Yeah, I killed Vert with it the other night when I thought he abandoned his team and chilled in the safe room, eheheh. It's way too easy to do, takes me two tries, at most.Blizzard said:So did anyone else know about the hunter door glitch? Syllogism was telling me something about it today, but he said it was hard to do. I'm almost sure that he crouch-jumped with a hunter straight through a closed door without damaging it on no mercy 1.
Yes it is, just didn't feel like explaining it. It's a fun glitch though and not really game ruining.RocketDarkness said:Yeah, I killed Vert with it the other night when I thought he abandoned his team and chilled in the safe room, eheheh. It's way too easy to do, takes me two tries, at most.
that's definitely part of it, but I mean even when I play with my 2 friends I've been gaming with for years (and we're all in basically the same area, plus broadband doesn't lose connection that badly if a server is a couple hundred miles further away from one person than it is another) the only really low ping servers I've played on were clan servers/seriously sponsored servers, and not the ones that are "sponsored by Left 4 Dead." There are just too many really shitty servers out there for the game, which is why I hate the matchmaking.1-D_FTW said:I'm pretty sure if everyone in a lobby opened their openserverbrowser, everyone would see a different number of servers. There are times when some people don't see any (I've had this happen) and will be unable to locate a server. And I know from personal experience as the host, the less you see, the worse it's gonna be. I can predict what quality it's gonna find just by popping that open and seeing how much Valve likes me on that day.
Some people are definitely more host friendly than others. But maybe part of it is because it looks for a server near the host (even if the host is away from everyone else.) Pretty sure there was a host one game and everyone was laughing he lived at the north pole and wouldn't be able to locate a server. And not only did he, but everyone was red and he had the best ping I've ever seen listed.
Blizzard said:So did anyone else know about the hunter door glitch? Syllogism was telling me something about it today, but he said it was hard to do. I'm almost sure that he crouch-jumped with a hunter straight through a closed door without damaging it on no mercy 1.
Kard8p3 said:Ah, that glitch, it isn't really hard to do. You just aim under the door way and pounce, and if you did it right you'll jump under it.
SundaySounds said:Oh, I thought you were supposed to jump through that little hole in the door.
Kard8p3 said:You can jump through the holes in the door.
Most 360 owners have no idea what teamwork is in FPSes. If they lose, they quit.iconoclast said:The amount of quitters in this game is ridiculous, on the 360 version at least. It's so rare for a game to get past the subway before 2-3 people on the other team have quit. They need something like the deserter debuff in WoW.
This isn't exclusive to the 360 version.this guy said:Most 360 owners have no idea what teamwork is in FPSes. If they lose, they quit.
1-D_FTW said:Eh, I don't I agree with that. It's nice to be pinned in and quickly rescue teammates (as opposed to being pinned and having to wait for teammates to blast their way to you.) And as for mobs, all you do is spray at head level and they all quickly die. The only disadvantage I've ever felt was during tanks, and now that shotties have been nerfed, I'm not sure how much of an advantage that is anymore. An AR with a quality ping is a killing machine.
firex said:that's definitely part of it, but I mean even when I play with my 2 friends I've been gaming with for years (and we're all in basically the same area, plus broadband doesn't lose connection that badly if a server is a couple hundred miles further away from one person than it is another) the only really low ping servers I've played on were clan servers/seriously sponsored servers, and not the ones that are "sponsored by Left 4 Dead." There are just too many really shitty servers out there for the game, which is why I hate the matchmaking.
Liu Kang Baking A Pie said:This isn't exclusive to the 360 version.
Play with friends only.this guy said:Most 360 owners have no idea what teamwork is in FPSes. If they lose, they quit.
A good example of this (and an easy way for me to bitch) is when I played a game today where I had two other kids on my team, and a Louis bot. The two kids just booked it through the level, continuing on without ever helping other survivors. When I got smokered at the barn on Blood Harvest 4, Louis had to come save me. He got smokered too, and by the time I shot the tongue off of him through the trees we were both incapacitated. I spent a good minute bleeding out while these kids just blasted through the level. Don't they know that the largest factor towards winning is having multiple survivors reach the safehouse? I quit after this, with good reason I think.
Ryuuga said:This man is correct. The majority of matches I've played on PC resulted in opponents qutting after the first round (before they get a shot at being survivors). In an average pub game you probably won't be playing with the same opponents/teammates in the finale that you met in the lobby.
mattso said:was so close to surviving my first expert campaign last night. soooooooooo close.
You could always turn captions on to get warnings when special infected are around.CabbageRed said:That said, is there a way to turn down the sound of my gun? I keep turning the game's volume down only to have a witch get snuggly with my inside bits.
GhettoGamer said:How does on throw a molotov on the satlilete roof on NMF? I know how to throw it straight up on the main building where the ladder is, but Im having trouble aiming for the satlieite building
MMaRsu said:-snip-
Send that dude a feedback, and a message saying fuck you glitching prick. I hate people like that.
Oh and when oh when will we get the DLC + patch for 360?
http://developer.valvesoftware.com/wiki/Valve_Time
The only reason it wouldn't work would be if people *didn't* send feedback when it was deserved. Seriously I know it's not just you, but I hate how people complain about the service and the people on it when Microsoft has provided tools for members to self regulate.manzo said:Too much of a hassle to send feedback; it doesn't make any difference in the end.
Sir Fragula said:The only reason it wouldn't work would be if people *didn't* send feedback when it was deserved. Seriously I know it's not just you, but I hate how people complain about the service and the people on it when Microsoft has provided tools for members to self regulate.
maniac-kun said:so when are we gonna see a real update with new campaigns? will they ever come? at least hey could improve support for custom campaigns...
maniac-kun said:so when are we gonna see a real update with new campaigns? will they ever come? at least hey could improve support for custom campaigns...
Capndrake said:
manzo said:I DID send negative feedback back when I started playing L4D, but in the last 2 weeks the glitching has been so "normal" that I'm tired of throwing feedback to nearly every player I play with.
I think the problem here is not with the players, but the game. Kill the glitches and players will return to play the game as it was meant to be played.
After the patch, should idiots appear in the matches where I play, I'll most definitely give them feedback.
Capndrake said:
zer0das said:I feel for you bro. The PC version was like that for a while, but eventually I said "you know what, I'm just not going to use the stupid NM3 door glitch because it is retarded." So after I noticed someone run off to the lift by themself and starting it, I started doing it too (although to be honest, a hunter would usually kill me before then :lol). And the strange thing is, after a while, almost no one I ran into was using it anymore. I don't know if it was luck or people on the infected team going "you know what, I might as well do that too if my team is going to completely kill the fun of the level." Or the people bashing down the door got the message that it just wasn't cool. I also noticed survivors who really didn't want to abuse the door glitch but felt like they had to would start following you and trying to save you, even if it meant that they died. Sometimes you'd get the whole team to follow you by just going to the lift...
Unfortunately blocking exits with crap isn't at all easy to convince people to stop doing.
They've already fixed it. You're waiting on Microsoft patch certification.manzo said:God fucking damnit Valve, FIX THE 360 VERSION NOW!
Liu Kang Baking A Pie said:They've already fixed it. You're waiting on Microsoft patch certification.
iconoclast said:The amount of quitters in this game is ridiculous, on the 360 version at least. It's so rare for a game to get past the subway before 2-3 people on the other team have quit. They need something like the deserter debuff in WoW.
Blizzard said:Has this been officially stated? All I'd seen was "coming soon".
LunaticPuma said:Nothing has officially been stated. For all we know, they haven't sent a patch to MS yet.