Ether_Snake
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The only reason they would really need a transition screen is to load/unload stuff, something FFXII didn't need and which wouldn't be needed here either if they built the game from the ground up with that in mind.
Also I remember in the 2006 trailer there was a lot more enemies on screen at once, I wonder if this is still the case. There were around 10 PSI-OPS and a couple of red beasts.
Doubtful, the difference wouldn't be so major that you'd save enough memory to make it worthwhile.
Also I remember in the 2006 trailer there was a lot more enemies on screen at once, I wonder if this is still the case. There were around 10 PSI-OPS and a couple of red beasts.
stuburns said:The transition it to load the smaller character models so they have more available memory.
Doubtful, the difference wouldn't be so major that you'd save enough memory to make it worthwhile.