Ice Monkey
Member
dermannmitdemcolt said:Yeah, the story is almost as dumb as in 4. The last RE with a decent plot was part 2.
You were almost a jill sandwich!
dermannmitdemcolt said:Yeah, the story is almost as dumb as in 4. The last RE with a decent plot was part 2.
Sectus said:251k duo run on public assembly
http://www.youtube.com/watch?v=nnduYN4bzQY&fmt=22
We do a few small tricks to make things go a bit more smoothly. The hydra has a slow reload speed so we just reload via the inventory instead (which I almost mess up a few times). And we discard the pistol right away so that ammo for the shotgun and magnum drop more often.
414k duo run on same map
http://www.youtube.com/watch?v=05MIWOhHWg4&fmt=22
http://www.youtube.com/watch?v=unuz69DjviE&fmt=22
I'm pretty sure this is the tactic you need to use to reach the top 100 for public assembly (wesker midnight or jill bsaa should work too). If you do it right, you'll actually *gain* time. And if you manage to do all this in one long combo the score should be insane.
If he's the same as the regular version (which I assume to be the case), then the back is his true weak spot. Even if you can down him with a single headshot (which is possible, depending on the weapon), hitting him in that spot will take him down faster. Anyway, that's just one of the Samurai Edge's special properties. And I could have easily told you that any version of Wesker is overpowered.Ice Monkey said:true, I usually go for his head though. The gamefaqs mercs faq mentions that its the same exact thing as shooting his head. And I was mainly talking about when he is about to start swinging his axe, I've sat there and shot him 3 times with the hydra or about 150-200 mg bullets all at once, and he wouldnt stun. I wasnt aiming at his head but still youd think if the samurai edge will stun him with one shot to the foot, that 3 hydra shots would also make him fall over, but that was my mistake .
USD said:And I could have easily told you that any version of Wesker is overpowered.
I got it last night and basically all I kept doing was give chris every healing item I found, didn't request anything from him, and thanked him every time he healed us...so just give it time.Darunia said:so how exactly do you get the Who do you trust? achievement? I read you have to thank Sheva whenever you get something from her or she heals/helps you, but i've been doing that a ton while replaying some chapters and it's not unlocking.
USD said:If he's the same as the regular version (which I assume to be the case), then the back is his true weak spot. Even if you can down him with a single headshot (which is possible, depending on the weapon), hitting him in that spot will take him down faster. Anyway, that's just one of the Samurai Edge's special properties. And I could have easily told you that any version of Wesker is overpowered.
Darunia said:so how exactly do you get the Who do you trust? achievement? I read you have to thank Sheva whenever you get something from her or she heals/helps you, but i've been doing that a ton while replaying some chapters and it's not unlocking.
Darunia said:so how exactly do you get the Who do you trust? achievement? I read you have to thank Sheva whenever you get something from her or she heals/helps you, but i've been doing that a ton while replaying some chapters and it's not unlocking.
Ice Monkey said:I read that you're supposed to thank her 20 times for the achievement, and it must be single player only. Possibly even on one chapter.
OMG it's mean to reflect the current economy! Realism FTLbeelzebozo said:i'm only on chapter 3-2, but i would definitely say the economy isn't nearly so good or interesting in nearly every respect as in re4. treasure is less interesting, weapons improve less tangibly. . . i even miss the merchant.
Darunia said:so i could just pass a box of ammo around for 20 times, thank her and I should get it? i'll try that tonight
Yeah, all of that is a step backwards. I suppose it's more streamlined for a multiplayer game, though.beelzebozo said:i'm only on chapter 3-2, but i would definitely say the economy isn't nearly so good or interesting in nearly every respect as in re4. treasure is less interesting, weapons improve less tangibly. . . i even miss the merchant.
It's definitely different. I just tested it out myself. Playing as Safari Chris, it takes 4 pistol head shots to stun, while only 3 hits to his weak spot.Ice Monkey said:Yah i know, I was just saying if anyone tried to say he wasnt they would be wrong. By the way, check out that faq on gamefaqs, it has a lot of useful info and one of the things he mentions is that the back is like a second head with the damage that's done. He specifically says "While he has a pinkish weak spot on his back, note that his head remains just as weak." Also, it mentions how the flame guy gets you 10k points (which is more than what the regular version is worth, 5k) and he is tougher, 180% as fast and has "more resistance" than a regular one.
The most useful thing the faq points out is the regions of the map that spawn which enemies, and how after like a predetermined amount of enemies killed, like say 20 regular majini, a reaper will spawn in the mines for example, then 40 and the first reaper killed spawns another one...etc. This is helpful because you can judge how many enemies are left in a specific region by how many minibosses you've killed, then in the mines for example you would head into the mines to get another stream of enemies for your combo.
Infinite ammo is unlocked for purchase when you max out a weapon. It has nothing to do with progress in the game.xero273 said:I have a question. So my friend already beat the game, I have played the game from ch. 1-1 to chapter 2-2 and then i skipped all the way to ch. 5-2 to 6-1. If my friend invites me to ch. 6-3 and we beat the game, can I buy the infinite ammo upgrade or do I actually need to go back and play through 2-3 to 5-1?
Thanks.
RoboPlato said:Infinite ammo is unlocked for purchase when you max out a weapon. It has nothing to do with progress in the game.
Rash said:I played and beat RE4 a good couple of times after playing the RE5 demo.
Were there improvements in RE5? Of course. There are some cases where the controls feel smooth and polished. However, the general movement in RE4 just felt more fluid to me.
To be honest, both games have certain things that one does better than the other. Though, I hate to say it, but I feel that the addition of co-op in RE5 is the one thing that caused it NOT to be the definitively better game.
Yeah, regardless of whether you can actually purchase it or not, you can't turn on infinite ammo until you beat the game.xero273 said:I remember highlighting infinite ammo for a weapon and it says I need to beat the game so I can buy it.
That's correct and I'm pretty certain you'd need to clear each level since the game does keep track of that through chapter select.xero273 said:I remember highlighting infinite ammo for a weapon and it says I need to beat the game so I can buy it.
David H Wong said:I had a problem with him getting up after being stunned and slipping out of the door, if he gets up you can stand at the door and shoot him to force him back in long enough for the door to close.
Darunia said:so how exactly do you get the Who do you trust? achievement? I read you have to thank Sheva whenever you get something from her or she heals/helps you, but i've been doing that a ton while replaying some chapters and it's not unlocking.
I wish he was in the game more....beelzebozo said:irving you fool!
you foolish fool!
evilromero said:There are so many nagging issues with this game that piss me off. I'm about finished with veteran mode and making good time but I swear the little things they left in hurt this game. It's like the series took one step forward (graphics) and two steps back (controls seem to be worse, wonky hit detection from enemies, how they can track you and always hit you, how you have to be in precise areas to jump off of buildings, through windows, etc- it's reminds me of the original RE games where you had to push a button to walk up and down stairs!). Seriously, in a Zelda/Mario game, you walk into doors and they open. You approach a ledge, you auto jump, you approach a ladder and you just start climbing the damn thing.
Even worse is the ridiculous menu system. Why I can't organize my shit in-game is beyond me. Why I have to wait until I die or beat a level to rearrange things just seems silly. For all its technical prowess the game is in a largely devolved state.
I love the lab section. Last night I took the time to kill ALL the Lickers that escaped the glass holding cells. Guess what you get for that? Jack shit. And you know what happens when you THEN call the elevator? They respawn and approach again. Shit like this is prevalent throughout the game. It's like they ignored all the little things, which actually amount to serious issues.
And don't get me started on the horribly implemented quick-time actions. It was cute in Shenmue, acceptable in RE4 but now it is just derivative like much of the features in this game. Thank god the broad RE appeal is still there or this would be an exercise in how to rip off elements of many other successful games (GoW for example).
Vyse The Legend said:Wait, there's a limit to the number of enemies you can kill in Mercenaries mode? WTF?! That's beyond dumb.
Hachimaki said:My biggest complaint with RE 5 is not the game itself but the people who play it. None of my friends own the game so I have to pair up with random people online. Who buys the game and plays cooperatively but doesn't have a mic? This game is based around communication between your teammate and it's mind boggling. I'm playing the PS3 version btw.
Co-op later?Synless said:I wish he was in the game more....
Baloonatic said:I think Professional mode would be ridiculous with default weapons and equipment.
C- Warrior said:A) wish professional mode actually had more intensity -- like, you know - harder enemies in different locations mixed with other enemy types (kind of like how mercenaries throws shit at you) instead of just simply -- one hit your dead oz my god!!
USD said:Fuck the Cephalos (the long centipede parasites). I swear the game is designed so that those parasites have a higher chance of appearing if the combo meter is about to run out.
You could just play the game the way it was meant to be played, and unlock the bonuses as, well, bonuses.Second said:The egg glitch doesn't seem to work in the Ps3 version. At least not in local co-op.
Shit! I'll have to grind for hours now.
Synless said:Ok, here's the deal. I'm on 5-3 Veteran mode on the PS3 and getting my ass kicked right in the beginning. I need help. Who's up for it?
Edit** Liquid NOW!!!!!!!!!!!! :lol
Rez said:You could just play the game the way it was meant to be played, and unlock the bonuses as, well, bonuses.
Second said:Yeah, but but the egg-glitch spoiled me.
I made 90k in 3 minutes in the X360 version.
Now I'll have to replay the levels for a million times to get to that amount.
But alas...
GuardianE said:Not true. There's a strategy that's been derived from very early incarnations of Resident Evil... the fake out. The fact that the melee attack tracks onto you can be used to your advantage. Enemies will anticipate your movement and attack where you're going to move. So, simply run forward a few steps to the side, then step back. The majini will swing where he thought you were running.
GuardianE said:I really like her too. Her PX4 is actually an 85% or critical rate (taken from the guide), but still all levels of awesomeness. She has the weakest context sensitive attacks out of all the characters, though, with the exception of herAnywho, I'd expect to see moreGrounded Double Knee Stomp, which is an instant kill.online... but even if not, can't both player select the same character?Weskers
i don't mind about the contrast, but i would of liked the same amount of enemiesNikorasu said:I'm really hoping they pull a DMC4 with the PC version (legendary dark knight mode) and add some kind of 'extreme survival mode' that more than doubles the number of enemies (with more hit points) as well as throws in more random elements like the unique enemies from mercs that pop up during various encounters. Throw in another visual filter that cranks up the contrast and I'm yours for life capcom.
Basically, I want the PC version to look like this:
Second said:Yeah, but but the egg-glitch spoiled me.
I made 90k in 3 minutes in the X360 version.
Now I'll have to replay the levels for a million times to get to that amount.
But alas...
Captain N said:Do you know of any spots that the gold egg shows up more than others?