Christopher
Member
*golf clap.
Quality Kev, quality.
Quality Kev, quality.
I believe its 30, with some dips in the cut scenes.MAZYORA said:can someone who owns this tell me what the frame rate is? 30 or 60? If i could find a god dman wiii i wouldnt have to ask, but there are none available.
Great impressions, I think it's the problem with all SEGA games these days. Sonic Adventure 2 had some really awesome Sonic/Shadow levels, but they filled the game with other shit like searching for emeralds and shooting missions. SATSR had this problem as well, the first mission is always amazing. Running through the stage trying to get the fire-souls, rings etc. In the next mission you need to kill 10 enemies, next mission collect 40 rings, if they just removed the crap and just stick with the normal and hard challenges it would've been an awesome game although a bit short. It seems that they want some more variation in the game. But the time and resources they used on the filler content should've been used to make even more traditional levels which often work very well.Y2Kev said:[...]
[Nintex] said:Great impressions, I think it's the problem with all SEGA games these days. Sonic Adventure 2 had some really awesome Sonic/Shadow levels, but they filled the game with other shit like searching for emeralds and shooting missions. SATSR had this problem as well, the first mission is always amazing. Running through the stage trying to get the fire-souls, rings etc. In the next mission you need to kill 10 enemies, next mission collect 40 rings, if they just removed the crap and just stick with the normal and hard challenges it would've been an awesome game although a bit short. It seems that they want some more variation in the game. But the time and resources they used on the filler content should've been used to make even more traditional levels which often work very well.
Y2Kev said:Glad you guys liked it. It's not a perfect game, but if you liked the original, I don't really think you can not like this one.
Segata Sanshiro said:What helps with the "varied" levels is that they're usually pretty short and you only have to beat them once. You need to get a "C" on them to get the last Ideya, but the Cs aren't very hard to come by. After that, if you don't like them, you don't have to touch them again and can just go back to play the "traditional" levels.
So to explain the scoring system in the "traditional" levels:
First off, once you have the key, you can't do more laps. The chain will stop you from flying above or below the cage, and once you enter the cage, it's onto the next path. When you enter the cage with the key, your bonus is tabulated, and it's entirely based on time remaining.
On the face it seems like your score is only based on what you collect during the run and the time remaining when you finish, but! Whenever you end a link, you get seconds added to your time remaining. The bigger the link, the more time is added. It is thus instrumental to make an extremely large link en route to getting the key, then making a speedy beeline for the cage while making another link or links on the way. If you go more than one lap, the blue chips will NOT be replaced, which in virtually all paths of all levels means your link is going to end if you run more than one lap.
If you can still chain smaller links on that second, third, whatever laps, you can still come out ahead on the deal. I'm still playing around with this to see what works best.
So that's the explanation on the scoring system of the "traditional" levels. More posts to come in the following days explaining the scoring systems on other levels.
They're all medium-to-long by the first game's standards. No real quickies. You can get up to 200 links in one lap on some of them.MiamiWesker said:Thank you, thats the best description of the scoring system so far. I don't like how they try to make it one lap and your done, how big are these laps? A lot of my favorite laps in the original were the first ones where its tiny but you can repeat it a ton of times and pull off insane links.
He's tricky.MobiusPigeon said:can someone tell me how to beati just dont get it. BTW making a ring for the controller worked well but i need to make something more stable and even permanent. Used cardboard. I may try molding that hardening clay onto the 8 way to make a removeable ring or just drill the controller into a permanent ring. i've always hated the 8 way notches.the lizard boss?
That's how it was sounding to me, too, SMD. Once I played it though, I found that the proportion of shit levels you don't want to play vs fun levels was quite a bit different from SA2. SA2 was like... 33% awesome, 67% stuff you didn't care about/didn't like, whereas NiGHTS it's more like... 70% awesome, 30% stuff you don't care about/don't like.SonicMegaDrive said:Sounds like this is the "Sonic Adventure 2" of the Nights series.
Some great levels that are really, really fun, followed by some really boring and really shitty levels that just leave you scratching your head as to why they're there in the first place.
I guess it's a buy, then. Still, sounds a bit disappointing. But it's a Nights sequel, and I've been waiting a long time for one. I hope it's fun.
Me too. Oh well, there's always the original. Or I guess the next one. 2018 believe?Y2Kev said:YAY! It has sound test.
I wish they put in an original style mode where you just did laps.
Segata Sanshiro said:That's how it was sounding to me, too, SMD. Once I played it though, I found that the proportion of shit levels you don't want to play vs fun levels was quite a bit different from SA2. SA2 was like... 33% awesome, 67% stuff you didn't care about/didn't like, whereas NiGHTS it's more like... 70% awesome, 30% stuff you don't care about/don't like.
That you can my friend!SonicMegaDrive said:Glad to hear that! Hopefully I can replay the good levels infinitely like you could in SA2, after you've beaten them.
It's a lot different from SA2. I liked it a bit better, but it's a really odd game, so the only way I'd recommend it without renting it first is if it's cheap. Like, $20 and under cheap.CrisKre said:I guess ill ask here: Is SATSR better than SA2? i really liked the good parts on the latter and been thinking of giving the wii effort a try. What do people think about it? Yay or nah?
sarcoa said:ha, I was messing around in the My Dream area and one of the nightopians sat down next to a tv and brought out a Sega Saturn. good stuff.
It's a lot different from SA2. I liked it a bit better, but it's a really odd game, so the only way I'd recommend it without renting it first is if it's cheap. Like, $20 and under cheap.
Thanks, Segata.Segata Sanshiro said:What helps with the "varied" levels is that they're usually pretty short and you only have to beat them once. You need to get a "C" on them to get the last Ideya, but the Cs aren't very hard to come by. After that, if you don't like them, you don't have to touch them again and can just go back to play the "traditional" levels.
So to explain the scoring system in the "traditional" levels:
First off, once you have the key, you can't do more laps. The chain will stop you from flying above or below the cage, and once you enter the cage, it's onto the next path. When you enter the cage with the key, your bonus is tabulated, and it's entirely based on time remaining.
On the face it seems like your score is only based on what you collect during the run and the time remaining when you finish, but! Whenever you end a link, you get seconds added to your time remaining. The bigger the link, the more time is added. It is thus instrumental to make an extremely large link en route to getting the key, then making a speedy beeline for the cage while making another link or links on the way. If you go more than one lap, the blue chips will NOT be replaced, which in virtually all paths of all levels means your link is going to end if you run more than one lap.
If you can still chain smaller links on that second, third, whatever laps, you can still come out ahead on the deal. I'm still playing around with this to see what works best.
So that's the explanation on the scoring system of the "traditional" levels. More posts to come in the following days explaining the scoring systems on other levels.
It's different, to be sure, and I think you need to approach it that way. I'd have loved another game with a similar scoring system, and I hope we get that some day, but I like figuring out a new one, too. This one is a lot more urgent and has far less room for error. Time will tell if it'll hold up to repeat play like the old scoring system does.temjin said:Thanks, Segata.
Honestly, not too sure what to think of that from just reading it. I mean, they've changed things up, which is good.... But I don't think that would be better than the original scoring system.
aweMAZYORA said:http://youtube.com/watch?v=gLTSxvuKBXk
I'm sorry, but this song is as good as soft museum from Nights into dreams.
MiamiWesker said:Got it today, played for 3 hours straight, got all the way to Will's last stage. This game is awesome! If you are a fan of Nights I cannot see how you would hate this game. yes its different, this game doesn't have that arcade game like feel that the first one did, it feels like a more fleshed out action/adventure game. The nostalgia factor is high in the game, the classic music really sets the mood.
Y2Kev said:So I was just playing and my mom came in and she asked me if I was gay.
Nights is never going to make it mainstream. :\ Hope the kids pick it up.
Amir0x said:man i hate this game but that was a dumb thing of your mom to say
Y2Kev said:So I was just playing and my mom came in and she asked me if I was gay.
Nights is never going to make it mainstream. :\ Hope the kids pick it up.
Y2Kev said:I was falling into the sky as a girl with the light music playing. Then the cutscene of owl, NIGHTS, and Helen pushing the bubbles around came on and she was like wtf. lol
Lobtser said:Not 1 million well, but 500k well.
Amir0x said:500k well? Damn Lobster, I'd lower my expectations... (250k per territory, ok maybe, but not 500k in each)
Lobster said:I don't know. Sonic Wii did 350k in NA, that bombed in Japan too. Yeah I meant 250k per territory btw.
Amir0x said:SONIC is an infinitely larger brand than NiGHTS in North America and Europe. I don't even know how you'd compare the two at all, other than being by SEGA.
SonicMegaDrive said:Nights is going to bomb harder than even the lowest of expectations.
Prepare to see a lot of laughing smileys when the NPD is released.
Wait, Nights won't even make the top 10...I guess we'll never know the truth.