The NX Prediction / BSpeculation / Fanxiety Thread

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Rösti;220631629 said:
The outlier is the Second Quarter Earnings Release, that rarely has a briefing for analysts and shareholders. Last October actually had a Corporate Management Policy Briefing, same for 2014: https://www.nintendo.co.jp/ir/en/library/events/151029/index.html

Also, there likely will be a briefing on October 27, just not a Corporate Management Policy Briefing.

So, I'm guessing we have 2 scenarios. They either have NX info scheduled for the public before that meeting, therefore no redundant meeting needed, or nothing now at all and it's just coming later this year.
 
Rösti;220632053 said:
The schedule is usually not updated with that event until the date of the earnings release.

Is there a source for this or is it your personal observation?

Just curious because there's a tidal wave of "Nintendo usually does this and thats" in this thread.

We're under a new CEO no one know what Nintendo usually does anymore.
 
Is there a source for this or is it your personal observation?

Just curious because there's a tidal wave of "Nintendo usually does this and thats" in this thread.

We're under a new CEO no one know what Nintendo usually does anymore.
My personal observation. At this point I think anyway there is no reason to believe there will not be a Second Quarter Financial Results Briefing on October 27.
 
So Wednesday is the last day for a reveal this week imo

Wasn't really expecting anything to get announced Tuesday anyways, so this day I will probably be more hopeful

If not, maybe Friday announcement for something next week?

Investor meeting comes by and there's nothing...I'm strongly expecting a delay
 
I truly don't believe anything will happen tomorrow.

I am saying this in hopes that my luck with usually being wrong will actually make it so that something does happen tomorrow.
 
Rösti;220631629 said:
The outlier is the Second Quarter Earnings Release, that rarely has a briefing for analysts and shareholders. Last October actually had a Corporate Management Policy Briefing, same for 2014: https://www.nintendo.co.jp/ir/en/library/events/151029/index.html

Also, there likely will be a briefing on October 27, just not a Corporate Management Policy Briefing.

Do they usually have a Q&A session after the earnings briefing? If Kimishima spends all of his time talking about their mobile strategy and future of 3DS without mentioning NX, I'm sure someone in the audience will ask about NX which would force Kimishima to say something about it even if its just another confirmation that more info is coming this year and the console is scheduled to launch March 2017. If there is a delay they would have to address it here since at this time investors are going on the assumption the NX is still scheduled as planned from the info Nintendo gave them at the last briefing.
 
I thought it was the end, but no, my friends, this is when we get to do it all again!

(Do it all again!)

Until the credits roll we got another goal to show that we can do it all again!
 
I think we could get the reveal date this week, and the reveal next week before the meeting.

I would be OK with this.

Anyway, stay tuned for an official announcement in the next 8:15 hours.
 
Imagine if Wii U was Nintendo's Saturn

and this is their Dreamcast

lol

lmao

LMAO

LMAOOOOOOOOOOOOO

:(

The amount of gaming diversity that was lost with Sega as a platformer maker has been HUGE. All we get these days are third-person action-adventures and FPS games.
 
giphy.gif

Remastered, more levels , more playable characters , co-op mode, online, leaderboards , stage creation, online sharing of your creations , 8-bit mode with super gameboy and gameboy color options.

I'm still kinda bummed Mario vs Donkey Kong mutated into that weird minion thing when the first game was such a great modern update of DK94.
 
So much doom. So little hope. Nothing ever happens until it does. Acceptance is a shield against everything. Let it go, and it will come to you.

And breathe...
 
Since this thread is all about prediction so I'm going to steal this thread for a question.

What games do everyone think we are going to see being announced along with NX? Since it was implied that we are going to see Mario 3D at E3 2017 or so, and I have a gut feeling that we wouldn't see a trailer of Mario Kart 9 until next year as well.

Not sure about announced alongside the NX, but I expect some of the following announced in the first year:

- Mario Kart 9
- Fatal Frame
- New Monolithsoft RPG
- Fire Emblem
- Odama
- New take on Mario
- Smash Bros. port
- New Splatoon
- Splatoon spin-off game
- New IP being lead by Eguchi
 
What if Nintendo goes full 3DO and NX is a platform anyone can manufacture.

Boom.

Funny you mention that....

Few in the video game industry are aware of a rift that formed between Nintendo and partner Silicon Graphics, Inc. just as their jointly-developed 64-bit game console rolled off production lines. Already beginning to feel financial strains due to changing market conditions for their high-end graphics workstations, Silicon Graphics found itself arguing over component profits with notoriously tight-fisted Nintendo as the system’s American launch MSRP was lowered at the last minute before release. Although the companies maintained their working relationship, the decidedly traditional and hard-lined management at Nintendo had taken offense, and no longer considered SGI a lock for development of Nintendo’s post-N64 game console.

Then several important events took place during 1997 inside of Nintendo, SGI and one of their former competitors. Weak Japanese sales of the N64 and its software lowered the company’s confidence in the N64 platform, and American sales were projected to fall off as key internal software titles were continuing to miss release targets by entire seasons. Demonstrably strong sales of PlayStation games in the inexpensive CD format had weakened the appeal of Nintendo’s third-party development contracts, and Nintendo started to believe that it was in the company’s immediate interest to prepare a new console for release as soon as Fall of 1999. At the same time, a number of Silicon Graphics key Nintendo 64 engineers left the company to form the new firm ArtX, with the express intention to win a development contract for Nintendo’s next hardware by offering Nintendo the same talent pool sans SGI’s manufacturing and management teams.

As it turns out, most of the industry’s top 3D chip experts have been lured away from smaller firms by accelerator developers NVidia, 3Dfx and NEC, so Nintendo’s pool of potential partners was already shrinking when it began to shop around for a new console design team. Enter CagEnt, a division of consumer electronics manufacturer Samsung, and here’s where the confusion begins: CagEnt was formerly owned by 3DO, where it operated under the name 3DO Systems and developed the M2 technology that was sold to Panasonic for $100 Million some time ago. When 3DO decided to exit the hardware business, it sold off the 3DO Systems division to Samsung, which named it CagEnt and gave it roughly two years to turn a profit. CagEnt owned three key technologies: a DVD playback system, a realtime MPEG encoding system called MPEG Xpress, and a completed game console with a brand new set of console-ready chip designs called the MX. Adrian Sfarti, who had formerly developed the graphics architecture design for SGI’s Indy workstation, was the head of the MX project.

The MX chipset was a dramatically enhanced version of the M2 chipset sold to Panasonic and Matsushita, now capable of a 100 million pixel per second fillrate and utilizing two PowerPC 602 chips at its core. (CagEnt’s executives also boasted of a four million triangle per second peak draw rate, though the quality of those tiny triangles would of course have been limited). Nintendo executives Howard Lincoln and Genyo Takeda were among a group of visiting dignitaries to tour CagEnt’s facilities, culminating in late 1997 or early 1998 with a formal offer from Nintendo to acquire CagEnt outright. At this point, Nintendo had terminated its development contract with SGI (see SGI/MIPS Loses Nintendo Business).

As purchase negotiations continued, Nintendo worked with CagEnt engineers on preliminary plans to redesign the MX architecture around a MIPS CPU, as Nintendo’s manufacturing partner NEC has a MIPS development license but none to produce the PowerPC 602. Nintendo and CagEnt flip-flopped on whether the finished machine would include a built-in CD-ROM or DVD-ROM as its primary storage medium, with Nintendo apparently continuing to insist that ROM cartridges would remain at the core of its new game system. Yet as DVD and MPEG technologies would have been part of the CagEnt acquisition, Nintendo would probably have found some reasonable use for those patents eventually. The MX-based machine was to be ready for sale in Japan in fall 1999 -- in other words, development of games for the new console would begin within literally months, starting with the shipment of dev kits to key teams at Rare and Nintendo’s Japanese headquarters.

Although the asking price for CagEnt was extremely low by industry standards, talks unexpectedly broke off in early 1998 when Samsung and Nintendo apparently disagreed on final terms of CagEnt’s ownership, leaving Samsung’s management desperate for a suitor to buy the company. CagEnt aggressively shopped itself around to other major industry players. SGI’s MIPS division, reeling from the loss of its N64 engineers to ArtX, allegedly considered acquiring CagEnt as a means to offer Nintendo the technology it had already decided it liked. Sega, 3Dfx and other companies toured CagEnt’s facilities and finally CagEnt found a suitor.

In early April, Microsoft’s WebTV division ultimately acquired all of the assets of CagEnt and hired on most of its key personnel. WebTV and Microsoft apparently intend to use the MX technology at the core of their next WebTV device, which as might be guessed from the graphics technology, will no longer be limited to simple web browsing and E-mailing functionality. The next generation WebTV box will be Microsoft’s low-cost entry into the world of game consoles, melding the functionality of a low-end computer with a television set-top box and game-playing abilities. Having worked with Sega behind the scenes since 1993 or 1994, Microsoft has been quietly gathering the knowledge it needs to market and develop games for such a device, and now it has the hardware that even Nintendo would once have wanted for itself.

As for Nintendo, all signs point to a very unpleasant near future for the Japanese giant. Lacking internal hardware engineers with the necessary expertise to develop the next high-end chipset, Nintendo is now all but forced to either partner with ArtX, or one of the 3D accelerator makers who have been sucking the industry dry of all its most talented people, or perhaps join with one of its other major rivals. The latest word has it that ArtX and Nintendo are in talks to work together, perhaps under circumstances similar to those under which Nintendo would have acquired CagEnt. Unlike CagEnt, however, ArtX does not have a finished console or even half-completed chip designs to sell Nintendo, and it would be unlikely that Nintendo would be able to scrape together a reasonable system by Christmas 2000 with ArtX’s present limitations. Additionally, SGI’s recent series of strategic lawsuits against Nvidia and ArtX seem to be intended to serve as garlic and crosses to stave off any Nintendo alliance with its tastiest potential allies: Nintendo might well fear developing a new console only to find out that its core technologies or employees are depending upon infringed patents, regardless of the merits of those patents or the lawsuits.

Meanwhile, the company continues to harbor tremendous concerns for the future of the Nintendo64 platform, which appears to be sinking deeper and deeper in Japan by the day. Nintendo’s negotiations with CagEnt shed light upon the tremendous dependence the Japanese company now has upon Rare, which has been responsible for a number of the Nintendo 64’s best-looking games and at least two of the machine’s most popular—Diddy Kong Racing and Goldeneye 007. As Nintendo’s Japanese development teams have never been known for their ability to stick to release schedules, the company’s third-party rosters have remained bare and its management has remained dogmatically fixated upon silicon chips as its sole means of profit, Nintendo’s problems have set the stage for a truly interesting set of negotiations come this E3.

To sum up, readers need to understand that decisions and relationships made early in the design process of a new console can dictate a company’s standing in the industry for the following five years. Ripple effects from these decisions can be felt in a company’s bottom line can be felt for even longer.

3DO MX almost became Nintendo's...
 
I just walked up to Taco Bell and I was thinking more about Nintendo's handling of the NX on the way there, and man, it's just bizarre. I mean, like, even beyond the obvious (it's a few months until launch supposedly, the announcement of the console was made a year and a half ago, we still don't know anything about it). Nintendo's reluctance to even mention the thing on social media is just weird to me. So far it's like we hear it named dropped a couple times a year or so, usually around E3. And it's pretty obvious that people/Nintendofans all over the internet are clamoring for info about the thing, and yet they haven't even really made a self-aware tweet about it or anything. I hope when it does get revealed they at least acknowledge the wait.
 
Not sure about announced alongside the NX, but I expect some of the following announced in the first year:

- Mario Kart 9
- Fatal Frame
- New Monolithsoft RPG
- Fire Emblem
- Odama
- New take on Mario
- Smash Bros. port
- New Splatoon
- Splatoon spin-off game
- New IP being lead by Eguchi

I really hope this was typed with some insider knowledge involved. I love my Fatal Frame and hope it continues. I was a bit worried by the lack of a complete retail release outside of Japan.
 
I just walked up to Taco Bell and I was thinking more about Nintendo's handling of the NX on the way there, and man, it's just bizarre. I mean, like, even beyond the obvious (it's a few months until launch supposedly, the announcement of the console was made a year and a half ago, we still don't know anything about it). Nintendo's reluctance to even mention the thing on social media is just weird to me. So far it's like we hear it named dropped a couple times a year or so, usually around E3. And it's pretty obvious that people/Nintendofans all over the internet are clamoring for info about the thing, and yet they haven't even really made a self-aware tweet about it or anything. I hope when it does get revealed they at least acknowledge the wait.

What do you mean? Nintendo of America tweeted about NX just lately...in April 2016...
 
What's the minimum infomation we could get so Emily isn't wrong?
I believe Emily has trusted the wrong people, she probably realized it by now but instead of baking off she goes all-in hoping it might actually get revealed this week. I wish I am proven wrong but right now I expect nothing at all this week and nothing significant next week.
 
Not sure about announced alongside the NX, but I expect some of the following announced in the first year:

- Mario Kart 9
- Fatal Frame
- New Monolithsoft RPG
- Fire Emblem
- Odama
- New take on Mario
- Smash Bros. port
- New Splatoon
- Splatoon spin-off game
- New IP being lead by Eguchi

what's odama....I mean I googled it but I'm missing what makes it a candidate for a new game. Unless there's a joke.
I'm expecting a pokken port. Or I was, but the screen thing would need addressing
 
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