AgentOtaku
Member
Felix Lighter said:
pretty cool!
Felix Lighter said:
Linkzg said:Just a quick idea of how messy it can get. Tapping right trigger makes you do an evade roll, holding right trigger makes you run, hold right trigger and pressing A (jump) in the air makes you glide, tapping right trigger in the air makes you air dash. Going from air dash to glide is A, RT, RT again but hold, A. .
Felix Lighter said:
The number of button combinations you'd need to remember and bust out on the fly to utilize every last ability is too overwhelming for them all to be useful concurrently while you're in the thick of the game's often dizzying action.
I tested both versions and had no problems starting up the PS3 version (which was indistinguishable from the 360 one) so it seems the bug is hit or miss. I'd expect a patch to come out ASAP for that issue.
neojubei said:Not so sure about this.
Yeah, it's pretty good for me. I get a pretty constant 30 FPS (with dips into the 20s in REALLY heavy action) Q6600 w/ 4GB RAM and an 8800GT and I can run it at 1680x1050 with all in-game settings maxed.Zeliard said:PC port holding up well overall?
backflip10019 said:It's a good thing that a few of you completely freaked out and tried to convince everyone that it was garbage based solely on the fact that the embargo ended after the official release date.
Felix Lighter said:Also for AgentOtaku:
Brad Shoemaker in his review comments said:
He was responding to someone who mentioned the install bug on the PS3. It seems beyond that one bug, which has a work around, the versions are identical.
A couple of the reviews mentioned that you have so many powers and combos that it can be a little overwhelming. It's hard to hold that against the game though.
Felix Lighter said:Also for AgentOtaku:
Brad Shoemaker in his review comments said:
He was responding to someone who mentioned the install bug on the PS3. It seems beyond that one bug, which has a work around, the versions are identical.
A couple of the reviews mentioned that you have so many powers and combos that it can be a little overwhelming. It's hard to hold that against the game though.
Linkzg said:Just a quick idea of how messy it can get. Tapping right trigger makes you do an evade roll, holding right trigger makes you run, hold right trigger and pressing A (jump) in the air makes you glide, tapping right trigger in the air makes you air dash. Going from air dash to glide is A, RT, RT again but hold, A. And all the buttons in this game seem to have a charge meter. Attacking and jumping feel delayed because you can tap or charge them up. It all ends up feeling really weird.
Linkzg said:And yeah, the story is really bad. It doesn't help that the cutscenes are incredibly slow and vague. This is the only time I can make a direct comparison to Infamous. Infamous's bad story had very quick and stylish cutscenes, but you couldn't skip them. Prototype has slow, boring cutscenes, but you can skip them.
As far as I've gotten, I didn't need any "too-flashy" powers, but it's certainly more fun being creative. As for the triggers thing, you may have a point..AltogetherAndrews said:Do you need to use all (or the more complex) powers, or can you get by using more basic attacks? The whole trigger usage thing has me thinking that I might end up getting the Ps3 version instead, due to the more tap-friendly triggers.
Prototype's story is a total shitfest compared to inFamous.AltogetherAndrews said:If Prototype has a story that is equal in quality to that of Infamous, then it's quite good, then? By game standards, I mean. I'm totally involved in the goings-on in that world, shitty supporting cast be damned.
Flunkie said:Prototype's story is a total shitfest compared to inFamous.
AltogetherAndrews said:Do you need to use all (or the more complex) powers, or can you get by using more basic attacks? The whole trigger usage thing has me thinking that I might end up getting the Ps3 version instead, due to the more tap-friendly triggers.
If Prototype has a story that is equal in quality to that of Infamous, then it's quite good, then? By game standards, I mean. I'm totally involved in the goings-on in that world, shitty supporting cast be damned.
Another question, how is the balance between your own upgrade path and that of the enemies? I thought they handled this really well in Hulk UD, so I'm hoping it's done well here too.
mysticstylez said:I hate to make this a "your gaming skill suck" post, but within minutes of unlocking glide and dash I had it down pat. I was running up buildings, jumping up in the air, gliding, then dashing, and gliding like it was nothing. Hell I have no problem equipping a RPG, running up a building, dashing into a glide, and then targeting a helicopter and blowing it to shit.
ultron87 said:Power spoiler->Whipfist is awesome! *runs into crowd, does a quick 360 chopping everyone in half. Then pulls a helicopter out of the sky.
AltogetherAndrews said:Do you need to use all (or the more complex) powers, or can you get by using more basic attacks? The whole trigger usage thing has me thinking that I might end up getting the Ps3 version instead, due to the more tap-friendly triggers.
If Prototype has a story that is equal in quality to that of Infamous, then it's quite good, then? By game standards, I mean. I'm totally involved in the goings-on in that world, shitty supporting cast be damned.
Zzoram said:All 360 pads are PC capable.
AltogetherAndrews said:Alright, thanks for the answers. Last two, I promise. Is there any variation to the music? Watching the streams, it seems to be bombastic action movie score or nothing at all, is that how it actually is? And on a somewhat related note, is there any, er, downtime in the game? Like, slower missions?
AltogetherAndrews said:Alright, thanks for the answers. Last two, I promise. Is there any variation to the music? Watching the streams, it seems to be bombastic action movie score or nothing at all, is that how it actually is? And on a somewhat related note, is there any, er, downtime in the game? Like, slower missions?
Metacritic translated that into a 67. :lolDevelopmentArrested said:Posted?
Garnett Lee gave it a B-.
BigKaboom2 said:Metacritic translated that into a 67. :lol
Infinitemadness said:67? Wouldnt that be more along the lines of a C-? Bah.
Linkzg said:The music is mostly just that action movie score stuff (as you put it) outside of cutscenes.
The side missions are fun, and I guess you can say they are slower paced. They are racing from orb to orb, which I find enjoyable considering how fast you can move around. Actually, I guess staying in disguise and finding the commander guy to kill can be considered slow. But the way the game is set up, you can literally run in, kill the guy, run away, turn into Alex, hide out, walk back in as commander.
The game is a lot fun. It is pretty much Hulk UD + Spider-Man Web of Shadows, and that's fun.
WHAT HAVE YOU DONE!?newsguy said:
I think it was a reply to what the game is missing.DrBo42 said:Have you lost your mind?
:lol I totally missed that. My jaw dropped to the floor for a minute.lostxii said:I think it was a reply to what the game is missing.
Angelus said:Btw-hows the frame rates on both the PS3 and 360 versions? 30 frames all the time or does it chug abit?
teruterubozu said:Reminds me of -