Jtyettis said:Just got a patch on the 360 version. What does that cover?
mh56 said:man wtf is up with versus? I dont even think im gonna play doing some of this bullshit. Playing in public games, people do the cheapest shit ever. I was just in a versus round, we were survivors first, we got to NM2, and we had to face a tank, killed it, and the completed the level. The opposing team knows a tank is coming up and runs up the stairs towards the train station and I learned about the cheapest tactic which my teammate called "Cornering" wtf is up with the bugs for this game?
its where all the survivors head to a corner and crouch and just shoot away at the tank, and because the tank can only hit 1 person with each swipe, he goes down pretty fast. and also depending on the level, the tank cant even hit the survivors. I was just on the steam forum, a bunch of people are complaining about this, the only smart thing ive read was to give the tank a charge up attack, so that you could hit all the survivors and knock them away instead of having them all bunched up together.MMaRsu said:What´s cornering?
Probably how people just all get into a corner to fight the tank. Since the tank can only hit one person at a time it makes him really easy to kill without taking a whole lot of damage.MMaRsu said:What´s cornering?
Remy said:I already have a server (hosted in DC) that I've offered make "the GAF server", but I would need whoever started the GAF Steam Group to let me know what the group ID # is - only the person who started it can see it. And I can't tell which admin actually started the thing...
Kard8p3 said:Hahah, I didn't think he'd take it so seriously, I mean, it was a freakin' pub match and we were up by a few K, ya know?
edit: Wait..he got mad at the car part? I thought everyone though it was funny <_<;
my bad.
Pop On Arrival said:Maybe the loading screen should tell the first team where the Tank is gonna spawn. I mean, if the second team knows where it's gonna spawn, so should the first team. Witch Spawn shouldn't be in the same place too. I mean, they should always be in chokepoints, but for christs sake put them somewhere else for the second team. So easy to avoid her when you know where exactly shes gonna be.
Vagabundo said:I'm a little confused by this game, I see there is a big online multiplayer part, but is there a single player game?
I tried - what I thought was - the single player last night, but there is no progression or story. You get to choose your chapter and there is no save game.
I guess I'm not @getting@ the game.
Red Scarlet said:There is single player campaign, but it is just you and 3 bots. There is no "one character alone" mode unless you kill the 3 other characters and never rescue them (where they'll come back for the finale anyway). You can try to do it with just yourself and no bots, but two of the special infected monsters will kill you if they get their attack on you once.
This isn't Half-Life; the story is "kill zombies and survive". There's only 5 maps per campaign, no real need to save, since you can just pick the level you start on if you have to go. Entire campaigns are beatable in less than a half hour-less than an hour.
Although there *IS* the single-player mode, it's still a *multi-player* game with a focus on teamwork. This is not Doom/Quake/Half-Life. It's "Team Zombie-Strike".
Did you get it for PC or 360? If PC, add me sometime and we can play.![]()
Try disabling multi-core support with mat_queue_mode 0 (or in options, also disable steam cloud just in case).Vagabundo said:Okay, I'm enjoying the game; it is smooth, but I just though I was missing something.
Yeah, I got it on the PC I'll add you.
I'm getting a weird tech problem, the game stutters every so often, the screen freezes and the sound effect loop. It does it for about five seconds. Anyone had that?
I've got to go, wife is calling, but I'll check back later..tks
What? :lolPop On Arrival said:Wow, what was the point of changing how melee worked in high-latency situations? The game is now unplayable for me with over 200 ping. It takes like 2 seconds for melee to even register every time I click it.
Jesus.
The game is shockingly playable even with 250msEasy_D said:What? :lol
Why would you even consider playing on servers with over 200 ping?
The only reason I could see someone doing that is if they were forced to because of their location, if so, that sucks.
Oh? What does it do?Metalic Sand said:360 patch is out now!?
damn, sound loop crash has been around since HL2 and they still haven't fixed it?!Pop On Arrival said:http://left4deadforums.com/1873-lag-sound-loop-crashes.html
This solves a lot of issues regarding sound loop crashes/stutters.
Easy_D said:What? :lol
Why would you even consider playing on servers with over 200 ping?
The only reason I could see someone doing that is if they were forced to because of their location, if so, that sucks.
Easy_D said:What? :lol
Why would you even consider playing on servers with over 200 ping?
The only reason I could see someone doing that is if they were forced to because of their location, if so, that sucks.
Easy_D said:What? :lol
Why would you even consider playing on servers with over 200 ping?
The only reason I could see someone doing that is if they were forced to because of their location, if so, that sucks.
syllogism said:The game is shockingly playable even with 250ms
I play low and high ping games all the time and the difference isn't that big. Furthermore you should always have a shotgun anyway. Also, the only infected you can kill like that is the smoker as boomers spawn next to you and hunters move too fast. Hunter hit detection is annoying but you can adjust to it by leading a bit. Unless you are playing competitively, and there's no way I'd be interested in that, it's not a big deal.1-D_FTW said:It's playable, but it's not shockingly playable if you're used to precision. With a good ping, you can quickly kill hunters from any distance before they do any damage to their victims. You can kill all the infected with a couple shots of the AR. Basically before any damage is inflected on teammates. With a above 200 ping, it's more like doing battle with a butterknife. You can kill people, but it's often messy and takes much longer than it should. If my ping is too bad, I go shotgun and even then, I can put 3 shotgun blasts at point blank range before an infected dies.
syllogism said:Ok confession time: how many of you knew you can wall jump after jumping normally at a wall instead of crouching?
syllogism said:No, I mean starting a wall jump without crouching at all. You can simply walk to a wall and jump using space and then wall jump.
Sir Fragula said:Oh? What does it do?
No, I mean starting a wall jump without crouching at all. You can simply walk to a wall and jump using space and then wall jump.DaFish said:If you mean wall jumping to another wall jump to another wall jump... then yeah most GAFers I play with use it a lot.
Seriously?Easy_D said:What? :lol
Why would you even consider playing on servers with over 200 ping?
The only reason I could see someone doing that is if they were forced to because of their location, if so, that sucks.
YesDaFish said:Hmm... dose it still have the same effect to the crouching wall jump? Can you make it all to way to the top of a building in say NM1?
syllogism said:No, I mean starting a wall jump without crouching at all. You can simply walk to a wall and jump using space and then wall jump.
what what WHAAAAAAAATsyllogism said:No, I mean starting a wall jump without crouching at all. You can simply walk to a wall and jump using space and then wall jump.
I always thought that the servers were chosen by the game based upon the host's location. But then again I have no idea how this stuff works so I'm probably wrong.firex said:It's not the host that causes laggy servers to be found imo. I think the issue is most people running L4D servers are like "oh haha it's only a 4-8 player game who gives a fuck I'll just run a gimp server for it" so it winds up laggy as shit. When I've gotten great ping for the entire team in a campaign it's been on like a clan server or some other "high performance gaming" server.
it was always not there to my memory in versus.mattso said:did the 360 patch remove the closet in nm5 from versus or was it always not there?
Guess I never noticed before.plagiarize said:it was always not there to my memory in versus.
firex said:It's not the host that causes laggy servers to be found imo. I think the issue is most people running L4D servers are like "oh haha it's only a 4-8 player game who gives a fuck I'll just run a gimp server for it" so it winds up laggy as shit. When I've gotten great ping for the entire team in a campaign it's been on like a clan server or some other "high performance gaming" server.
syllogism said:Ok confession time: how many of you knew you can wall jump after jumping normally at a wall instead of crouching?
I play low and high ping games all the time and the difference isn't that big. Furthermore you should always have a shotgun anyway. Also, the only infected you can kill like that is the smoker as boomers spawn next to you and hunters move too fast. Hunter hit detection is annoying but you can adjust to it by leading a bit. Unless you are playing competitively, and there's no way I'd be interested in that, it's not a big deal.