fallengorn said:Man, I half-want a rematch because I know we can totally decimate them.
Eh. They make the games boring by becoming one super melee survivor.
fallengorn said:Man, I half-want a rematch because I know we can totally decimate them.
Volcynika said:Eh. They make the games boring by becoming one super melee survivor.
Infected should have the option to join together as one super infected.Volcynika said:Eh. They make the games boring by becoming one super melee survivor.
Blizzard said:If that's the best strategy, use it until Valve changes things! Remember the servers that had melee fatigue? Everyone hated it.
This is what the survivors do in every game for the entire game, except they move forward in the level in-between attacks.Pop On Arrival said:Oh God, the new strategy in No Mercy 3 is boring as all hell. When people press the button for the elevator, they all just decide to jump off it, huddle into a corner and pistol away at the horde. Just another cheap strategy that sucks the fun out of the game.
Liu Kang Baking A Pie said:This is what the survivors do in every game for the entire game, except they move forward in the level in-between attacks.
Nappuccino said:Or regular zombies.
They stopped me from rescuing bill when he was tragically pounced by a hunter.
I added you. I'll be on later.timetokill said:Yeah guys, I've only played with a couple GAFfers, feel free to add me ( steam id: cannibalchef ) -- I show up as "The Villain" in game
I think the best way to go about it is to just build up a friends list with people you like from random matches. If you use your mic a lot things just fall into place and you have a friends list with awesome people on it. I like playing with GAF people, but I don't think it is necessarily the best way to go about it.Blizzard said:Accumulate GAF people on your Steam friends list. GAF people may be obnoxious jerks who hate everything when they post on the board, but in game MOST of them are surprisingly fun. =)
CrookedRain said:It looks like the steam community stats have been removed. I suppose they're trying to fix all the stat tracking before they put them back up.
Blizzard said:If that's the best strategy, use it until Valve changes things! Remember the servers that had melee fatigue? Everyone hated it.
Volcynika said:How can they change survivors grouping up in a corner?
Pop On Arrival said:Indeed, but that part in NM3 was actually one of the more exciting parts of the campaign. Watching out for smokers, making sure you don't get boomed, fighting off dozens of infected all while making a mad dash towards the building.
Ah well, I'll just continue to rely on GAF games.
wayward archer said:There should be some sort of penalty for meleeing your friends too much. Like after the 3rd or 4th hit it should start stunning your teammates (or the meleer themself).
Either that or the infected need a new ability, maybe buff the smoker or create a new infected that can cause some sort of effect that encourages the survivors to get the hell out of their turtle spot. Like a poison gas cloud or throwing some kind of delayed explosive that is easy to avoid but devastating if you decide to stay put.
put a time based score in versus.Facism said:maybe melee should incur a dmg penalty or such for actual contact with infected or what not in versus. Something low enough not to antagonise survivors a lot, but high enough to keep them moving and discourage use of corner SUPAH MELEE STORM NO JUTSU
Giganticus said:put a time based score in versus.
not only do you need to get to the end, but you need to do it FASTER than the other team.
no more camping, just mad rushing. nice balance between speed and keeping team together
valve: give job please.
It's going to be fairly epic when the map actually does come out for Versus and people are disappointed. It sort of reminds me of the openness of Blood Harvest with the looks of No Mercy.syllogism said:Played some more DA vs today and I've to say the maps are pretty boring in VS.
Too far away o do it. PC>you.MMaRsu said:OK so I will finally get it next week! Mostly because all the guys on my friends list are playing it, and everyone says it's fucking awesome.
I will not doubt you guys and if it sucks I will kick you guys asses. But seriously, I wanted in on the party! So be sure to send me some requests to play with you guys, I don't want to play on random fucking teams or nothing like that, if your my friend on XBL, or not yet, just send me a FR! Or an invite ^_^.
GT = MMaRsu NL
TheOneGuy said:Fuck Dead Air.
Death Toll would be so much more fun. This has always been the case!!
Pop On Arrival said:Oh God, the new strategy in No Mercy 4 (fixed) is boring as all hell. When people press the button for the elevator, they all just decide to jump off it, huddle into a corner and pistol away at the horde. Just another cheap strategy that sucks the fun out of the game.
Remy said:Well, think about the three other crescendo events that are playable in versus:
- The door in NM2 after you leave the subways is a somewhat open space, and there's a nest with health, a turret, and occasionally projectiles nearby. The event ends when the door opens, although you can push up the stairs before it completely ends.
- The emergency door in BH2 has health in the room with the door, sometimes has weapons outside it, and you can continue to run the map the second you start the event. So long as you don't turtle in the room itself, it also provides you with some room to manuver. The event ends when the alarm stops.
- The train brake in BH3 is in a hugely open area, is right near a house with at the very least an ammo spawn (if not health and weapons), and ends fairly quickly. If you ran alongside the train, you'd get to the bridge just as it was breaking - meaning you're not really constrained waiting for the event to end. And the common infected stop spawning not long after the bridge is hit.
So now, think about NM4. It's an incredibly tight area (low ceiling, narrow hallway) where the infected can come at you from what, five directions? It's the crescendo I see the most teams get destroyed on in versus. More importantly - in all my experience, the event does not actually end (and the common infected don't stop spawning) until you get in the elevator and push the button to close the door. Just standing around does not end the event. And I've never seen any item spawns in that area, although I can't say that I've done a lot of searching.
So if you don't get on that elevator, you will die. Which means you want to collectively be as close to that elevator as possible. Meaning there is little incentive to do anything other than turtle if you want to live long enough to finish the level.
It'd be good if Valve reworked it a bit for versus play.
Remy said:Well, think about the three other crescendo events that are playable in versus:
- The door in NM2 after you leave the subways is a somewhat open space, and there's a nest with health, a turret, and occasionally projectiles nearby. The event ends when the door opens, although you can push up the stairs before it completely ends.
- The emergency door in BH2 has health in the room with the door, sometimes has weapons outside it, and you can continue to run the map the second you start the event. So long as you don't turtle in the room itself, it also provides you with some room to manuver. The event ends when the alarm stops.
- The train brake in BH3 is in a hugely open area, is right near a house with at the very least an ammo spawn (if not health and weapons), and ends fairly quickly. If you ran alongside the train, you'd get to the bridge just as it was breaking - meaning you're not really constrained waiting for the event to end. And the common infected stop spawning not long after the bridge is hit.
So now, think about NM4. It's an incredibly tight area (low ceiling, narrow hallway) where the infected can come at you from what, five directions? It's the crescendo I see the most teams get destroyed on in versus. More importantly - in all my experience, the event does not actually end (and the common infected don't stop spawning) until you get in the elevator and push the button to close the door. Just standing around does not end the event. And I've never seen any item spawns in that area, although I can't say that I've done a lot of searching.
So if you don't get on that elevator, you will die. Which means you want to collectively be as close to that elevator as possible. Meaning there is little incentive to do anything other than turtle if you want to live long enough to finish the level.
It'd be good if Valve reworked it a bit for versus play.
Hunter D said:Too far away o do it. PC>you.![]()
About time you got it. Over the course of the last few weeks, it crossed my mind several times to demand that you go and buy the game.MMaRsu said:You have the game too? Awesome.
I need more people with L4D on my FL tho, only got 1 invite!
GT = MMaRsu NL
wayward archer said:There should be some sort of penalty for meleeing your friends too much. Like after the 3rd or 4th hit it should start stunning your teammates (or the meleer themself).
Either that or the infected need a new ability, maybe buff the smoker or create a new infected that can cause some sort of effect that encourages the survivors to get the hell out of their turtle spot. Like a poison gas cloud or throwing some kind of delayed explosive that is easy to avoid but devastating if you decide to stay put.
Giganticus said:http://uk.youtube.com/watch?v=WNbDe1Sz0s4&fmt=22
NEW HUNTER GLITCH? STALKERU AND DYGIT JUST REALLY DUMB? WE REPORT YOU DECIDE
sounds good to me
Giganticus said:http://uk.youtube.com/watch?v=WNbDe1Sz0s4&fmt=22
NEW HUNTER GLITCH? STALKERU AND DYGIT JUST REALLY DUMB? WE REPORT YOU DECIDE
sounds good to me
I've been around where that's happened before. I ran up the shaft to catch up and when the elevators opened up all I saw was a hunter and 4 people on the floor. :lolOrellio said:Hahaha no way. That's amazing, I don't think I've ever seen a team get taken out on the elevator before![]()
fallengorn said:Infected should have the option to join together as one super infected.
Hunters become the legs. Tank becomes the arms. Boomer the body. Smoker as the head.