rollingstart
Banned
I really think Rare really failed to grasp what made Banjo awesome when designing the multiplayer. The ideal multiplayer for this game would be: Hear objective/event/race, have set time (3 to 5 minutes) to design/test vehicle for event (with or without item limitations), then actually do the event with that created vehicle. For me this game is made with the vehicle creaiton and just doing random races or sport events you couldn't plan ahead for is a bit boring. Granted you can go back and design a specific vehicle for each of the 27 challenges, but in the end I find it still a bit boring.