Had fan reaction been better, it may have come to pass but I doubt it.
If there was a third thing to go with Origin and SEED then I believe it would be OO.
Yes, I know you're not really serious about the Wing thing. Though I'm not sure how that would prove they didn't learn anything from Build. I've enjoyed the fights and stuff, but i do no want Gundam to focus on shit like Build going forward.
What I'm saying is that if they went with Frozen Teardrop, it would throw away everything Build Fighters has shown Gundam is able to do with its characters, because Frozen Teardrop can't even keep Wing level of writing.
Can't believe people here are trash-talking my beloved Gyan.
Neither could Unicorn Novels with UC stuff. It's turned out great for many people, and proves that Novels even as a base shouldn't be expected to be the same level as an anime production.
Can I get an animated Crossbone, and Hathaway's Flash, please?
Can I get an animated Crossbone, and Hathaway's Flash, please?
Wait I don't understand. Unicorn is actually better than a lot of UC stuff. It's better than Victory and CCA for starters.
You guys say this like somehow the serious Gundam shows are the good ones and the wacky ones are the bad ones.
You're not seriously using Destiny to support an argument of "Serious is better than goofy" are you?
Better/worse isn't important.
Whats popular and drives sales is. Kira and Gundam SEED do this, more so then anything from the more light hearted shows (ZZ, G, and Beginning Builders) so those are the shows that Bandai will rightly focus on.
What does popularity have to do with anything at all? It certainly has nothing to do with what I was talking about.
It seems like we're getting the Eureka 7/Turn A/Overman character designs.
On the other hand, I feel really sorry for hardcore UC fans who were really looking forward to a huge full remake of 0079 in the form of Origin. Instead all they're getting is the Char and Sayla arc in Origin, animated in a really slow form of theatrical OVAs like Unicorn, and with really ugly looking CG mechs to boot.
I guess you win some and you lose some.
My reaction to the announcements right now is that I'm really, really happy about G-Reco because it has 2D mechs, really nice looking designs, and I'm a huge fan of Yoshida characters and Akiman mechs. On the other hand, I feel really sorry for hardcore UC fans who were really looking forward to a huge full remake of 0079 in the form of Origin. Instead all they're getting is the Char and Sayla arc in Origin, animated in a really slow form of theatrical OVAs like Unicorn, and with really ugly looking CG mechs to boot.
I guess you win some and you lose some.
G-Reco has really interesting staff revealed on the trailer.
Chief Director: Yoshiyuki Tomino
Character Design: Kenichi Yoshida
Mecha Design: Akira Yasuda, Ippei Gyobu, Kimitoshi Yamane
Design Works: Shigeto Koyama, Kinu Nishimura, Gouda Cheese (Bengus), Pablo Uchida, Takumi Sakura, Ayumi Kurashima
Color Design: Nobuko Mizuta
Art Design: Tomoaki Okada
Music: Yugo Kanno
What's interesting to me is that there's a really nice variation in the designers. Koyama and Kurashima are both designers who have worked extensively with BONES, Nishimura and Bengus are oldschool Capcom dudes, and I think Pablo Uchida is a freelance web artist of some sort? The color designer and art designer both work with BONES a lot too. It's nice to see Tomino work with a wild range of talent.
Oh shit, Nishimura and Bengus? :O With Akiman, they have the Capcom Trinity working on the project! Hype!
Man, Yugo Kanno is getting some high profile work right now. JoJo's Stardust Crusaders, G-Reco and presumably the next Psycho Pass as well, I'd hope.
I guess it's too much to hope for BONES doing an outsourced episode like in Overman King Gainer is there? Considering they have a busy year. Wasn't Yoshida complaining earlier this year it was hard to find guys cause they were all working on Space Dandy or something? lolG-Reco has really interesting staff revealed on the trailer.
Chief Director: Yoshiyuki Tomino
Character Design: Kenichi Yoshida
Mecha Design: Akira Yasuda, Ippei Gyobu, Kimitoshi Yamane
Design Works: Shigeto Koyama, Kinu Nishimura, Gouda Cheese (Bengus), Pablo Uchida, Takumi Sakura, Ayumi Kurashima
Color Design: Nobuko Mizuta
Art Design: Tomoaki Okada
Music: Yugo Kanno
What's interesting to me is that there's a really nice variation in the designers. Koyama and Kurashima are both designers who have worked extensively with BONES, Nishimura and Bengus are oldschool Capcom dudes, and I think Pablo Uchida is a freelance web artist of some sort? The color designer and art designer both work with BONES a lot too. It's nice to see Tomino work with a wild range of talent.
I guess it's too much to hope for BONES doing an outsourced episode like in Overman King Gainer is there? Considering they have a busy year. Wasn't Yoshida complaining earlier this year it was hard to find guys cause they were all working on Space Dandy or something? lol