The Official Left 4 Dead Thread

I've only finished Dead Air on expert, so I might try another (probably No Mercy since I know it the best) expert run tonight. If I don't have friends, I'll use the AI! >:O
 
Blizzard said:
It better not have been a saferoom door, or I call shenanigans.

I still have three expert campaigns to go. :(

Oh, the other thing that happened yesterday! Has anyone ever had your viewpoint look SLANTED? When we restarted a finale once my entire screen was turned like 30-40 degrees to one side, and nothing fixed it until I like died or we restarted. Really weird, really annoying, and apparently it looked normal if you spectated me.

I've had that slanted happen too, my teammate didn't know what I was talking about. Dying helped though. Someone told me that the Tank can't bust down new safe rooms, I'm guessing he meant the one where you shut the door to get to next map. I had the Tank chase me to it and I shut it while one of my teammate was still on the other side of the fence in that one map. Tank couldn't bust through the door and I just shot him to death. He can bust through the safe rooms where you spawn at though.

I finally got the "What are you trying to prove" achievement. The group I was with, we tried the finale about 18 times before the 2 guys gave up and left. The other guy with me sent invites to his friends but none joined, luckily out of nowhere 2 of my friends on my list joined and we beat it in 2 tries since the last guy joined. Total of 23 tries, I think it took me about 7 hours. The other campaigns took me 3-4 hours on Expert. Blood Harvest is the hardest of them all for me, probably took over 11 hours.

Those reviewers who says this game can be beaten in 5 hour needs to go back and play on Expert Mode.
 
That was weird as fuck, Left 4 Dead huge glitched on versus in finale of No Mercy.

When we got to the second tank of the finale, it never spawned...nobody spawned as the tank. It just went on forever tank mode, and so no helicopter could ever come. So we had to commit suicide to end the round. And it happened for BOTH teams.

We were hiding underneath the ramp by the helipad, but i tried that four times on versus and it never glitched. Weird.
 
Amir0x said:
That was weird as fuck, Left 4 Dead huge glitched on versus in finale of No Mercy.

When we got to the second tank of the finale, it never spawned...nobody spawned as the tank. It just went on forever tank mode, and so no helicopter could ever come. So we had to commit suicide to end the round. And it happened for BOTH teams.

We were hiding underneath the ramp by the helipad, but i tried that four times on versus and it never glitched. Weird.

It's happened to me on Blood Harvest as well with the first tank. You could hear the tank, but it was nowhere to be seen and no player got to control it. After 5 minutes of running around everyone just left.
 
Amir0x said:
That was weird as fuck, Left 4 Dead huge glitched on versus in finale of No Mercy.

When we got to the second tank of the finale, it never spawned...nobody spawned as the tank. It just went on forever tank mode, and so no helicopter could ever come. So we had to commit suicide to end the round. And it happened for BOTH teams.

We were hiding underneath the ramp by the helipad, but i tried that four times on versus and it never glitched. Weird.


You deserve it for exploiting the helipad ramp. Soooo lame.

Anybody know how to counter it? I'm seeing a lot of teams do it and it practically breaks the game.
 
timetokill said:
You deserve it for exploiting the helipad ramp. Soooo lame.

Anybody know how to counter it? I'm seeing a lot of teams do it and it practically breaks the game.

It DOES "break" the game, but realistically the key strategy is to get your back to a wall and fend off zombies from one direction... so it's not like zombies can't still come at you, you're just well protected. It's not like the actual game breaking bug I experienced where I hid in an alley during the boathouse finale and the tanks and the horde all disappeared, making the boat come in like a minute.

It is probably best to seal it off for multiplayer though
 
Amir0x said:
That was weird as fuck, Left 4 Dead huge glitched on versus in finale of No Mercy.

When we got to the second tank of the finale, it never spawned...nobody spawned as the tank. It just went on forever tank mode, and so no helicopter could ever come. So we had to commit suicide to end the round. And it happened for BOTH teams.

We were hiding underneath the ramp by the helipad, but i tried that four times on versus and it never glitched. Weird.

I had the same thing happen a few days ago, I heard the music but a Tank never actually came. It went on for a good 10 minutes of the special infected respawning and trying to whittle the team down until a vote passed to go back to lobby, so I didn't see if it would glitch for the other team.
 
Amir0x said:
It DOES "break" the game, but realistically the key strategy is to get your back to a wall and fend off zombies from one direction... so it's not like zombies can't still come at you, you're just well protected. It's not like the actual game breaking bug I experienced where I hid in an alley during the boathouse finale and the tanks and the horde all disappeared, making the boat come in like a minute.

It is probably best to seal it off for multiplayer though


Yeah, I mean, I don't mind it in single-player. The fun of the game is finding the best spots to fend off the horde, and that one is a particularly effective one.

But in Versus, it's just against the spirit of the game and makes it really annoying and boring to play.
 
timetokill said:
Yeah, I mean, I don't mind it in single-player. The fun of the game is finding the best spots to fend off the horde, and that one is a particularly effective one.

But in Versus, it's just against the spirit of the game and makes it really annoying and boring to play.

no doubt they will fix it at some point - after all, if they modified that finale level to remove the closed off staircase by the ammo/med kits, they'll certainly eventually realize something far worse like this.
 
Lighting tests, I darkened it all and now it looks very moody. I think I'll stick with this, there's a good contrast between lighter areas and darker areas, and it's very fitting for a sunset.

city_outskirts0004-1.jpg


city_outskirts0003-1.jpg


city_outskirts0002.jpg
 
Botolf said:
Lighting tests, I darkened it all and now it looks very moody. I think I'll stick with this, there's a good contrast between lighter areas and darker areas, and it's very fitting for a sunset.
Very niiiiiiice

I need to start fiddling with the Source SDK myself
 
Domino Theory said:
Anyone have tips or tricks for beating the campaign levels on Expert? I'm going to start it soon, alone or with some friends.

- If a mob comes, get your team in a corner or small room and melee/shoot
- Never stray from the pack by yourself
- Don't stay in one spot too long, unless you want the Director to spawn more zombies XD
- Save molotovs and fuel tanks for Tanks
- Avoid witches
- Melee Boomers away before shooting
- Try not to run in straight lines (smokers can't grab you as easily)
- Melee hunters off rather than shooting and risk killing your friends.
- Have one person save a pipebomb for when you absolutely need it
- If a Tank is going after your group and the saferoom is not far, you might as well run for it.
 
I hope importing models and textures isn't as much of a bitch these days. It's been a while since I used the SDK.
 
Anyone have tips or tricks for beating the campaign levels on Expert? I'm going to start it soon, alone or with some friends.

Move slowly, but consistenly.
When you hear 'horde' music immediately pick a choke point (spawn closets/rooms/corners) where zombies can't attack from behind. If in the open, maybe throw a pipe.
Check rooms for bombs, mollies and pills.
If you can prepare - get one person to flame a tank and then run backwards half way across the map - he'll die.

For the finales:

No Mercy: The easiest one - You can get on the ledge of the radio building (same ledge that the razor wire is on) and get behind the building. Crouch there. No zombies OR Tanks can get you. Smokers seemingly can't either. Hunters can pounce you but that's easy to take care off.

Death Toll: Try the bathroom downstairs, but you have to spread for the tank and that's fraught with danger. Also try having all four up stairs near the minigun.

Dead Air: Far right corner (behind the two fuel trucks). Hold up there. The zombies can only get you from one direction. When a tank spawns, light him on fire and then just run around the plane until he dies. High tail it back to the corner for the next horde. Rinse and repeat.

Blood Harvest: Haven't played it yet on expert.
 
finally got around to picking this up and wow, playing with 4 people with Mics is AMAZING fun. I have played for about 8 hours straight and wish there was more. I almost wish Valve would have went with a subscription model and just released new maps every month, because this game is so good but is lacking with only four levels. Can't wait for DLC :)
 
Yesterday we had the most awesome moment yet. In this level a tank spawnes and everybody's shooting it. Then someone screams we need to get back to HQ, which was in a house, up some stairs. So we ran back and as we stood on the roof we watched the tank incoming. So I say: so, what's he gonna do huh, what's he gonna do, we're safe! Almost like the tank understands what you're saying, he picks up a car and throws it at us and it bounces off the roof. We screamed like little girls and closed the HQ door :lol.
 
Steeven said:
Yesterday we had the most awesome moment yet. In this level a tank spawnes and everybody's shooting it. Then someone screams we need to get back to HQ, which was in a house, up some stairs. So we ran back and as we stood on the roof we watched the tank incoming. So I say: so, what's he gonna do huh, what's he gonna do, we're safe! Almost like the tank understands what you're saying, he picks up a car and throws it at us and it bounces off the roof. We screamed like little girls and closed the HQ door :lol.
Stuff like that truly makes this game remarkable.
 
A few days ago in Vs, my team all made it to the elevator in Mercy hospital.
Then as the doors are closing, a smoker pulled one of our friends out of the elevator XD
 
are there any tips on how to use the infected?

i have the tank and boomer down but i am looking for decent tips on the hunter and the smoker, the smoker specifically.

the hunter i kinda get and i just learned you can jump off the wall using the pounce skill so i need to try it out. however the smoker baffles me a bit he seems fairly useless as most of the time the tongue thing grabs them and they instantly seem to cut the tongue (i think thats what they do) or shoot me.

now i have tried hiding round corners, on rooftops waiting for the right moment ie when they are under attack by a hunter or the horde or both and yet i still cant seem to get any real damage done. i mean i have managed to hold a person suspended from the roof and it doesnt do anything to them bar keep them out fo the game. and when i do actually drag them all the way to me i dont really get much damage done.

am i missing a trick? or are they more distractions then anything else?

btw game is awesome.
 
Blue Geezer said:
are there any tips on how to use the infected?

i have the tank and boomer down but i am looking for decent tips on the hunter and the smoker, the smoker specifically.

the hunter i kinda get and i just learned you can jump off the wall using the pounce skill so i need to try it out. however the smoker baffles me a bit he seems fairly useless as most of the time the tongue thing grabs them and they instantly seem to cut the tongue (i think thats what they do) or shoot me.

now i have tried hiding round corners, on rooftops waiting for the right moment ie when they are under attack by a hunter or the horde or both and yet i still cant seem to get any real damage done. i mean i have managed to hold a person suspended from the roof and it doesnt do anything to them bar keep them out fo the game. and when i do actually drag them all the way to me i dont really get much damage done.

am i missing a trick? or are they more distractions then anything else?

btw game is awesome.

Smoker stuff:

-Smoker doesn't start doing damage until they get hung up, or you reel them in to you.
-Smoker works best on ledges, as it's harder for the survivors to shoot you.
-Try to wait to use smoker after the team has been boomered. Go for the teammates that didn't get slimed (they won't have purple outline). This goes for hunters too.
-If you drag a survivor across a ledge they'll become incapacitated and need help up off the ledge. This is one of the best things you can do as a smoker.
-Try to always use a smoker from behind the survivors. No point dragging them in the direction they want to go.
-Try to aim for stragglers. No point in grabbing someone that'll be saved within a second.
 
Also, if they've thrown a molotov or shot some gas, aim to drag somebody into the resultant fire. You'll be rewarded with tons of quick damage and a feeling of badassery.
 
Just reading about this game makes me want to go play some versus. Fuck it, I'm going to do it now.

Later GAF
 
Blue Geezer said:
are there any tips on how to use the infected?

i have the tank and boomer down but i am looking for decent tips on the hunter and the smoker, the smoker specifically.

the hunter i kinda get and i just learned you can jump off the wall using the pounce skill so i need to try it out. however the smoker baffles me a bit he seems fairly useless as most of the time the tongue thing grabs them and they instantly seem to cut the tongue (i think thats what they do) or shoot me.

now i have tried hiding round corners, on rooftops waiting for the right moment ie when they are under attack by a hunter or the horde or both and yet i still cant seem to get any real damage done. i mean i have managed to hold a person suspended from the roof and it doesnt do anything to them bar keep them out fo the game. and when i do actually drag them all the way to me i dont really get much damage done.

am i missing a trick? or are they more distractions then anything else?

btw game is awesome.
Oooooh I have a few :D
- Stand next to witches, so the survivors will accidentally startle the witch while shooting at you.
- Target the weaker players, you will incapacitate them sooner and make it harder for the survivors to revive them and finish the level safely (unless they bolt for the saferoom like I do :P)

Smoker (you can incapacitate them if you strangle someone for a while)
- Wait for a straggler to split from the pack, then grab him to force the whole team to come back and save him (usually a Boomer will be closeby, ready to barf on them)
- Show yourself briefly to the person at the back of the team, then run off and hide, usually they'll follow you into a room, then you can nab them safely :D
- If the survivors are moving upwards (like the lift section of No Mercy), it's fun to pull one of the survivors down to the ground off the walkway
- It is also fun to grab people off rooftops where it is hard for them to shoot at you.
- It is good to grab people when they're pre-occupied with fighting the horde or a Tank, usually their teammates will forget about the person being smoked.

Hunter (you can incapacitate them fairly quickly)
- It is always good to pounce stragglers, since the rest of the group will take a while to come and save them.
- Usually I wait for someone else to attack first, then I'll grab whoever comes to help the person being attacked. eg. Zoey gets smoked, Louis comes to help Zoey, I'll pounce Louis
- It is good to attack while a Tank or horde is wreaking havoc
 
Ferrio said:
Smoker stuff:

-Smoker doesn't start doing damage until they get hung up, or you reel them in to you.
-Smoker works best on ledges, as it's harder for the survivors to shoot you.
-Try to wait to use smoker after the team has been boomered. Go for the teammates that didn't get slimed (they won't have purple outline). This goes for hunters too.
-If you drag a survivor across a ledge they'll become incapacitated and need help up off the ledge. This is one of the best things you can do as a smoker.
-Try to always use a smoker from behind the survivors. No point dragging them in the direction they want to go.
-Try to aim for stragglers. No point in grabbing someone that'll be saved within a second.

Even though Wii mentioned it above, I want to reiterate:

As a smoker, a lot of times it's best not to do damage but to tear the team apart. IE, if they are a level above, drag a guy onto the bottom floor (best in No Mercy after the lift goes up and they are on roof).

Also, it's your job to make sure anyone who just sprints by themselves to the safe room gets killed :D

Tain: Importing models and such is still a bitch as there's a lot of stuff you need to set up (collision models and what-not). Nothing has changed on that front

However, once you do it once you're gold (usually) :lol
 
In open areas, jumping around as a hunter is a surprisingly good (and fun) strategy as instead of moving forward survivors will usually try to kill you. Especially effective when there are wall jumping opportunities. Also while distracted it's easier for the other infected to deal damage.

As a tank, remember that you do not and SHOULD not just charge at the survivors in most circumstances, especially if they've level 2 weapons. If you aren't on fire and they've only one way forward, you can mostly just guard it while waiting for the right opportunity to attack. This usually means waiting until your teammates have spawned. You'll have to pay attention to the rage meter though. I hear smashing cars and such resets it. Even in the finale it's worth remembering the next stage will not trigger until the tank is dead.

Also it appears forcing sv_cheats to 0 (the default is 0, there's no need to do this) has the unintended side effect of changing certain Versus related cvars. This is why some official servers have melee fatigue, increased infected spawn radius and spawn cap of 3 special infected. Whether or not these are the "true" default values or just something they were testing remains to be seen, but it seems unlikely. Regardless, not a fan of any of these changes, except maybe the melee fatigue.
 
As an FYI, I'll give you my group's perfect strategy and counter to said perfect strategy in Versus mode on Chapter 5 of No Mercy.

Take your 2 hunters, 1 smoker and 1 boomer immediately to the roof where the survivors will climb up to on the second ladder.

Position your 2 hunters at the ladder exit with their backs facing edge of the building, put a smoker on the satallite building directly next to the ladder roof and have him standing where he can yank someone immediately when they come off of the ladder...and make sure he is going to drop them, not dangle them from the AC vent (they will die from the fall if he drags them the right way). Take your Boomer and just have him ready to go in general.

Hunter 1: Dive on first person
Hunter 2: Dive on second person
Smoker: Grab 3rd person
Boomer: Stand over ladder exit and swipe at the 4th person as they come up.

Every time this is perfectly executed, we've done a full kill of their entire group, usually with the smoker recharging his grab and dragging the 4th person to their death.

...

The counter to what I just listed above is to have Molotovs ready to go before you go up the ladder. Go directly under the ladder and look straight up. Tap down slightly on the joystick so you angle your shot ever so slightly and toss a Molotv. You'll set the entire roof on fire and should kill or scare off all the of roof dwellers waiting for you.

...

As obvious as the first strategy I list is, I don't see anyone ever do it, and the one time I was playing against my normal group that executes this strategy, I came up with the Molotov counter.

If you're on a team that is executing well together, you are so dangerous. A bunch of individuals who are individually skilled but aren't working together are only moderately effective.

...

Also in the very first level of No Mercy, you can get hunters up on the highest building ledges (glitching into the wall) and dive down on survivors for an instant kill if you connect. Hard to do, but insta-gib.

...and you can punch vehicles with the Tank and insta-incap fools who don't know about it...awesome.

Anyone who plays the game probably knows all of this already, but I just love this game and felt like typing too much about it.
 
- It is also fun to grab people off rooftops where it is hard for them to shoot at you.

So that was you who grabbed me at the start of the level and dragged my off while the rest of the team was still picking up guns!!!!!
 
You don't have to shoot the Smoker himself in order to free your friend, you can just shoot his tongue and it'll loosen up your partner. You won't kill the Smoker, but at least the person is free to go.

General hunter/smoker easy killing tip: Find a place where all the survivors are going to have to go somewhere where they can't go back. Wait there and after 3 of the 4 jump down, pounce/snare the 4th one for a free kill.
 
OOOOOOH I forgot to mention, the Hunter is great for intimidation, sometimes I'll just jump around continuously so the Hunter does his screeching, some players will be shaken up by this and start making mistakes :lol

NemesisPrime said:
So that was you who grabbed me at the start of the level and dragged my off while the rest of the team was still picking up guns!!!!!
Maybe! MAYBE!!
 
I've been playing versus and it's getting to the point where I keep seeing the tank getting wasted by people who don't use them effectively. Two major issues: people think they're invincible and/or are taking the losing control too seriously. So they rush into the thick of four survivors with upgraded weapons, not even downing one when a lot of Infected game clinchers revolve around the tank appearance.
 
Oh, man. I did so badly yesterday in Versus Bloody Harvest. In my defense, my team members kept dropping because the other team was really good. In the end, it was just me and the bots making the final run through the corn fields. Eventually, one of the other players on their team ended up jumping in the game and started barking orders at me. We almost made it, but the other team went after me with their tank, which hindered the awesome player that joined my team.

Man, I need more practice.
 
Some things I've observed, playing Versus - and some of this is venting at people I've played with:

General Infected:
- The goal, always, is to hinder the survivors. If you spawn way really far ahead of the other team, or way behind them, you're not helping.
- Find your spot a bit ahead of them, and spawn. Don't pick a spot that's too close and wait for them to blow by you.
- Don't even bother attacking them when they get in the Elevator on No Mercy 4. Just set up on the 28th floor and wait.
- Like Wii said - if you find a witch, stand next to her. Console her. Make her your best friend. Make sure they shoot you together. Do not get any bright ideas about slapping her around, because you will do FF damage and that will make her easier to kill.

Hunter:
- Don't crouch until you're actually ready to pounce, because 80% of the time you're going to make a loud scream and if the team isn't in a panic, they're going to turn around and blast you in the face.
- Jumping over everyone's head, as many people have said, is a great distraction technique. Especially when your Boomer is trying to get up close to slime them.
- I had read (somewhere in this thread) that hitting the mouse buttons while you've pounced on someone adds a damage multiplier. So I hit them, even if it doesn't actually do anything - it seems like the right time to button mash.
- If you get melee'd off - keep trying to pounce, or hide behind something and let them come after you for an easy second pounce. I've had a number of teams melee me off and then completely forget to kill me.

Boomer:
- Spitting has a really long reload time - it feels like 30 seconds, although it's probably less. So my rule of thumb is this: if I've hit at least two survivors, I'll hide and wait for the reload. If I didn't, and by some miracle I'm still alive, I will kamikaze in the hopes of some idiot shooting me and getting some splatter. Better to respawn than to try and sneak after the team.
- When you kamikaze: don't forget that you have a swipe on alt-fire. If you sneak up behind someone and start swiping them, they're probably going to spin and shoot you. And that's what you want.
- The range on the spit is never as long as you hope it is. Get as close as you can before letting it fire.
- If the survivors are in a crescendo event ("Activate this to alert the horde"), there's little point to spitting on them - you'll screw up their vision, and you'll get points, but you won't spawn many (any?) more additional infected. Maybe you want to camp just beyond that point and fuck them up when they think they're safe.
- That said: there is one crescendo event where, if the other team plays dumb (and most do), it's incredibly easy to get an all-survivor spit. I think it's Blood Harvest 2, where they have to "open the emergency door" after coming halfway through the warehouse area. Just past the emergency door, there's some metal stairs; halfway up them, there's a closet above the room that most teams hole up in for the event. There's a duct that leads to a ceiling grate you can drop through. The team is generally not watching that grate, even though it's in the center of the room.
- Be aware of your surroundings. You will have better success with the spit if you hit them in an area where infected can easily spawn. If you spit on them in a long corridor with no closets, it's an easy horde to hold off.
- Remember that the Boomer makes a *lot* of noise.

Smoker:
- The Smoker has a long reload as well, although it seems to vary based on the level. So make it count. Make sure that a) your cross-hair is red, b) the pack of survivors is as separated as you can, and c) you're not going to be easily picked off.
- You definitely can hit alt-fire when you've got someone reeled in for extra damage.
- Slanted roofs are your friend, as are ledges and the gaps that force people to dangle precariously.
- As Ferrio said, there's no point in dragging them forward. Pulling someone backwards - especially if you manage an incap - tends to pull most of the team back, may cause them to pause for healing...which gives you all more time to set up for the next attack.

Tank:
- Be unpredictable. Merely chasing whoever is closest to you means everyone else will focus their fire on you.
- Do not run through fire if you can help it. It will burn you.
- Most importantly of all: the Tank strikes fear into the hearts of your infected teammates. I've seen Smokers make a perfect grab, and the Tank follow the drag and then punch the Survivor - and the Smoker. I've been punched off the side of the building while in a pounce as a Hunter on No Mercy at least 5 times. If one of your teams has someone down, GO AFTER SOMEONE ELSE. Your assistance is not needed.

Survivors:
- Do not run back to the safe room to get ammo. There will be more later. Really.
- Do not close the doors behind you if you're taking the lead. The rest of us don't magically pass through doors.
- Do not throw a Molotov directly into a choke point so that we can't go any further.
- If someone on your team gets hung up by a Hunter or Smoker, and it's early in the level, go fucking save them.
- Conversely, if it's getting near the end of the level, and the decision has been made to sprint to the safe room, don't scream into the voice chat about how you need to be saved.
 
Remy said:
- Conversely, if it's getting near the end of the level, and the decision has been made to sprint to the safe room, don't scream into the voice chat about how you need to be saved.

:lol

Nobody will ever pay this any mind, much to my annoyance!
 
Versus sounds really fun but I haven't tried it yet...........this is for the 360.

I also need to try out Expert. Definitely wanna start playing the campaigns again.
 
Biggest thing with all of the infected special characters that no one ever does is just general melee.

Yeah you have vomit and tongues and leaps...but your regular melee attack is still extremely effective. When you do a regular melee attack it won't register as anything crazy to the player so oftentimes you can get like 2-3 swipes off before they even realize what's going on.

As a hunter 50% of the time I'll just swipe a survivor from behind when they are focusing on something else and do a ton more damage than if I just leapt on the guy and had the team immediately shoot me off.

Same for a Boomer. Vomitting on people is obviously good, but melee'ing on people and bursting on them is oftentimes much better if you can get close enough. 90% of people playing survivors won't be clear thinking enough to melee you and shoot you when you're at safe distance, not to mention that a random teammate will likely just pop you the moment they see you.

Smoker same deal...when you've got someone tongued and they shoot you off, don't go running away unless you KNOW you can get away. Take your few remaining seconds and get some swipes on the person you were just snaring.
 
Remy said:
- Do not throw a Molotov directly into a choke point so that we can't go any further.
Actually I've found, if you're totally swamped by zombies and throw a molotov at the ground, you can just rush through the flaming zombies and they won't slow you down.
I've escaped to the saferoom a few times using this.

Remy said:
- That said: there is one crescendo event where, if the other team plays dumb (and most do), it's incredibly easy to get an all-survivor spit. I think it's Blood Harvest 2, where they have to "open the emergency door" after coming halfway through the warehouse area. Just past the emergency door, there's some metal stairs; halfway up them, there's a closet above the room that most teams hole up in for the event. There's a duct that leads to a ceiling grate you can drop through. The team is generally not watching that grate, even though it's in the center of the room.
You can do a similar thing in NO MERCY - 4 Hospital
It's so fun as a boomer to drop right in front of everyone in the elevator hallway just like santa claus and splashing all four with boomer bile.

Remy said:
- Conversely, if it's getting near the end of the level, and the decision has been made to sprint to the safe room, don't scream into the voice chat about how you need to be saved.
Hahahaha, but it's so funny!
 
If you see someone who is low health reviving someone else who is low health, don't leap on them with your hunter, swipe them.

Knocking them down will be immensely better than just interrupting their revive for a moment (as the downed person will just shoot you off).

You incap the second guy and now you've got 2 useless people.

Swipes people...using them can turn your infected play from good to great.
 
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