glaurung said:I think he meant how long Alex can keep the disguise on.
As I understand it, he can do it infinitely as long as he is not fired at or manually disengages the shape.
Oh, there are also special detectors in some areas that can see through his appearance and raise alarm.
I wouldn't say they're trashing Red Faction. I think they're just trying to say they chose NYC so people can relate to this 'event' occurring and Mars is a good example of the opposite.glaurung said:It seems like the guys really hate Red Faction, because I heard at least three references to Mars and how noone cares what happens there.
Weird, I don't see why they'd have to talk smack about something so dissimilar.
poserdonut said:You will not find much of a hero in this game, it's more of a guy looking for revenge kind of deal.
glaurung said:I think he meant how long Alex can keep the disguise on.
As I understand it, he can do it infinitely as long as he is not fired at or manually disengages the shape.
Oh, there are also special detectors in some areas that can see through his appearance and raise alarm.
neojubei said:That would be nice if it was just that but I believe there are some "stealth" missions and "chase" missions.
TheFallen said:Well, umm this isn't as black and white as that. You'll have the option of helping the Infected or the Military I believe (according to the Q&A)
"Det finns uppenbarligen ett enormt sug efter Prototype. Många av er som skrivit in till brevlådan har väntat med att köpa Infamous för att se om Prototype kan bli ännu bättre. Activision förbjuder oss att prata betyg förrän på torsdag, men jag tänkte passa på och skvallra lite om mina intryck redan idag. Jag förstår absolut varför Activision inte vill ha ut några betyg på Prototype förrän timmarna innan release. Om jag säger så. Prototype doftar fränt av slafsigt träsk, nämligen."
"Apparently there's a great anticipation for Prototype. A lot of people that have written to our mailbox have waited with buying inFamous to see if Prototype is the better game. Activision forbids us to talk about grades before Thursday, but I figured I'd hint about my impressions today. I completely understand why Activision didn't want any grades of Prototype to be published before the release date. Prototype reeks of a mushy swamp."
AltogetherAndrews said:Revenge for what, though? And why is he taking revenge on civilians? Is there justification in the story for this?
To expand on this, do forms stay in your "arsenal," so that you can switch back to a preferred human form instead of the default Alex Mercer look?
BeeDog said:Thought this might interest some; the head honcho at Gamereactor Sweden just posted some very vague impressions of Prototype:
http://www.gamereactor.se/blog/petter/
Loosely translated (sorry for any potential errors):
Ouch. :/ But then again, I often don't agree with him.
Rahk said:Quite a positive PS3 Informer review up:
http://www.ps3informer.com/playstation-3/games/prototype-review-010433.php
Pros: Great Concept with super powers mixed with horror element in a life like New York City and a lot of replay value.
Cons: Controls need a bit of work and no multiplayer elements.
PS3Informer Rating: 4 out of 5.
Huh? Selective reading? Most of the game impressions and reviews have been good.Gryphter said:nooooooo
This game is supposed to be all sorts of awesome and kickass
I'm having trouble accepting this, I want a demo so I can decide for myself, dammit
TheFallen said:Huh? Selective reading? Most of the game impressions and reviews have been good.
TheFallen said:Huh? Selective reading? Most of the game impressions and reviews have been good.
Yeah, we should all freak out and not want this game now because some crackpot Swede (no offense BeeDog, if you are Swedish) likened this game to a mushy swamp.Gryphter said:nooooooo
This game is supposed to be all sorts of awesome and kickass
I'm having trouble accepting this, I want a demo so I can decide for myself, dammit
poserdonut said:The gamereactor guy is clearly stupid, the game is good.
Dave1988 said:Or, you know, he just has a different opinion than you. Yeah, I know, it's impossible.
Which site? Gamereactor, PS3 Informer? I'm a little lost here.Dunlop said:For some reason the firewall at work does not block this site...yet GAF already busted it
thanks alot :lol
Truant said:Well, I've been playing for the last hour, and I can't say I'm impressed. Granted, I'm in the middle of my inFamous playthrough, and these two games couldn't really be more different as two open-world games can be. You create more havoc, kill more enemies, and see more violence in general during the first 10 minutes of this game than you would during your entire inFamous playthrough. A good thing? Not really, but like I said, it's a totally different experience.
The key here is chaos, and the game really throws everything at you from the get-go. The smaller, more tactical (relatively speaking, of course) skirmishes of inFamous are completely absent here. It's about total, absolute destruction - all the time. It's more akin to Crackdown, if anything. You're constantly throwing ventilation shafts at helicopters, helicopters at tanks, tanks at civilians - all while feeling pretty powerful, even from you're relatively weak starting point. Controls are decent enough, yet lacks the precision and finesse of inFamous. Does it need it? No, although it felt cumbersome initially. You travel at insane speeds, leap up and down buildings at such an extreme rate, that subtlety would disappear in an instance, even if introduced through the games' old-fashioned 'paused toturial screens'.
You have a pretty large selection of moves and powers, some of which are available to purchase through an easy-to-use menu pretty much right after the game opens up. I'm kinda disappointed that the moves don't present themself through story peaks, like 'the other game', and the whole thing seems kinda trivial in that you enter a menu, purchase a brand new ability via the list, and then continue the game as if nothing really happened.
The stealth mechanic doesn't feel as tacked on as I initially thought, even if you can get away with a large number of strangely suspicious, and often ridiculous, stunts while dressed up as a soldier to access some off-limits area. I haven't gotten the chance to use it as much as I'd hoped, and hopefully the game will allow me to pick my own approach later on.
As far as graphics and presentation go, they're decent enough. I really do hate CG-movies in games, especially when it intercuts between that and the in-game engine. It really does emphasize the weaknesses of the visuals, and takes me out of the experience. I have to give credit where it's due, though, and it has to be at the sheer scale of it all. Countless cars, enemies, civilians running around with all kinds of shit going on, and the game still runs pretty smooth. Some of the vistas from high above can be pretty impessive, but the city is generally pretty bland looking when there's not a shitton going on at once. Thankfully, it usually does.
I'll get back once I've played it some more, just some early impressions.
Truant said:and the whole thing seems kinda trivial in that you enter a menu, purchase a brand new ability via the list, and then continue the game as if nothing really happened.
Truant said:Well, I've been playing for the last hour, and I can't say I'm impressed. Granted, I'm in the middle of my inFamous playthrough, and these two games couldn't really be more different as two open-world games can be. You create more havoc, kill more enemies, and see more violence in general during the first 10 minutes of this game than you would during your entire inFamous playthrough. A good thing? Not really, but like I said, it's a totally different experience.
The key here is chaos, and the game really throws everything at you from the get-go. The smaller, more tactical (relatively speaking, of course) skirmishes of inFamous are completely absent here. It's about total, absolute destruction - all the time. It's more akin to Crackdown, if anything. You're constantly throwing ventilation shafts at helicopters, helicopters at tanks, tanks at civilians - all while feeling pretty powerful, even from you're relatively weak starting point. Controls are decent enough, yet lacks the precision and finesse of inFamous. Does it need it? No, although it felt cumbersome initially. You travel at insane speeds, leap up and down buildings at such an extreme rate, that subtlety would disappear in an instance, even if introduced through the games' old-fashioned 'paused toturial screens'.
You have a pretty large selection of moves and powers, some of which are available to purchase through an easy-to-use menu pretty much right after the game opens up. I'm kinda disappointed that the moves don't present themself through story peaks, like 'the other game', and the whole thing seems kinda trivial in that you enter a menu, purchase a brand new ability via the list, and then continue the game as if nothing really happened.
The stealth mechanic doesn't feel as tacked on as I initially thought, even if you can get away with a large number of strangely suspicious, and often ridiculous, stunts while dressed up as a soldier to access some off-limits area. I haven't gotten the chance to use it as much as I'd hoped, and hopefully the game will allow me to pick my own approach later on.
As far as graphics and presentation go, they're decent enough. I really do hate CG-movies in games, especially when it intercuts between that and the in-game engine. It really does emphasize the weaknesses of the visuals, and takes me out of the experience. I have to give credit where it's due, though, and it has to be at the sheer scale of it all. Countless cars, enemies, civilians running around with all kinds of shit going on, and the game still runs pretty smooth. Some of the vistas from high above can be pretty impessive, but the city is generally pretty bland looking when there's not a shitton going on at once. Thankfully, it usually does.
I'll get back once I've played it some more, just some early impressions.
Truant said:Well, I've been playing for the last hour, and I can't say I'm impressed. Granted, I'm in the middle of my inFamous playthrough, and these two games couldn't really be more different as two open-world games can be. You create more havoc, kill more enemies, and see more violence in general during the first 10 minutes of this game than you would during your entire inFamous playthrough. A good thing? Not really, but like I said, it's a totally different experience.
The key here is chaos, and the game really throws everything at you from the get-go. The smaller, more tactical (relatively speaking, of course) skirmishes of inFamous are completely absent here. It's about total, absolute destruction - all the time. It's more akin to Crackdown, if anything. You're constantly throwing ventilation shafts at helicopters, helicopters at tanks, tanks at civilians - all while feeling pretty powerful, even from you're relatively weak starting point. Controls are decent enough, yet lacks the precision and finesse of inFamous. Does it need it? No, although it felt cumbersome initially. You travel at insane speeds, leap up and down buildings at such an extreme rate, that subtlety would disappear in an instance, even if introduced through the games' old-fashioned 'paused toturial screens'.
You have a pretty large selection of moves and powers, some of which are available to purchase through an easy-to-use menu pretty much right after the game opens up. I'm kinda disappointed that the moves don't present themself through story peaks, like 'the other game', and the whole thing seems kinda trivial in that you enter a menu, purchase a brand new ability via the list, and then continue the game as if nothing really happened.
The stealth mechanic doesn't feel as tacked on as I initially thought, even if you can get away with a large number of strangely suspicious, and often ridiculous, stunts while dressed up as a soldier to access some off-limits area. I haven't gotten the chance to use it as much as I'd hoped, and hopefully the game will allow me to pick my own approach later on.
As far as graphics and presentation go, they're decent enough. I really do hate CG-movies in games, especially when it intercuts between that and the in-game engine. It really does emphasize the weaknesses of the visuals, and takes me out of the experience. I have to give credit where it's due, though, and it has to be at the sheer scale of it all. Countless cars, enemies, civilians running around with all kinds of shit going on, and the game still runs pretty smooth. Some of the vistas from high above can be pretty impessive, but the city is generally pretty bland looking when there's not a shitton going on at once. Thankfully, it usually does.
I'll get back once I've played it some more, just some early impressions.
Truant said:One thing I forgot to mention is the Web of Intrigue. We haven't really seen a lot of this in the media they've released, and it looks pretty interesting so far. Only unlocked a few strands.
Tokubetsu said:The disdain for this game on GAF is amazing. Did some of you not like Ultimate Destruction?
Tokubetsu said:The disdain for this game on GAF is amazing. Did some of you not like Ultimate Destruction?
Truant said:One thing I forgot to mention is the Web of Intrigue. We haven't really seen a lot of this in the media they've released, and it looks pretty interesting so far. Only unlocked a few strands.
JdFoX187 said:I've been reading the impressions and watching videos and I still can't see what's so bad about it. The videos look insanely fun. Unless I'm just completely missing something or the controls are horrid, this looks like a must-purchase for me.
Tokubetsu said:The disdain for this game on GAF is amazing. Did some of you not like Ultimate Destruction?