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The Official Left 4 Dead Thread

Man, I rocked on Expert a bit. :eek: Made it half-way through in grey with 1 HP, I think DT4, and we would have made it if it weren't for a really lame Tank spawn right before the closet with the two survivors who died. X3 Overall I felt good - got complimented, and am definitely honing my skills so I can be less intimidated by Expert. X3
 

Red Scarlet

Member
Ah, Warehouse, I hate you so much. Punishing me for opting to not cheat, and now I can't get the medal for there.

If you go across from the ammo by some boxes (along the wall with the door to the emergency exit is), it's pretty easy to get 10+ minutes there.
 

Leonsito

Member
Red Scarlet said:
Ah, Warehouse, I hate you so much. Punishing me for opting to not cheat, and now I can't get the medal for there.

If you go across from the ammo by some boxes (along the wall with the door to the emergency exit is), it's pretty easy to get 10+ minutes there.

A friend of mine got a lot of minutes pushing the fork and jumping on the pipes above the emergency door, but he just got lucky, I think he made 19+ minutes with 3 bots, we can't make more than 6 minutes now, and the box hole in that wall has been fixed :(
 

Sibylus

Banned
Warehouse is pretty easy once you run out of the panic door into the raised platforms beyond. You can't be pulled off, and Tanks don't last long at all.
 

MutFox

Banned
Botolf said:
Warehouse is pretty easy once you run out of the panic door into the raised platforms beyond. You can't be pulled off, and Tanks don't last long at all.

Yeah, that's a group I played with did.
We got over 12 mins 1st try there.
 
Leonsito said:
Any tips for the Warehouse in survival ? I hate that map :(
Run through the alarmed door all the way to the end of the warehouse, near the exit door. Stay above there, on the gantry, and the infected can only come at you two ways. Boomers and hunters are next to ineffectual, and smokers are easily dealt with. Save your non-pistol ammo for the tanks, a few of which will die before they can actually tromp all the way over, and if they do make it far enough they tend to climb up the gantry so you can start whomping on them before they get up.

Three of us got 25 minutes that way, and only died because I got bored and wandered off.

Edit: beaten. Also we wouldn't have got to 25 if the 'no tanks after 13-14 minutes' thing hadn't kicked in (still not patched on 360).
 

Blizzard

Banned
Nabs said:
No Kit VS is the only way to play. We had some pretty good games last night.

No, that is -A- way to play. A new invention, I see. I still want to try escort-style missions, where one person doesn't use guns. :lol
 

vertopci

Member
Nabs said:
No, it's the way to play. No bonus kits = awesome.

Yup. Fuck getting kits.

No kits is the definitive way to play.

Also, I suggest the Gauntlet be rebranded as a pubstomp with pistols only and no racing.
 

Ikuu

Had his dog run over by Blizzard's CEO
The CEVO cfg is pretty good, much more enjoyable than the vanilla Versus setting, though people seem to be confused about the need to type !ready. Just played my first full Versus match in a long time with it, the scores ended up 450 to 360.
 

1-D_FTW

Member
CEVO cfg said:
- This is similar to other competitive configs, with the main differences being:
* We try to disable all non-saferoom medkits, turn them into pills instead
* Team swap order is ABABA, instead of highest score goes survivor first

- The full list of changes between this and vanilla gameplay:
* Tanks guaranteed 100% to spawn on every level 1-5
* Witches spawn 0% on 1,5 and 75% (default) on 2,3,4
* Tanks will not suicide if they go to AI and it cannot find a path to the survivors

* Tanks will spawn as late as 90% level completition (default behaviour), this means you might get them much later now (bad for BH4, but good for pretty much every other level where getting it around the middle is bad)
* The team format is ABABA (meaning the team order of who goes survivor first is swapped every map, ignoring 'valve swap')
* The config files unlocks some of the network rates for better ping
* Turn all spawnable medkits into pills (except saferoom kits)
* Disable tank suiciding if no AI path to survivors

Those seem like pretty nice changes. Does anyone know what the bolded ping part means, though? Is this something anyone could unlock in a regular match?
 

Ikuu

Had his dog run over by Blizzard's CEO
Looking through the .cfg all I see to do with network is;

//Increase network performance
sm_cvar cl_updaterate 101
sm_cvar cl_cmdrate 101
 
A number of things to cover in this post. Firstly a question:

Whenever I bootup Left4Dead, my controls/video settings revert back to a state somewhere around when I first purchased the game. They're certainly not default, but neither are they my most recent preference. I've tried altering the text config files by hand, but when I bootup, everything reverts back to the old state. (PS apologies for those on my friends list earlier who must have seen 'marvelharvey is playing Left4Dead' about 12 times in a row)

Secondly, I can't believe how awful VS players are sometimes. I was smokering on DA2, in the apartment just to the left of the cargo container, waiting for someone to climb the ladder. First, Zoey popped up, I pulled her off the ledge and bill raced up the ladder to rescue the poor dear. Obviously, I snagged Bill too. Next up, Francis tried to make it up and over to his buddies, but alas, now he too was dangling off the ledge. Finally Lewis comes to save the day... we win. Why didn't anyone try to eliminate the threat; me? It was obvious where my tongue was firing from.

Lastly, I've always had to play on the lowest settings, to maintain 60fps, but I've just discovered that Apple underclocks its processors by roughly 20%. So after a quick download of an overclocking tool, I'm finally the game with lighting, shadows, a respectable resolution and more importantly VSYNC!
 

MrDaravon

Member
Ahahaha that looks awesome. I like when they're in the alley and they get boomed on and you can just hear multiple hunters screaming all over the place :lol :lol
 

Red Scarlet

Member
Sounded interesting until it's shown to be a LUE server (shitty alltalk and stupid mods in them) and LUE people (generally dicks to people not in their group, but delirium isn't).
 

Volcynika

Member
Red Scarlet said:
Sounded interesting until it's shown to be a LUE server (shitty alltalk and stupid mods in them) and LUE people (generally dicks to people not in their group, but delirium isn't).

You should be on more instead of playing PERSONA!
 
To balance this out, the spawn timer for special-infected needs to be reduced, as an 8 person survivor group can mow through the normal-infected at a much faster pace. Still, looks like a fun mode though and I think they'll enough interest in this thread to scrabble together 16 GAFfers.
 

Boonoo

Member
Nabs said:
No, it's the way to play. No bonus kits = awesome.


Yeah, the no kits match was wonderful; I think it fixed all the problems I have with versus.
Every level was real close; I think there was only once that a team survived with an extra kit. And when you lost a match as infected it never felt cheap (there's nothing worse than getting a team almost dead to have them turn the corner and pick up 4 new kits).

It made things feel back like the when the game first came out--tense.
 

Blizzard

Banned
I just played this game for the first time in a good while. It was pretty fun despite Volcynika's friends spamming voicebinds, saying weird things in chat, and calling people "raftniggers".

I assume I was on the pubbie team, but we did okay for 2-3 maps. I failed as the tank once, and teamwork became terrible the last two maps, unfortunately. Some opportune ragequits (it's best when they ragequit when you're near taking down the survivors, since you'll only have three zombies and no bots left :p) didn't help things.

I also learned that apparently the current strategy on the escalator/van event is to run back up the escalator and hide in the conference room with only one door and no other entrances. Unfortunately, after my team planned to do it, everyone stood at the top of the escalator and got attacked from like three sides. :lol
 

Daigoro

Member
im still working on those last 3 achievements for the 360 version.

been doing a few Nothing Special solo runs here and there.

Genocidist (working on it!) and Lamb 2 Slaughter still eludes me... :/
 
Hey guys,

Has anyone heard of people getting problems when using a mic in the 360 version of Left 4 Dead? Whenever I use it I'm always getting yelled at by some of the other players because apparently my mic is just giving off static or something on their end. I've searched for other people having this problem and it seems like when it occurs it's usually on PC where the player has a problem with their sound card or something.

Has anyone heard of this happening on the 360 version?
 

Daigoro

Member
i know this can be a problem if people stray too far from the wireless range if the controllers.

im guessing thats probably not what youre experiencing though. is it working ok with other games?

have you tried other controllers or headsets? (maybe borrow from a friend to test if you dont have spares) maybe something died.

havent heard of this problem being specific to L4D at all.
 

Ashhong

Member
ur mic is probably just busted. on the PC, when i ran over my mic cord too much it finally stopped working and just gave off a buzzing sound. the wiring inside your mic is probably broken.

this is only true if it doesnt work across all games.
 
I don't have a wireless mic so I don't think it can be a range issue. It seems largely confined to Left 4 Dead (although in all fairness Left4Dead and Halo 3 are the only games I've used the mic in). In Halo 3, when playing with friends, sometimes a person in my party will sound choppy, but I know for sure I'm not the only person who experiences this. And when the choppiness does occur it's annoying, but it's not so intrusive that people tell others to take their mic out like they do in left 4 dead. Based on what people are saying when this happens in left 4 dead, my mic is so loud that they can't hear anyone else (which is why they yell at me to take it out)

I've played one game with these same friends in left 4 dead and could hear everyone just fine. I get this mic problem when I'm playing on a team with a friend and people who are strangers. I don't know if this may be relevant, but I often keep my play n charge cord connected to my 360 - could it be interfering with the mic since they're both plugged into the controller?
 

rezuth

Member
OH MY GOD! :lol Has anyone else seen the Left 4 Dead porno called "Left 4 Head"? :lol Some amazing acting in there, Zoey calling after Louise and giving head to smokers. :lol
 

Daigoro

Member
starchild excalibur said:
I don't have a wireless mic so I don't think it can be a range issue. It seems largely confined to Left 4 Dead (although in all fairness Left4Dead and Halo 3 are the only games I've used the mic in). In Halo 3, when playing with friends, sometimes a person in my party will sound choppy, but I know for sure I'm not the only person who experiences this. And when the choppiness does occur it's annoying, but it's not so intrusive that people tell others to take their mic out like they do in left 4 dead. Based on what people are saying when this happens in left 4 dead, my mic is so loud that they can't hear anyone else (which is why they yell at me to take it out)

I've played one game with these same friends in left 4 dead and could hear everyone just fine. I get this mic problem when I'm playing on a team with a friend and people who are strangers. I don't know if this may be relevant, but I often keep my play n charge cord connected to my 360 - could it be interfering with the mic since they're both plugged into the controller?

hm, doubtfull. but you could try playing cordless and see if it helps. maybe its a connection issue.

also, i was talking about your wireless controller range, not wireless headset. but you said you're plugged in, so you can be that far away...
 

madmook

Member
rezuth said:
OH MY GOD! :lol Has anyone else seen the Left 4 Dead porno called "Left 4 Head"? :lol Some amazing acting in there, Zoey calling after Louise and giving head to smokers. :lol
It was boring.
 
rezuth said:
OH MY GOD! :lol Has anyone else seen the Left 4 Dead porno called "Left 4 Head"? :lol Some amazing acting in there, Zoey calling after Louise and giving head to smokers. :lol

You're a few months late to the party on that one.
 

rezuth

Member
AnEternalEnigma said:
You're a few months late to the party on that one.
Aww sucks :( Only seen episode 4 and 6 thus far :) Its intresting seeing a porno try to stay so close to the source material of a game.
 

Sibylus

Banned
Low gravity 6v6 is fun stuff.

Came up with a good retort for when your team gets called out for using all shotties:
"We've got more shells than a bowl of macaroni, bitch"
 

vertopci

Member
Botolf said:
Low gravity 6v6 is fun stuff.

Came up with a good retort for when your team gets called out for using all shotties:
"We've got more shells than a bowl of macaroni, bitch"

Fun indeed. I was laughing the whole way thru :lol
 

Sibylus

Banned
Ok, I think I've settled on an idea for a L4D Co-op map I can toil away on for a good while. The basic outline is:

- 1 map, much larger than the single maps L4D shipped with
- Urban, dark, raining, sort of in the style of No Mercy
- Highly non-linear, lots of streets and movement zones
- Larger zombie mob sizes
- Tougher start for humans (no health items, only pistols)
- Special buildings that serve a specific purpose in-game and in zombie lore (safehouses, gun stores etc)
- An escape that has to be set in motion by the survivors themselves

What I'm basically picturing is something with the intensity of a full campaign fit into a single environment, ideally with a lot of movement around the city environment required to get resources. Thoughts, suggestions?
 
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