-Winnie- said:
Yeah, I was using the shotgun and Sheva was in attack mode. I gave her a grenade launcher, a magnum, a rifle and machine gun, and I just use my shotgun and pistol. Still didn't work. :[
Pretty shitty boss to be honest. I really enjoyed the one against
, though.
I found it far easier to beat him with melee attacks. Circle him when his arm's up, run behind him when he attacks, nail his orange tumour with the knife or stun rod. Bullets work too, of course. That sends his tumour into his chest very quickly, where it can be more easily targeted with a firearm and is harder to slash.
The whole game really grew on me as I played, though I still feel very disconnected from the experience compared to previous games in the series. I don't know if it's the cutscenes or the way the shop is completely outside the game world; but I feel much less immersed in the experience of RE5. That's been the biggest surprise when playing the game, but it's more of an observation than a major criticism.
I like Sheva a lot more now I've gotten to know her over the course of the whole adventure, so that's a big plus. And though I feel that the game vastly inferior to RE4, both in terms of scope and creativity, it's still a very solid game with several real high points. Everything with
is gold, especially freeing her from enemy control. Great, atypical boss fight; as was the first part of the final
confrontation. And the subterranean ruins were a real masterstroke in terms of level design. Far better than RE4's little underground section.
One addition I'd have really appreciated would have been seeing the final chapter set in Spencer's awesome mansion. I loved the diversity of environments in Code Veronica, and I'd have liked a little bit of traditional RE mansion in this installment; especially since it was missing from the last game too. It would also have been cool to see some zombies pop up near the end. That would have really tied all the stories together, and reinforced the shaky plot in a way that reading documents and computer files alone never really can. The things the developers could have done with the game if they'd added a few more chapters...
Best thing about the game is the Devil May Cry style upgrade system that carries through the difficulty settings. That was RE4's greatest flaw for me - lack of an extra difficulty level beyond Pro, and having to start upgrading at square 1 when I progressed from Normal to Pro. The sense of continuity inherent in the new system is so much better; especially given the addition of a harder Professional mode.