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55 stars on mario 64.
So good.
So good.
as a youngin' i tried to keep all my boxes and i was pretty good about it except for when it came to game boy games for some reason
I've been picking up a few N64 games from the local markets and car boots recently, some of which have been pretty grubby and require a good clean.
The games will usually take a few attempts to boot correctly, but once I've got them to boot the first time I find that they will boot every time after that.
Does anybody know if there is an actual reason why this happens or is it just my imagination?
Maybe inserting them a few times scraping metal on metal clears the contacts somewhat?
I loved my N64, particularly Goldeneye and Banjo Kazooie.
Anyway, I often have the urge to play it again, but on last attempt my TV didn't display it properly. About every second there would be a fuzzy line across the screen and it would make a fuzzy 'click' noise. Maybe something to do with displaying a 50hz output or something.
I don't know what the best way of remedying the situation is.
I could buy the right cables etc that my N64 needs and hook it up. Downsides to this are that I don't know if it will work, and also that I need to get a new controller that works.
Alternatively get an android box like a Kindle Fire TV, use my wired X360 controller and use emulation software. I'm guessing the picture would be a lot sharper. Downsides to this are that I'd need to get the ROM's, and also some maybe work a bit glitchy.
Any other ideas on the best way of doing this?
I know it stops the over-brightness problem but would that cable solve the flickering issue I have. I suppose it's only a few quid to find out.If you're using RF get decent cables it'll make a world of difference.
I got the S-video cable for a PAL N64 from here:
http://consolegoods.co.uk/
Let me correct you, the Banjo games still run at 30 FPS because they were hard-locked to 30 FPS on N64. Perfect Dark does run at 60 FPS on 360 though.If you're using RF get decent cables it'll make a world of difference.
I got the S-video cable for a PAL N64 from here:
http://consolegoods.co.uk/
Also both Banjo Kazooie's and Perfect Dark have been ported to the Xbox 360 they all support 16:9 widescreen, and run at 1080p 60fps which is by far the best way to play any of these games.
Banjo Kazooie
Banjo Tooie
Perfect Dark
Anyway, as far as cleaning goes... please don't clean the game pins by placing them in and out of the console pins. All you're doing is getting the console pins dirty. Use alcohol on a cotton swab to cleanse the pins, and it's still dirty, try using Brasso... just be sure to clean again with alcohol to remove any Brasso residue left behind. Over an extended period of time, it can actually deteriorate the metal.
Let me correct you, the Banjo games still run at 30 FPS because they were hard-locked to 30 FPS on N64. Perfect Dark does run at 60 FPS on 360 though.
I love to piss my friends off with this console. They just don't understand there's a charm to the blurry mess some N64 games look like. I wish Smash wasn't so expensive... Want to play Smash 4? TOO BAD.
It's possible, but I do give the contacts a really good clean before trying them out.
I wonder how much longer is GlideN64 going to take. N64 emulation will improve so damn much. Give me those accurate effects and visuals!
Me too! Should be great.
I've been having a hell of a time getting a nice emulator set up, can anyone recommend emu/plugins/settings for the following?:
(Mainly for OOT, and on Windows 7)
High resolutions
Widescreen hack
AA + AF
Save states
Works with a wired 360 controller, including rumble
I have no reason to not talk about it here, and I might as well ask a few people here:
Anyone's interested on 64DD emulation?
Just saying, that's coming soon. I've been working on it but someone else eventually made something working, unlike me. At least I made a working dumper.
It took 15 years to dump all the disks (including the rare Super Mario 64 Disk Version that was made for demonstation purposes for Spaceworld '96), and finally emulate it. Happy?
I can say that all games are pretty much working (Mario Artist, SimCity 64... even Super Mario 64 Disk Version works).
oooohhhh my goooodddd
amazing
more info plz
any links? website? blog? images of this shit running?
Wow, that's great! I saw your name mentioned by Kiddo Cabbusses a few times every now and then. Just wanted to drop by and say thank you for your effort! It means a lot for 64DD preservation.No links yet, it was only talked about on IRC yesterday. But I guess you should watch MESS' github because that's going to be there. Or I'll just say it here once it's out, and I'll probably make videos of it.
EDIT: No, not CEN64. I was just sucking at making it work. It's from a MESS developer called "Happy".
Soon, we'll finally play the early Wario Ware: https://www.youtube.com/watch?v=-FoB3n1kxrY
For someone who emulated Satellaview like me (is there a SNES appreciation thread..?):Wow, that's great! I saw your name mentioned by Kiddo Cabbusses a few times every now and then. Just wanted to drop by and say thank you for your effort! It means a lot for 64DD preservation.
Lol that is so spray painted.
It was given to a very very few people about a contest nintendo had. Not for resale. So I need more info
*Snip*
Dat price though!!!
Dat price though!!!
Again I have to state that I very underestimate the complexity of the task I set for that project. Funds run out and I'm afraid that I'll have to release an incomplete product. However, there is a good news: the Late Backer Access is open again. It will not be open for long, as the project can't last forever. If you want to help me to prolong active development for some time and fix remaining issues, you may do it now.
- Creative part of the development is finished. New GUI works well. FSAA works well.
- Circa 25 emulation related issues closed since the New Year beta release.
- Currently I'm working on frame buffer emulation issues. Proper frame/depth buffer emulation is hardest part for graphics plugin with hardware rendering. The work is very tiresome, the progress is slow. I have to reproduce the result of Glide64 which I reached for years of development in much shorter time. Of course, I'm not limited by target hardware as before, but crazy creative ways of working with FB which N64 games use still can drive me mad.
Sorry for the late reply!For someone who emulated Satellaview like me (is there a SNES appreciation thread..?):
64DD is insane. It took months for a failed try for a low level dumper, and then I went another way: And we dumped every games with it. I'm trying to make it work for blue disks (it does work, but the data is in the wrong order).
And I tried to emulate it... but if you don't know Disk 101 it was certain to be not going anywhere. And someone else went into it, and now: It works. Code is still not pushed at this time, though. Maybe other emulators (like CEN64 and Project64, which is alive now) will get that to run as well once it's out.
So best Crusin game?
So best Crusin game?
So best Crusin game?
And an addendum to Spades' recommendation check out this video when you have the chance.
https://www.youtube.com/watch?v=8bpqGRL8dwE