Truant said:Well, I've been playing for the last hour, and I can't say I'm impressed. Granted, I'm in the middle of my inFamous playthrough, and these two games couldn't really be more different as two open-world games can be. You create more havoc, kill more enemies, and see more violence in general during the first 10 minutes of this game than you would during your entire inFamous playthrough. A good thing? Not really, but like I said, it's a totally different experience.
The key here is chaos, and the game really throws everything at you from the get-go. The smaller, more tactical (relatively speaking, of course) skirmishes of inFamous are completely absent here. It's about total, absolute destruction - all the time. It's more akin to Crackdown, if anything. You're constantly throwing ventilation shafts at helicopters, helicopters at tanks, tanks at civilians - all while feeling pretty powerful, even from you're relatively weak starting point. Controls are decent enough, yet lacks the precision and finesse of inFamous. Does it need it? No, although it felt cumbersome initially. You travel at insane speeds, leap up and down buildings at such an extreme rate, that subtlety would disappear in an instance, even if introduced through the games' old-fashioned 'paused toturial screens'.
You have a pretty large selection of moves and powers, some of which are available to purchase through an easy-to-use menu pretty much right after the game opens up. I'm kinda disappointed that the moves don't present themself through story peaks, like 'the other game', and the whole thing seems kinda trivial in that you enter a menu, purchase a brand new ability via the list, and then continue the game as if nothing really happened.
The stealth mechanic doesn't feel as tacked on as I initially thought, even if you can get away with a large number of strangely suspicious, and often ridiculous, stunts while dressed up as a soldier to access some off-limits area. I haven't gotten the chance to use it as much as I'd hoped, and hopefully the game will allow me to pick my own approach later on.
As far as graphics and presentation go, they're decent enough. I really do hate CG-movies in games, especially when it intercuts between that and the in-game engine. It really does emphasize the weaknesses of the visuals, and takes me out of the experience. I have to give credit where it's due, though, and it has to be at the sheer scale of it all. Countless cars, enemies, civilians running around with all kinds of shit going on, and the game still runs pretty smooth. Some of the vistas from high above can be pretty impessive, but the city is generally pretty bland looking when there's not a shitton going on at once. Thankfully, it usually does.
I'll get back once I've played it some more, just some early impressions.
Thanks for the detailed impressions. Still on the fence on this one, at least at the $60 price point. Besides, my PS3 broke the day after I got InFamous, so whenever Sony returns it, I'll be too consumed with Sucker Punch's title to even worry about Prototype yet.