Leon S. Kennedy said:Leon S. Kennedy
:lol
Leon S. Kennedy said:Leon S. Kennedy
Baloonatic said:A lot of people don't seem to realise that you can kill the last boss with a QTE.
Duck Amuck said:I managed to beat it though.
darkjedi187 said:Anyone want to fill me in on this. Thanks
Leon S. Kennedy said:I think RE5 is still a good game, but its more of a game that is good to rent, have fun with a friend and return. In a years time you wont even remember much about it nor have any interest in replaying it. Whereas RE4 is something to own and cherish and replay once in a while.
Metroidvania said:Quick question on Lead Aspirin: Does anyone know if you have to be actually aiming at the head with a shotgun when you fire, or is it just if you get a critical and the head explodes?
Dyno said:What with the persistant inventory, large variety of weapon upgrades to purchase, modular chapter selection, playing Chris or Sheva, in Co-Op or AI, Mercenaries and the upcoming Versus Modes, to say nothing of the many interesting set piece battles, I think that RE5 has got the replayability angle locked down.
That's just me though.
myDingling said:The most replayable part of RE5 is without a doubt Mercenaries mode. Capcom has had so much time to refine the arcade shooter gameplay that it makes sense for it to be such a great asset in RE5. But the main game is hardly replayable. The only reason I'm going through it is for achievements and maybe to look at the environments one more time, but the story is a flatline and the challenge is minimal. I know people are making a deal out of the persistent inventory but there's something about it that feels like cheating to me. I'll probably go through pro mode but only because I'll have a full upgraded magnum with infinite ammo; definitely not the right way to play these modes...
Infinite ammo does make the game pretty damn easy, however, Pro is pretty much impossible without it. Well, at least 1-1. It kind of tones down after that.myDingling said:The most replayable part of RE5 is without a doubt Mercenaries mode. Capcom has had so much time to refine the arcade shooter gameplay that it makes sense for it to be such a great asset in RE5. But the main game is hardly replayable. The only reason I'm going through it is for achievements and maybe to look at the environments one more time, but the story is a flatline and the challenge is minimal. I know people are making a deal out of the persistent inventory but there's something about it that feels like cheating to me. I'll probably go through pro mode but only because I'll have a full upgraded magnum with infinite ammo; definitely not the right way to play these modes...
Leon S. Kennedy said:After having finished RE5 I am pretty disappointed.
USD said:I actually thought that all but maybe 5 of the emblems weren't too hard to find, if you were actively looking for them.
SuperEnemyCrab said:After he does his whirlwind tentacle attack you can come up behind him and grab him, this starts a QTE that can kill him.
http://i221.photobucket.com/albums/dd60/TzarSectus/Comp10021527.jpg - I got this which I posted probably 20 pages ago which is half-decent.Metroidvania said:Also, anyone have any decent pics of?BSAA Jill
Yup yup, I'm the FluffyQuack. You're supposed to start with the rifle, sure you aren't playing with her BSAA outfit?isamu said:Thanks for posting those. Oh so you're FluffyQuack? I saw yourS rank run through in Public Assembly. I can't get an A rank with her for shit! But I noticed you used a sniper rifle. How did you get that? I don't have one in my inventory when I useJill.Jill
Unless you continously do the melee attacks (which isn't easy, and you need to use specific characters for that to be effective) you won't gain much time. Just be opportunistic, if you see an enemy on the ground and you're nearby, go and stomp him. Or if there's few enemies around and you have to wait, don't kill enemies too quickly and instead melee them until more enemies arrive.-Winnie- said:Thanks. Is it a good idea to try and melee finish enemies for more time? I was trying to do that, but sometimes it's hard since one melee attack won't always finish an enemy off.
Christopher said:Does anyone remember when the game was first revealed Capcom said that it would have a lot to do with the heat of Africa as well? I would love to know how the game started and how it wound up to where it is today.
The images in the trailer clip are meant to convey a sense of high temperature. In fact, heat is a central theme to the game, with Takeuchi suggesting that when it's particularly hot, you'll want to cool down in a cave.
In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cut-scene, and then follow instructions to go to the next stage.
In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cut-scene, and then follow instructions to go to the next stage.
MiamiWesker said:Here is a thread I made way back in 05 when the first info of this game came out, it included all the original previews.
http://www.biohaze.com/phpBB3/viewtopic.php?f=9&t=39
Non steroid Chris!! I know that was CG, the game came really close to that.
Here are some pieces of the early previews:
Uhh, oops.
RE5 is as linear as you can get. :\MiamiWesker said:Uhh, oops.
Relaxed Muscle said:I always thought if that change of concept had to do with the internal discussions, that Takeuchi mentioned some time ago.
Probably if was better they choose this way, that idea about the heat and open areas never click me.
Moneyhats2k5 said:You can't have sandbox gameplay with co-op. It's a tradeoff you make as a developer.
Metroidvania said:Quick question on Lead Aspirin: Does anyone know if you have to be actually aiming at the head with a shotgun when you fire, or is it just if you get a critical and the head explodes?
Wow, reading all of that is kinda interesting.MiamiWesker said:Here is a thread I made way back in 05 when the first info of this game came out, it included all the original previews.
http://www.biohaze.com/phpBB3/viewtopic.php?f=9&t=39
I'd like a DLC fourth filter that swaps out the harsh sun of the first couple chapters for a night sky, full moon and torchlight in the streets. I don't think anyone ever mentioned the fact it's day in the cutscenes, and it wouldn't be too farfetched for some people to be out and about and for Alpha Squad to secure the area past bedtime. I'm not sure what they'd do when they reach the sunset in the mountains past the mine, however.GuardianE said:Frankly, I wish there were more night segments. The starry night and moon glow looked so beautiful as a contrast to the harsh sunlight of the first chapter.
Metroidvania said:Quick question on Lead Aspirin: Does anyone know if you have to be actually aiming at the head with a shotgun when you fire, or is it just if you get a critical and the head explodes?
Also, anyone have any decent pics of?BSAA Jill
Duck Amuck said:3-3 on Pro is making me want to commit suicide as expected.
Volcynika said:Me and my friend can vouch that even from the damn start of the level it's bullshit.
Nevermind, I found it. This, along with the Mercenaries theme, are two of the best non-orchestral, non-Wind-of-Madness themes in the game.Neiteio said:QUESTION: Anyone know the name of the song that plays when you're fighting past the bulkheads in the lead-up toin 6-3? I love that song and want to listen to it while doing homework.Wesker
Duck Amuck said:3-3 on Pro is making me want to commit suicide as expected.
{Mike} said:How bullshit is Lead Aspirin? I waited for a majini to jump from a platform to another one in 5-3, got the headshot with sniper and blew his head - no trophy. Is it possible it only awards you for a headshot while the majini is jumping DOWN (like, from a bus to the ground)?
{Mike} said:How bullshit is Lead Aspirin? I waited for a majini to jump from a platform to another one in 5-3, got the headshot with sniper and blew his head - no trophy. Is it possible it only awards you for a headshot while the majini is jumping DOWN (like, from a bus to the ground)?
I got the achievement while the enemy was doing a normal jump so it's possible. What I did was play mercenaries mode on public assembly and shoot enemies with the Px4 (which has 90% critical hit).{Mike} said:How bullshit is Lead Aspirin? I waited for a majini to jump from a platform to another one in 5-3, got the headshot with sniper and blew his head - no trophy. Is it possible it only awards you for a headshot while the majini is jumping DOWN (like, from a bus to the ground)?
Papercuts said:Did it transform into something?
I did it on 1-1 at the end, just go up by that barrel and jump across and wait for them to jump.
With infinite magnum and rocket launcher, not really.Valkyr Junkie said:I'm kinda dreading Pro mode since it's the last Trophy I'll need. Are the one-hit knockouts really that much of a PITA even with infinite, maxed out weapons?
Got it while hitting an enemy jumping from one platform to another, so I don't know what to tell you.{Mike} said:How bullshit is Lead Aspirin? I waited for a majini to jump from a platform to another one in 5-3, got the headshot with sniper and blew his head - no trophy. Is it possible it only awards you for a headshot while the majini is jumping DOWN (like, from a bus to the ground)?
Haha, I did the exact same thing.Sectus said:I got the achievement while the enemy was doing a normal jump so it's possible. What I did was play mercenaries mode on public assembly and shoot enemies with the Px4 (which has 90% critical hit).
Just find a good partner and you'll be fine. If you start a Pro game and leave your party open, then chances are you will get another competent player joining you, so just do that.Valkyr Junkie said:I'm kinda dreading Pro mode since it's the last Trophy I'll need. Are the one-hit knockouts really that much of a PITA even with infinite, maxed out weapons?
{Mike} said:How bullshit is Lead Aspirin? I waited for a majini to jump from a platform to another one in 5-3, got the headshot with sniper and blew his head - no trophy. Is it possible it only awards you for a headshot while the majini is jumping DOWN (like, from a bus to the ground)?
wat? :lolcrowphoenix said:Honestly, if I think of the game as a Resident Evil game, by the end, it loses that feeling entirely. It's not creepy and it's not tense. However, if I think of it as a Biohazard game, it all seems to fit in my mind and seems to be a natural evolution of the game. It's odd.
Maybe he means that when he thinks of the game by the name "Resident Evil," the "resident" connotes "residence," which makes him think of the mansion and spooky atmosphere of the first RE. Whereas if you think of the game by the name "Biohazard," which connotes bioterrorists and all the action and tension that entails, RE5 suddenly seems quite appropriate to its namesake.Rez said:wat? :lol
-Winnie- said:Wow, Mercenaries is bloody addictive! So fun, but so time consuming.
Any tips for a beginner? I can't seem to get anything above a B. :/
Neiteio said:Maybe he means that when he thinks of the game by the name "Resident Evil," the "resident" connotes "residence," which makes him think of the mansion and spooky atmosphere of the first RE. Whereas if you think of the game by the name "Biohazard," which connotes bioterrorists and all the action and tension that entails, RE5 suddenly seems quite appropriate to its namesake.
I think the name "Resident Evil" still fits because it could refer to the PARASITES, which live inside their host bodies -- hence, "residents" that are "evil." And of course there's always the whole conspiracy angle, that the enemy is among us.
/overthinking
crowphoenix said:Honestly, if I think of the game as a Contra game, by the end, it loses that feeling entirely. It's not run and it's not gun. However, if I think of it as a Probotector game, it all seems to fit in my mind and seems to be a natural evolution of the game. It's odd.
Quantum jump! Looks very nice. I have their Verdugo figure from RE4 -- absolutely dripping with badass awesomesauce -- and I'm sure these'll be swell as well. I wonder what wave 2 will have? If they want to parallel this set, I'd guessAgentOtaku said:Didn't recall anyone mentioning this but NECA announced their RE5 figures the other day
They did the RE4 and SFIV figures btw. I'm a fan of their work and look forward to picking up Chris and Executioner at least ...don't know about Sheva lol