helava said:
Thanks!
re: Apple's policy - I think it's great that they're finally allowing in-app purchase on free apps. We'd love to have not had Word Ace Pro, and have had all the chip purchasing done in Word Ace. The problem is, for a variety of *other* reasons, which I probably can't talk about, we're actually going to have to shift Word Ace / Card Ace to the Zynga style "booster app" model on the iPhone. It's awful, but unfortunately, because of the various other restrictions around in-app purchase, we've got no choice.
The base game of Card Ace will be free, just as Word Ace was, and if you want additional chips, packages will be available from $1 to $50. And when 1.1 comes out for CA/WA, which we're still working on (the commerce stuff ended up taking up a lot of time to sort out), we're going to have in-app purchase for donations & other in-game stuff.
seppo
Interesting. What's the 'booster app' style? Completely separate apps? Thanks for taking the time to post!
scola said:
Has anybody tried Wordace yet? It's like Texas hold-em meets Scrabble. It's fun but some people sit by their computer to figure out the best words. Online is cross platform iPhone, pre and facebook which I thought was cool, and you can make a friends list.
I was at a friends house talking to his brother, and he worked on the palm version :lol so I checked it out.
When it was released, there was a dedicated following, and even a dedicated thread. Most of were obsessed with it and I was even staying up until 4am on work nights playing it! Ah, good times. Unfortunately, cheating (looking up words on an anagrammer) was frowned upon, so to keep it fun we didn't do it (I had a few early games where I did - I didn't know it was bad. It does take the fun out). But many people online DID use them, and that makes playing random players less fun, as you really don't have a hope of winning. Playing with GAF was great fun, but as time went on, fewer and fewer 'friends' were online.
It is an amazing concept, and very well thought out and executed.
In other news, been slogging through Doom Classic. Man, I love this game. The levels are so much fun, and slaughtering demons with the very well-balanced game mechanics of doom hasn't changed a bit.
The engine is insanely smooth, with beefed up textures and sound, but retaining the old school charm.
I have a feeling the aim is much more forgiving, which is good, because while the controls are certainly playable, I don't feel in complete control. I'll frequently use walls to slide against, for example. I'm not sure what I like better - the non-centering (where it shows up as a d-pad), or the re-centering. The problem with the latter is you can't do tap-tap motions - you have to press and slide (like a virtual analogues stick). The problem with the former is that the tap-tap can be accidentally triggered (you can still use it as a slide too). For whatever reason, the touch area that activates turning, say, extends beyond the graphic, and often, when I reach up to fire, I hit just beneath the fire button, making it fire AND turn (as much as 45 degrees).
Still, I have managed to get half way through episode II on the hardest difficulty.
Everything apart from controls are PERFECT. The controls aren't bad, just have a few niggles for me.
For the record, I've been using 50% sized controls, graphics on, centering off, ramping off, touch click off, auto use on.
I think this is the best version of Doom classic apart from the controls. It feels more complete than other versions I've played, and looks and runs gorgeous. I think the best controls were the GBA version - a d-pad, fire use, and L/R for strafe is perfect.