element said:What a company would typically do is have a UI DESIGNER, who understands usability, flow, context, and ease of use. They wouldn't put some random level design and say 'hey go help make UI now.'
Also skills of making a good enemy encounter is VASTLY different then making a UI, or writing a story, designing cinematics.
Designer is not a generalized position anymore. Designers are specialized.
Well for one, I highly doubt this 'lead modeler' makes ridiculous amounts of money, because if he did he wouldn't be doing anything. People don't take two jobs because they have too much money.
Two many leads becomes teachers to find cheap labor and teach them how they want them to work. To fall in line if you will.
And as Alski said, ask was his referral bonus is.
Quoted for truth (generally anyway).
Calen said:You've got a crowd of game industry people replying to you in this thread. If you want to believe your instructor over us, that's your prerogative of course, but you shouldn't be surprised that you're getting the emphatic response you're getting from people who are already doing this for a living every day.
I am specifically referring to the following:
With all due respect to your lead design experienced instructor (whom I am really hoping you misunderstood or misquoted and does not actually believe this him or herself), this is just not how it works. Everyone on a team is responsible for the game being good. Saying it's up to the designers and the other people on the project are just doing their jobs by rote as the designers hand it to them is, frankly, one of the most bogus things I have ever heard.
Think about it for a moment. You're suggesting that the designers on this hypothetical team also have enough domain specific knowledge about engineering and art to be able to find all of the mistakes in the programming and the art, and furthermore, that it should be their responsibility to do so. You're actually suggesting that the artists just do what the designers tell them and don't have significant huge input into art direction, styles, color choices, etc?
And again .