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The Official Left 4 Dead Thread

Sibylus

Banned
Shake Appeal said:
I think if you try to make it 'non-linear' you will quickly run into problems that will point to why Valve made it quite linear.
Those problems had to do with players finding one path and taking it every single time following that playthrough, making the rest of the level pointless. For a map involving the players moving from a set starting point to a set safe zone, this would really be inavoidable.

That's why I'm going to make the map more like a multiplayer map in nature, with multiple paths and where movement around the map is encouraged by the scarcity of weapons and objectives. I'm also looking into experimenting with multiple locations for starting points and and blockades (that can block certain streets or accesses one playthrough and be gone the next). If I can put players at a new spot for more than one playthrough, break up paths at random, and spread objectives sufficiently far from each other and across the map, then maybe players will rely on team cohesiveness instead of their previous memories of the map (although that would certainly be a factor).
 

Akuun

Looking for meaning in GAF
On a somewhat unrelated note, has anyone here seen these yet?

A guy on nicovideo has videos of him playing through the L4D campaign solo. As in totally solo - he turned off all the bots, too. Here's the one of him doing the Death Toll finale:

http://www.nicovideo.jp/watch/sm6859049

He has a whole bunch of videos up. Just search for "L1D" since he calls it Left 1 Dead. :D
 
Finally played Survivor last night for the first time. On Last Stand of course. It was all right. It got old pretty quickly. Doesn't seem like there's much you can do with the environments to really make a HUGE difference in the amount of time you can hole up. No matter how many gas tanks I spread out, it didn't make a major difference. I think the best we got was like 4 minutes and something. Just me, one friend, and two AI. But hey, it's free, and it got me to play L4D again so thumbs up from me.
 

Willeth

Member
Shake Appeal said:
I think if you try to make it 'non-linear' you will quickly run into problems that will point to why Valve made it quite linear.
Yeah. The only place where L4D gets more open, mid-way through Death Toll, is not only very confusing for the beginner, it also lends itself very nicely to people splitting up by accident.
 
Anybody else playing around with the L4D SDK Beta? I just wanted to point out how much fun it is to discover more of their collective humor.

eqtg12.jpg


edit: I'm not sure if Valve put those counting sheep in or it was something from the quake days.
 

Volcynika

Member
In RockPaperShotgun's podcast with Chet Falsek (I forgot how to spell it) about Left 4 Dead 2, he mentions that they're hoping to get out the 4v4 matchmaking and the full SDK out next week (week after E3 as said in the podcast). Just for anyone that didn't hear that.
 

Sibylus

Banned
Fun Gaf game going, but with one blemish. The Director is a fucking sadist.

Had a bad attempt at Boomer, and things got worse when I was picked again. And again. And again. The Director gave me Boomer eight times in a row. My frustration made it harder to do anything as the fat bastard, and the cycle kept repeating, meaning I accomplished absolutely nothing in the end. If I had been playing with randoms, I would have ragequitted without a second thought.

I don't want seven more tries, just give me another goddamn class so I can start having fun again! >_<
 

mattso

Member
I've been playing this a lot more since the l4d2 announcement. Finally got stomach upset and safety first. Now all I need is red mist (200ish away) untouchables and nothing special
 

Volcynika

Member
Botolf said:
Fun Gaf game going, but with one blemish. The Director is a fucking sadist.

Had a bad attempt at Boomer, and things got worse when I was picked again. And again. And again. The Director gave me Boomer eight times in a row. My frustration made it harder to do anything as the fat bastard, and the cycle kept repeating, meaning I accomplished absolutely nothing in the end. If I had been playing with randoms, I would have ragequitted without a second thought.

I don't want seven more tries, just give me another goddamn class so I can start having fun again! >_<

Boomfail!
 

Willeth

Member
Botolf said:
Fun Gaf game going, but with one blemish. The Director is a fucking sadist.

Had a bad attempt at Boomer, and things got worse when I was picked again. And again. And again. The Director gave me Boomer eight times in a row. My frustration made it harder to do anything as the fat bastard, and the cycle kept repeating, meaning I accomplished absolutely nothing in the end. If I had been playing with randoms, I would have ragequitted without a second thought.

I don't want seven more tries, just give me another goddamn class so I can start having fun again! >_<
This happens to me sometimes, but I usually put it down to there being two Hunters and a Smoker already when I spawn.
 

Sibylus

Banned
Willeth said:
This happens to me sometimes, but I usually put it down to there being two Hunters and a Smoker already when I spawn.
People were dying regularly, too, though. It was just the worst combination of spawn timing and Director picking I've ever seen :lol
 

Nabs

Member
I can't wait to start playing again. Newegg is sending me a replacement HD, so hopefully I'll receive it soon.
 

Llyranor

Member
Anyone still playing this on 360? I'm itching to play the game again and finish the campaigns on Expert, which I've never done before. 1-2 extra interested players would be nice.
 

Sibylus

Banned
What's even more weird about that night was that it was also my best Hunter night ever. I landed three 20+ damage pounces in the space of two chapters.
 

Daigoro

Member
Llyranor said:
Anyone still playing this on 360? I'm itching to play the game again and finish the campaigns on Expert, which I've never done before. 1-2 extra interested players would be nice.

me. just playing last night for a bit.

hit me up.
 

Polari

Member
Hey I'm looking for a cheap copy to buy for a friend (we live in New Zealand). Is there any reason why I shouldn't get this: http://cgi.ebay.co.uk/NEW-XBOX-360-LEFT-4-DEAD-GAME-OF-THE-YEAR-EDITION-ENG_W0QQitemZ400053543553QQcmdZViewItemQQptZUK_PC_Video_Games_Video_Games_JS?hash=item5d250ca281&_trksid=p3286.c0.m14&_trkparms=65%3A12|66%3A2|39%3A1|72%3A1687|240%3A1318|301%3A1|293%3A1|294%3A50
 
Wow, this thread died a death since E3 :( I'm still playing every evening!

Anyway, the reason for me posting here again is that I just found the worst servers I've ever experienced, 'All For Dead Clan' I think. The ping was OK, but the 'rules' were awful;

-Excessive FF results in a permeant ban (no problem with that)
-Mic spamming results in a kick(ok, that's total fine)
-A ping higher than 750 results in a kick (why so high?)
-Vocal spamming results in a kick.

It's the final point that I have issues with. Fine, it maybe grate to hear Lewis huff every 2 seconds, but after my character shouts 'Molotov', a message pops up "VOCAL SPAM GUARD: FINAL WARNING!". A moment later, I reload my gun "Reloading" I scream... before being kicked for vocal spamming. Utter tosh. I rejoined (quick gam) a few moments later, only to be repeatedly shot at by a teammate... after which, my character told the offended to "Stop shooting me" which resulted in another kick. Great.

It's a nice idea in principle, but awful execution, when even the automatic responses are banned words.

However, the icing on the cake was the hypocrisy of the whole thing. For a server that wishes to be free from spam, the adorn the left side of the screen with constant messaging...

"Welcome to XXXXX server"
"Our IP is XXXXXXXX"
"Type 'score' to see your score"
"Type highscore' to see all scores"
"You are playing from [JAPAN]"
"marvelharvey shot XXXXX in the arm"
"Play fair"
"XXXXXX from XXXXXXX with IP XXXXXXXjoined"
"Excessive FF will result in a permeant ban"
"Mic spamming will result in a kick"
"Vocal Spamming will result in a kick"
"You must agree to the server rules"
"type to 'kickplayer PLAYERNAME' to start a kick vote"
"bind this server to your blah blah" can't remember
and on and on and fucking on

EVERY FUCKING SECOND.

On top of all this, the next issue is they are offering four 16 player servers which, because they're so irritating, usually have many free slots... so every time I searched this afternoon, I kept ending up on the same server.

Next, by sheer chance, I ended up on a server just now with an admin. The moment I realised this, I proceeded to tell him my honest thoughts about his server, at which point I was promptly auto-kicked for using a swear word.

Well, after all today's trials and tribulations I finally solved the issue of joining this shitty sever by something you may have remembered from earlier back in my post...

"Excessive FF will result in a permeant ban"

So, I apologise to those random strangers I shot, but it just HAD to be done. I'M FREE!
 
The SM mod that bans for vocal spamming is ridiculous, because like you said, it can't tell the difference between spamming and character's talking like normal.
 

Zzoram

Member
I quick matched into a survival game. 2 of the guys somehow got out of the usual level area, and me and the other guy died pretty early. We were chatting for a bit, and around 6ish minutes in they said that they were using some kinda noclip thing and that we could get banned for it if we open the console. I had opened the console to read chat text, and after they said that, I freaked out and left the game. Am I going to be banned now? I left before Gold, right around Silver (possibly just before). I don't know if it will credit me with the Bronze if I didn't stay until the round finished. I just don't want to be permanently banned from all multiplayer games because of some idiots.

As far as I know, they did their cheating before I got into the game, since when I joined, I already couldn't see the two of them.
 

syllogism

Member
Zzoram said:
I quick matched into a survival game. 2 of the guys somehow got out of the usual level area, and me and the other guy died pretty early. We were chatting for a bit, and around 6ish minutes in they said that they were using some kinda noclip thing and that we could get banned for it if we open the console. I had opened the console to read chat text, and after they said that, I freaked out and left the game. Am I going to be banned now? I left before Gold, right around Silver (possibly just before). I don't know if it will credit me with the Bronze if I didn't stay until the round finished. I just don't want to be permanently banned from all multiplayer games because of some idiots.

As far as I know, they did their cheating before I got into the game, since when I joined, I already couldn't see the two of them.
ahahahah no
 
It's: marvelharvey [jp]

Well, what a wide spectrum of AI we just experienced. First AI tank that outsmarted us all and took down the whole team one by one. Then next level, AI Lewis sees me on the floor, blood spurting in the air as a hunter rips my chest out, runs up to help me, stops at the last moment, stares for a second, then turns around and runs off. Good GAF game :lol
 

123rl

Member
I was playing the 360 version last night with a friend I play online with all the time. We've put an unthinkable amount of hours into this game. Anyway we've found something new and I can't believe we haven't done it before - Deathmatch!

We opened a Survival map but didn't start the round. Instead we just shot the crap out of each other, threw bombs at each other, and just turned it into a Deathmatch. What made it even better was the two AI characters running around healing us, adding an extra layer of strategy :D Stupid, pointless, silly...but it was a fun few hours :D
 

Zzoram

Member
I just rented Left 4 Dead 360 to compare it to PC

It's fun, and very close to the PC version in every way. Aiming is a bit harder with the stick than a mouse, and using the DPAD and Y to switch items/weapons is more cumbersome than the mousewheel, but I still had a blast.

People on Xbox seem to be very hit or miss as teammates though. I had a team that didn't pick up medkits and just rushed off on their own. I've never had that happen on PC, even when the game was still new.
 

Sibylus

Banned
Zzoram said:
People on Xbox seem to be very hit or miss as teammates though. I had a team that didn't pick up medkits and just rushed off on their own. I've never had that happen on PC, even when the game was still new.
Such is PC Gaming. We've been trained to pick up everything, useless or not. We'll throw items, break them, jump on them, stack them, weld them together, and anything in between.
 
A friend and I are designing a Left4Dead campaign set in a prison, no promises it will ever leave beta. It doesn't have a name yet, totally on paper. We have some cool ideas, it's set in an old Texan prison, which has been renovated with two modern wings. To tease one of the ideas Alex came up with: for the ending- to open the last gate for rescue. You have to open every gate in the prison as a manual over ride, and you can guess what kind of infected are locked up.
 

xero273

Member
Llyranor said:
Anyone still playing this on 360? I'm itching to play the game again and finish the campaigns on Expert, which I've never done before. 1-2 extra interested players would be nice.

if you still need help with expert, I can help.

GT: xero273
 
Yeah, so I finally got to play this game last Saturday with a friend. I haven't stopped playing since then. We brought down a second tv and Xbox for some four player co-op and versus. This is even better than co-op Doom back in the day. It's everything I could have wanted in a cooperative first-person game. It's kind of what RE5 was trying to be but couldn't.
 

Zzoram

Member
evilromero said:
Yeah, so I finally got to play this game last Saturday with a friend. I haven't stopped playing since then. We brought down a second tv and Xbox for some four player co-op and versus. This is even better than co-op Doom back in the day. It's everything I could have wanted in a cooperative first-person game. It's kind of what RE5 was trying to be but couldn't.

Ya, Left 4 Dead is a game designed entirely around the co-op experience, and easily the most successful co-op game this generation. I especially appreciate all those automated indicators that pop up to alert you of items, and how the characters give you audio cues about friendly fire, special infected they spot, and even where to go in a level. All the automated conversation between the characters makes it possible to play without headsets and still be in the loop.
 

Zzoram

Member
Yesterday when playing Left 4 Dead on 360, our team's tank got bustered, and the other team did teabags on it's face. I've never seen that happen on PC before. Awesome :lol
 

Amir0x

Banned
evilromero said:
Yeah, so I finally got to play this game last Saturday with a friend. I haven't stopped playing since then. We brought down a second tv and Xbox for some four player co-op and versus. This is even better than co-op Doom back in the day. It's everything I could have wanted in a cooperative first-person game. It's kind of what RE5 was trying to be but couldn't.

Heh I don't think the type of game L4D is... is remotely what RE5 was trying to be :lol

But other than that, glad you're liking it. L4D really just took me by surprise by how caught up in it I got. I've played it more than any other 360 game.

To above: Yeah I still play the 360 game multiple times per week. If you need help w/ expert, give me a message over XBL @ Amitr0n. Best if you can do it over the weekend so I have time, since expert takes a bit if you do it without cheating :p
 

Blizzard

Banned
I've played it a few times recently. Of course, most of those times are on a team playing against PillowKnight, meaning my team loses by 2000-4000 points every time. Once when I was on Pillow's team we were winning by like 2000 points, but of course the server crashed halfway through. :lol

Also, apparently playing it a few times recently was too much. I saw a bunch of guys hanging out behind a car in my apartment complex, and my immediate urge was that I should punch the car over them all to incap them.
 

dLMN8R

Member
We're pretty excited about this next Left 4 Dead update, and we hope you will be as well. Since the Left 4 Dead Authoring Tools Beta was released several weeks ago, mod authors have been cooking with gas, so to speak. The ranks of dedicated community members working hard to create new content have been swelling, and a very hungry horde awaits...

We've long believed that Left 4 Dead should fully support community content, and we've been hard at work enhancing the UI
and matchmaking systems to provide full support for your creations. The latest update, which will be available via Steam next week, is focused on custom campaigns. It introduces several key features:


Add-Ons

Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. Alternatively, they will be able to drop it into a new "addons" folder. The list of installed add-ons will be viewable from a new item on the 'Extras' main menu flyout.

addonsflyout.jpg



Matchmaking

Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named "Add-on campaign" will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it.

addonsselect.jpg


We've also made it easier to create lobbies by adding a 'Create Lobby' option directly from the 'Play Online' menu. Once you're ready to go, the new matchmaking system will automatically try to find any dedicated servers nearby that have the custom add-on campaign installed, or you can make your own local server.



Authoring Tools

We're also officially releasing the Authoring tools/SDK. Thanks to all who provided feedback during the open beta, the authoring tools have been updated with a few fixes and several new additions, including:

* The tutorial_standards map has been expanded into a minimal example campaign add-on called 'Dead Line'

* A new command line utility for creating and extracting from .VPK files

* Source files for all the official campaign maps



Also, look for a new tutorial on how to package up your campaigns into add-ons on the Developer Community wiki.
The idea of having friends automatically download campaigns in the matchmaking lobbies sounds awesome. Hopefully download speeds aren't as slow as they normally are for Valve games, but we'll see.


Seeing all this, I can definitely understand why it's taken so long to get here. Hopefully the mod makers can get their stuff out quickly after this update is released!
 
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