Left 4 Dead 360 Update Released
A free update for the Xbox 360 version of Left 4 Dead is available now via Xbox Live. The update includes a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is:
General
Fixed Survivors being able to climb surfaces marked for versus infected only Fixed a class of SurvivorBot bugs dealing with rescuing downed players Players can no longer grab ladders while flying through the air after a Tank punch Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises Fixed mini-gun physics exploit Fixed propane tanks (and other physics objects) causing players to fall through elevators Fixed rare achievement bug issues Fixed several map exploits
Versus Changes
Added HUD elements to show status of other infected players Fixed instance where a Survivor changing to the infected team would be attacked by infected bots Normalized special infected melee damage Fixed exploit where infected players could run away and teleport back to gain health Players can only change teams once per map Players can't change teams while other players are still loading Tank spawns at the same % through the map for both teams in versus mode Made the Tank and Witch spawn directly on the escape route Increased chance of getting the Tank or Witch Fixed team swap issue
Hunter
Easier to pounce a Survivor who is meleeing Increased Minimum damage a Hunter pounce does
Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer Fixed cases where the ability timer was not using the correct time Fixed case where you could point at a Survivor but not register a tongue hit Fixed Smoker tongue not targeting and landing properly through PZ ghosts Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
Bashable objects now appear with a red glow Tanks hitting a car with an alarm disables the alarm permanently Tank frustration timer is only reset by hitting Survivors with rocks or fists Reduced autoshotgun damage against Tanks
Witch
Witch spawns at the same % through the map for both teams Avoids spawning within a certain % of the tank Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
123rl said:Anybody know what's in the update? That Teletubbies video is amazing. Zombies are fine. I can deal with zombies. Getting hunted by giant brightly coloured fat...things...is something else altogether.
I only have two Achievements left to get. One should be fine but the last one, no damage from Specials, seems way too hard even on Easy mode. Any tips?
I hope it's gonna be on sale then.xero273 said:I guess Crash Course is coming soon.
vertopci said:FISHYYYYYYYYYY WHERED YOU GO?!?!!
DaFish said:I ended up not being able to play... I got my PC back up to shape and I'm definitely playing Thursday night! Promise
vertopci said:Yea you better play Thursday you damn fish!
Next GAF game is set for Thursday! 9 PM sound good...?
SuperÑ said:Sorry i dont follow this thread much but, do we know the price of the new campaign? 800 or 1200msp?
xero273 said:I'm pretty sure it's 560 msp.
DaFish said:Might have to be later then that for me... but we will see
xero273 said:I'm pretty sure it's 560 msp.
ToyMachine228 said:They originally announced that it would hit in September too...And we're in the home stretch of September so we'll see.
Nabs said:Valve Time
I'm gonna play like a damned nub thursday... how do you shoot again? :lolNabs said:hey fish! that reply was for toymachine, but if it gets you to play sooner, forget i said anything.
DaFish said:I'm gonna play like a damned nub thursday... how to you shoot again? :lol
Nabs said:hahah, don't worry about it. l4d is easy to jump back into, esp. when you have a team working together.
Right click. Don't worry Fishy, I'll help you!DaFish said:I'm gonna play like a damned nub thursday... how do you shoot again? :lol
borsdy said:Oh man, I really hope that DLC flops hard on XBL but it will likely not :/
MS isn't going to change their policy either wayborsdy said:Oh man, I really hope that DLC flops hard on XBL but it will likely not :/
wayward archer said:New infected hud is cool, and they also fixed powershotting, thank god.
LEFT 4 DEAD CRASH COURSE AVAILABLE SEPT 29 - L4D1 DLC2 Expands Award-Winning Game
September 23, 2009, 9:33 am - Valve - Press Release
September 23, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced that Crash Course -- the second downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D) -- will be made available worldwide on September 29 on Xbox 360 and PC.
Crash Course delivers new single-player, multiplayer and co-operative gameplay to both platforms, and bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game.
While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.
Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.
For more information, please visit www.l4d.com.
VideoRed Scarlet said:I never saw that power shot thing.
Say what?Turfster said:7 hours later was an okay campaign.
Felt just like an arcade shooting gallery on rails.
Nostalgia!
It's basically one long tunnel you move along, shooting zombies =pMidnightRider said:Say what?
Turfster said:It's basically one long tunnel you move along, shooting zombies =p
MidnightRider said:and this is where?
Turfster said:7 hours later was an okay campaign.
Felt just like an arcade shooting gallery on rails.
Nostalgia!
xero273 said:
Turfster said:Valve needs to implement an awesome new game mode in L4D2: "The running man"
You start off with 4 people in the safe room, last man standing gets all the health.
Then the aim is to make it as far as possible on your own in expert while the rest watches and gives comments.
It was a surprising amount of fun (also, I got furthest in no mercy map 2, I got all the way to the second platform! :lol )
Red Scarlet said:It would've been nice for duckroll to respond to messages. Tell him he sucks.
Turfster said:He told us you sent him a message, but we were pretty busy with constant zombies ^^;;
I didn't actually see that, so it doesn't count!duckroll said:No you didn't! Botagel totally made it to the last train before he was mobbed. He's the winner!
Turfster said:Valve needs to implement an awesome new game mode in L4D2: "The running man"
You start off with 4 people in the safe room, last man standing gets all the health.
Then the aim is to make it as far as possible on your own in expert while the rest watches and gives comments.
It was a surprising amount of fun (also, I got furthest in no mercy map 2, I got all the way to the second platform! :lol )