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The Official Left 4 Dead Thread

Raide

Member
Holy Hell this is mental. :lol

Played the Light House first and this game has no mercy at all. You get unlimited time to get ready and the game does throw huge amounts of ammo, weapons, pipe-bombs etc at you and then you just trigger the event. Survival adds another level of panic to L4D.

Those people that wanted a new challenge, this is it.
 

Chinner

Banned
Do we know if the patch does anything else apart from add the survival pack option to the menu? You know, it would be nice if they got the x360 up to line with the pc in terms of patching.
 
Chinner said:
Do we know if the patch does anything else apart from add the survival pack option to the menu? You know, it would be nice if they got the x360 up to line with the pc in terms of patching.


after today pc and 360 should be the exact same in terms of content/patches.
 

Volcynika

Member
Domino Theory said:

Yeah, it was after they "fixed" Lamb 2 Slaughter. I got that by finishing a match as a survivor (even though I should've had it activated legitimately weeks before this), and they took away that expert campaign one. Unfair trade off.

:(
 

Dazzyman

Member
Has this got all the patch updates from the PC version as well ie to stop the bloody zombies blocking manhole covers on versus? :lol :D
 

Concept17

Member
ahoyhoy said:
It would have been cool if they had one opening movie for each campaign that would be randomly selected when you start the game. I would like to know why they were camping out so close to the freakin' zombies in Blood Harvest, or how they managed to get to that corner of the building in Dead Air.

If you want to know about more stuff like this, try out some of the extras. You can go around the level with developer commentary that explains why they did this or that. Pretty interesting.

Anyway, I watched a video of survival mode - looks pretty fun, can't wait to try it out.
 

me Jojo

Member
Having neglected the xbox version for 3 months didn't really help me earlier when I tried survival. :lol Hopefully the PC version is released before midnight Central European Time, unlike TF2's update from yesterday.
 

Penguin

Member
I like the addition of survival, it is a simple but fun addiction.

We passed 5 minutes on a few of the maps, but yeah it takes effort. :lol
 

syllogism

Member
Seems like the 30+min times aren't due to exploits after all. Some maps simply have camping spots where you can shiva stack and block the tank from climbing up, for example the Dead air crane event. They also didn't patch the "powershot".
 

Daigoro

Member
Survival mode is fun as hell. pure bullshit from the word go. insane.

and yeah the leaderboards are broken. 85+ minutes on Death Toll finale... 35+ on lighthouse.

lots of exploits to be patched up apparently. but the rankings will probably allways be broken.
 
D

Deleted member 22576

Unconfirmed Member
ice cream said:
Hey man, I haven't kept up with this game in like 3 months.
I didn't even know there was an update coming until I saw that video.
 

MrDaravon

Member
Wait; did they add something that makes it so if a team cannot win, it ends the game? We just played a versus game on Death Toll, and after our first turn on the last round, we were up by like 3500 or so, and the game just completely ended with no warning, and booted us all back t lobby.
 

Majora

Member
I love finally having some new versus maps to play on. I still enjoyed playing No Mercy and Blood Harvest but it got to the point where I knew the maps so well I kind of didn't have to think about what I was doing as the infected. Now it feels fresh again. Couple of observations:

- Like the new melee cooldown. 5 in a row is usually plenty, the recharge time is short, but, crucially, you can't repeatedly spam it and in situations where you're surrounded by zombies your team-mates simply have to help you out or you're fucked. Hopefully it encourages even closer teamwork.

- It may be because the maps are new and alien to me from the infected side but there seems to be a lot more places to climb about as the infected in Dead Air and Death Toll than there were in No Mercy and Blood Harvest. Love not knowing the best strategies yet.

- The finales for both Dead Air and Death Toll are hilarious from the infected side. On Death Toll I kept pulling people into the sea and standing on lamp-posts as a smoker. On Dead Air both teams were dead within 30 seconds :lol Both finales seem much more open than NM and BH. On both of those you could just camp in a corner of the room til the tank came and it was really hard for the infected to separate you. That's nearly impossible on Dead Air and though you can all stay inside on Death Toll there's more broken walls and doors to pull people out of compared to say NM. Coupled with the melee cooldown the finales seem more fun than usual. No doubt people will find out ways to do better but for now it's great seeing everyone so hopeless :D
 

Redd

Member
I like how sometimes you start out infected an then the next area you start as the survivors. Helps so the second team won't have an advantage.
 

syllogism

Member
SailorDaravon said:
Wait; did they add something that makes it so if a team cannot win, it ends the game? We just played a versus game on Death Toll, and after our first turn on the last round, we were up by like 3500 or so, and the game just completely ended with no warning, and booted us all back t lobby.
Haha, no way. Sounds like a server problem.
 
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