushi Futari. sniff.

Goddamn shame. Ibara is the last hold out for me. I got the Mushi, Pink Sweets, and Ibara were the big three I wanted.
 
Top Bottom