Blizzard said:To see if it's too hard for the infected with them (which is probably the case). And if it's too hard for the infected, then I just thought that a config that only disabled medkits would be interesting.
The reason being, if both sides get pills, pipes, and molotovs in the same location now, it should be a more even experience, with the infected team who starts first getting the advantage as before. The other CEVO feature I would suggest disabling is the forced team-alternating, since I just felt like having the losing team always start first might work well with the new slightly more balanced item placement.
It's just an idea to test the balance of everything, since stuff just got changed.
I don't think you know what it is exactly that CEVO does. It does more than just item spawns.
Also same exact spot for pills, mollies, and pipe bombs is a stupid as shit idea. They should have had it be the same NUMBER of pills, mollies, and pipe bombs before a tank and after a tank.