Amir0x said:I'm not playing again until they fix this shit.
Amir0x said:I think I'm done with L4D until they patch the 360 version. I'm tired of getting uneven tanks, smoker instant kills, ridiculously overpowered hunter swipes, uneven witch locations.
An entire match tonight was essentially pivoted on one team getting all bad placement or not getting tanks or getting instant killed. Until they fix this it is unplayable anymore for me and my close friends.
The Random item spawn pisses me off. Some games other team will get nothing. Other game they'll get 4 or 5 extra medkits, 2 or 3 pills, half a dozen pipe bombs, etc. These are normally were my rage quits come from. Your team is doing fantastic, Other team is decent enough. You work them down, get some nice pulls, pounces. Then They find 2 med kits. Okay big deal, Same thing then...3 medkits this time. With already the 2 pills they found on the way. Its not like they are better then you, The AI director is just giving them items to muscle there way through.Red Scarlet said:Even worse was a game yesterday, BH2; Tank appeared just before the survivors got out to the open area before the emergency door and got 2 molotovs at the start. My team got 0. I liked the more random Tank spawns to go along with the randomized item placement.
Kard8p3 said:Whoa, Boise is temp quitting too? Shit!
Amir0x said:Yeah I'd prefer the tanks be even or not at all. Like I said, we pretty much played equal as this team the whole way out on the first Blood Harvest...except, they got a tank and we didn't. So we died, and they didn't.
This should not EVER happen in competitive matches. It is fine in co-op, and it will remain completely random in co-op, but in competition where the difference between evenly matched teams is that one punch with a tank, it becomes a game of strategy.
If they utilize a tank slightly better than us, so be it... but to not get a tank at all? Fuck that. Definitely prefer the alternative since it is the only way so far we have managed to lose, by not getting fair placement.
Re: "Tension" and whatnot. The only time I feel tension in this game anymore is in competitive matches. So, if we get everything evenly placed and I'm facing a good team, I'm still going to have that tension.
However if we don't get everything evenly placed and we barely lose, that turns to plain frustration.
shintoki said:The Random item spawn pisses me off. Some games other team will get nothing. Other game they'll get 4 or 5 extra medkits, 2 or 3 pills, half a dozen pipe bombs, etc. These are normally were my rage quits come from. Your team is doing fantastic, Other team is decent enough. You work them down, get some nice pulls, pounces. Then They find 2 med kits. Okay big deal, Same thing then...3 medkits this time. With already the 2 pills they found on the way. Its not like they are better then you, The AI director is just giving them items to muscle there way through.
Red Scarlet said:The way they "fixed" the uneven Tanks made it worse to me. Yeah it sucks when a team gets a Tank and the other doesn't, but both teams getting Tanks and Witches at the same spot greatly reduces one of the game's greatest features (to me), the randomness factor.
Amir0x said:Well I can't speak for him for 100%, but when we finished he said "yeah this game is getting stupid now, I'm done guys."
I know EUG is out 100% until the patch though, as am I.
Switching turns, Still has the 3 times to 2...But its much better then one side knowing. Where the tank will spawn, Where the witch is, Where the T2 weapons are, etc. It really does add up allot of times. Like No Mercy 03 start, If the survivors run straight and look for weapons in the garage. Its a fantastic spot for the infected cause some good damage. If they just run to the left right away, takes a good chance away from the infected.Goreomedy said:Completely agree.
I understand finding a delicate balance that satisfies everyone is near impossible, but many balance fixes so far have been lazy. They've essentially neutered the AI Director.
It can be hilarious when the director completely shits on one side, just because that's how the cards fall. I mean, I wouldn't want that to happen every time I play... but that it can't happen anymore has removed some of the game's spark.
There's got to be a middle-ground, a sweet spot.
Red Scarlet said:
Red Scarlet said:Whoa, that was weird, I just did a quick campaign and it put me in with a 'cabbagered', who sounded familiar. Said it was the same one from 3 posts up, too. Game dc'd me at the map change, but I was getting upwards of 1480ms, so I would've been a detriment for the finale anyway.
Red Scarlet said:Game dc'd me at the map change, but I was getting upwards of 1480ms, so I would've been a detriment for the finale anyway.
Red Scarlet said:http://redscarlet.paragonsigma.com/BH3 VS.avi
edit: Yeah, deleted the level 2..its about 45gb for a vs match to be recorded on my computer.
Red Scarlet said:I thought I'd prefer the alternative (Tanks/Witches even), but after a couple games with the implementation, I changed my mind. Same spot is just blah. I'd prefer a mix of both previous iterations; if team A gets a Tank, team B gets a Tank, but not in the exact same point in the map every single game. Which of course opens up a different can of worms..I don't think there is ever going to be a perfectly even setup.
timetokill said:I thought so too, but it definitely gives a huge advantage to the infected-first side and also takes a lot of the surprise and fun out of it, like you said. It becomes way too strategic to use the tank or hang back and look for molotovs and things because you know you'll need them ahead.
Obviously making sure a tank spawns for each team, but at different points doesn't work either. There's also that huge problem that was mentioned, where one team gets molotovs and the other doesn't, or more health packs for one team, etc.
I think they need to put the Director in more control and have it try to even things out a bit. Health packs don't spawn unless the team is doing poorly, and even then there's a limit set for both teams -- but they don't HAVE to spawn all of the allotted amount. Maybe add in a health total that indicates whether tanks spawn or not. For instance, if the total health of a team is over 250, spawn the tank at the next possible spot. If not, don't spawn it. Something like that. If the team has zero health packs remaining, don't spawn the tank. If it has 4 health packs, then no matter what amount of health they have, spawn it at some point. Etc.
I think the point of the Director, and where it works, was always when it dealt with trying to keep things intense. Throwing health packs at a team when they're already full on health packs and at worst in the yellow range is stupid and frustrating for the infected. The Director should be giving (some) aid to teams that are struggling a lot and not helping teams that are breezing by. If a team is charging through a level and not meeting much resistance, the tank should spawn to slow them down.
vertopci said:I honestly don't think there anything wrong with tank/witch spawning in the same place. For team A, they don't expect the tank, however Team B doesn't either and thus are unable to place their infected to support the tank. Then when Team B are the survivors, they know where the tank is. However so does Team A who can place their infected to help the tank out.
Red Scarlet said:
I lobve you Vert. But I think knowing where the tank is helps out the survivors much more than the infected. And often you can easily adapt to a tank as infected whether you expect it or not. It seems very unfair to me and I agree with many here that the Director needs to have jurisdiction over tanks and witches.vertopci said:I honestly don't think there anything wrong with tank/witch spawning in the same place. For team A, they don't expect the tank, however Team B doesn't either and thus are unable to place their infected to support the tank. Then when Team B are the survivors, they know where the tank is. However so does Team A who can place their infected to help the tank out.
Sanjay said:Nice, whats up with your ping being all over the place and that game was so frustrating, died twice from the witch and Zzoram your tank, COME ON :|
BrightYoungThing said:I lobve you Vert. But I think knowing where the tank is helps out the survivors much more than the infected. And often you can easily adapt to a tank as infected whether you expect it or not. It seems very unfair to me and I agree with many here that the Director needs to have jurisdiction over tanks and witches.
LunaticPuma said:Nothing has officially been stated. For all we know, they haven't sent a patch to MS yet.
that's an extension of the tank parking strategy. when you "park" a tank you move it far far ahead of the survivors in a more effective tank space ie. not narrow hallways where it'll get killed easily. once the AI takes over the tank wont move until survivors get near. we like to "park" it in the saferoom of NM3 if we get it in the sewers or hallways as they are just too narrow to fight in.timetokill said:stuff
Suburban Cowboy said:why cant they just place tanks/witches into their AI-director algorithm? If one team is far ahead in the points, make them face a tank. I didnt mind one team getting a tank and another not on the first level, I always figured if it created a point differential the other team would get their comeuppance sooner or later
Giganticus said:EDIT: and don't talk about unfair console peasantry. Valve are at the very least making sure they'll be able to patch everything at once. Microsoft limits how much they can patch it before paying for each patch. Think about it, it's already had 1 title update. Halo 3 has had what, 2 so far? And it's another heavily multiplayer focused game. It's a shame MS wont let Valve use it's "free updates mean more sales" model, but there we go. And let's not forget the reason they aren't allowed to give out free updates is because it would make other companies look bad.
Just look at TF2, the 360 version hasn't had a single patch since 2007, meaning a ton of bugs which have been around since the game came out are still there. The PC version got about 20-30 patches last year.manzo said:Since when has the game makers had pay for releasing patches over Xbox live? Is this true or did you pull this out of your hat?
Very fucking sad if true, is this a way Microsoft wants to punish the devs if they release buggy games? "Pay for your fuckups" sounds kinda harsh for heavily online oriented games that require quite a lot of fixes during their life cycle.
Capndrake said:Just look at TF2, the 360 version hasn't had a single patch since 2007, meaning a ton of bugs which have been around since the game came out are still there. The PC version got about 20-30 patches last year.
manzo said:Since when has the game makers had pay for releasing patches over Xbox live? Is this true or did you pull this out of your hat?
Very fucking sad if true, is this a way Microsoft wants to punish the devs if they release buggy games? "Pay for your fuckups" sounds kinda harsh for heavily online oriented games that require quite a lot of fixes during their life cycle.
Pop On Arrival said:We were going for 7000 points
Pop On Arrival said:We were running up the score
1-D_FTW said:It did work out this way a lot. What the director gave, the director took. I remember a couple games where we got a tank on the first level and the other team didn't. And they'd complain like crazy. And I'd say, just wait. And sure enough, the director would screw us heavily in the later levels. And the problem with that is the step ladder multipliers. You lose out on a later level because of impossible scenarios and it was effectively insurmountable to ever regain those lost points.