Chrange said:The game is $26 on Amazon today.
Quoted for the next page because these are awesome.BobFromPikeCreek said:Alright, the challenge where you have to hurl the shot put in the Jiggoseum is the best in the game. So much fun. I spent like three hours trying crazy ideas just to see if they'd work. My two most effective:
This vehicle just spins round and round. I attach the shot put with a sticky ball, and release it with a detacher when I reach maximum speed. I get some pretty crazy distance with this method.
Catapult! This thing is pretty bad ass. Gets some huge air.
Chrange said:The game is $26 on Amazon today.
Rlan said:
I seemed to have gotten a ton of Jets at once
czartim said:Is there a way to make flying vehicles that have wheels stay on the ground without changing anything?
Yeah I felt exactly the same. The tow bars really open up what you can build. The game is crazy versatile.KevinCow said:I thought the hitch was a useless item at first, but then I realized it could be used as a hinge
czartim said:Is there a way to make flying vehicles that have wheels stay on the ground without changing anything?
Mohonky said:Why did this game get some really mediocre reviews? I mostly only visit Giantbomb these days and they have been the only podcast I listen to and they've been pimping this game for weeks, gave it top marks etc and looking around elsewhere, it's managed only average scores. The fact I haven't once seen it nominated for any GOTY catagories has me stupidified.
Fantastic production values
Brilliant graphics
Incredibly creative and original
Beautiful score.
Whats going on here :S
Ptaaty said:I don't know. My marginal care for the demo, with the mediocre reviews had me missing this game if it weren't for the persistance of GAF. I think it is preconcieved notions, a change from what was expected, a flood of games that are more fun right off the bat. Reviewers often have to plow through games. Banjo is all about not plowing through and experimenting.
Psychotext said:I still suspect that it's because the game can become repetitive if you try to brute force your way through it as fast as possible
Mohonky said:I think AC had that problem. The game was brutally reptitive but I played it in small bouts here and there and fucking loved that game to death, absolutely brilliant, best animation I have seen in a game and a joy to watch but definitely not something you would play in 2hour stints. It def fell into that category of requiring you to sort of go off every now and then and play something else.
Haven't played enough of Banjo yet to really feel that need but the way I am pacing myself through it right now, slowly but methodically, seems to be working fine for me thus far.
Mohonky said:Why did this game get some really mediocre reviews? I mostly only visit Giantbomb these days and they have been the only podcast I listen to and they've been pimping this game for weeks, gave it top marks etc and looking around elsewhere, it's managed only average scores. The fact I haven't once seen it nominated for any GOTY catagories has me stupidified.
Fantastic production values
Brilliant graphics
Incredibly creative and original
Beautiful score.
Whats going on here :S
My best idea for it before I saw the top leaderboard example
APZonerunner said:Anybody got any tips for the "Freewheeling Frenzy" challenge or whatever it's called on Nutty Acres? Can't get the TT trophy to save my life.
tak said:I'm fairly early into the game, but I have two quick questions for those people that are a little further then me.
There are some crates in Showdown Town that appear to be located in areas that are impossible to reach (not the ones behind red walls, just in high locations or behind water barriers). Do you gain abilities for your vehicle as you progress that allow you to reach the crates like the extra grip tires you get early in the game?
Also, what benefits does going to the gym give you? I maxed out my strength, but I haven't come across a location in Showdown Town where it seems to help me.
Thanks. I was starting to wonder if I was wasting my time trying to get to a few locations.vhfive said:1. yes
2. to be honest i didn't see any benefits of the gym
Pasco said:OK, so I've been playing the hell out of this since I bought it, probably my GOTY, but there's still one type of challenge that I haven't worked out a decent set-up for:
Jinjo Combat
Seriously, what's the best way to deal with this heavy-ass spherical annoyances? Any set-up I try either results in them rolling over me or getting wedged under me so I can't move.
Was that ever confirmed to be in the works?Shiggy said:Is it just me or did this game take some elements from the now cancelled Sabreman Stampede?
There's a video out there, but it looks very, very... sketchy...KevinCow said:Was that ever confirmed to be in the works?
jlh said:I bought this game at Amazon due to the special price for my nephew. After reading a few of the impressions I think he may have problems it sounds a lot more complex than I figured it would be.
Has anyone here had a chance to play this with a 9/10 year old? How easy was it to pick and play for the kid?
vhfive said:go into the dried out lake (it has a pillar in the middle) you can get there by driving on the dried out river bed. the lake is a bowl and you can go around and around seemingly forever(but it makes you dizzy)
mm04 said:I bought this for my 10 year old nephew and he finished the game and loves building contraptions. He's even gone onto Live and won some online events.
Have you gone inside the tiny huts on the beach?Jonsoncao said:guyz i am stucked at 890/900 notes in showdown town for a long long time, any suggestions? :sadface