John Harker
Definitely doesn't make things up as he goes along.
How exactly do you get Emblem #14, in the marsh? can't find it...
John Harker said:How exactly do you get Emblem #14, in the marsh? can't find it...
brandonh83 said:Any tips on the second to last boss on veteran, primarily getting, and getting it to work from there on out is pretty stupid.Sheva to do what she's supposed to be doing? She just runs around blind with that rocket launcher, and when I have the launcher, she keeps telling me that she'll go get a missile but she never does, I have to hold her hand all the way up those ladders just so she'll actually get one
fernoca said:You can try not using that weapon and using any other..
I think one scenario which would be be likely (if Capcom is considering any DLC that is) is playing asNeiteio said:I see people use the GOW reference to alternatively describe theof Chapter 4 and thesun mirrorsof Chapter 5. Which one are you guys talking about when you mention Hammer of Dawn?satellite laser
Also, what would you guys think of a DLC scenario where you play as Josh in the events leading up to the Delta Squad massacre at the port? It could begin in broad daylight, playing up the harsh light/extreme dark contrast to great effect, with Majini lurking in the shadows and some new enemies on the prowl; say, infected hyena that cackle evilly and stalk you in groups, the port being a backwater town on the savannah and all. Then, once you’ve secured the area, it’s late afternoon and storm clouds are gathering overhead. It begins to thunder and rain, and out of nowhere Ndesu (El Gigante) attacks, who you fight on foot ala RE4. What follows is a sequence like the Gekko attack at the beginning of MGS4, where all around you your Delta Squad teammates are dying in real-time, while you struggle to survive, stunning Ndesu with your weapons to give you time to run and hide. The idea is Ndesu is considerably stronger than RE4’s Gigante – he has six times the plagas, after all – so Josh would need to exploit the environment, playing cat-and-mouse with the giant and ultimately finding a way to knock Ndesu unconscious (hence why the beast’s still alive when Chris and Sheva arrive later that night).
Maybe there’d be more to the scenario than that (I wanted to fit infected elephants, giraffe and lions in there somehow like early reports led us to believe), but at any rate it’s a scenario that could reuse assets already in the game (the port, Josh, Ndesu) with minimal additions (infected hyena).
I know the DLC everyone REALLY wants would be Chris andexploring Spencer’s estate as seen in the flashbacks (the flashbacks now integrated at the end as a QTE). In and around Spencer’s mansion you’d encounter Barry Burton, who’d fight alongside you at parts like Josh at the oil refinery, and you’d battle zombies (let’s say specimens were kept for research), Crimson Heads, insta-kill Hunters and maybe a Tyrant complete with fully destructible environments.Jillwould be unlockable, as would new files, figures, filters, weapons (you could finally find the Samurai Edge, and maybe the Mine Thrower), and more.Jill’s RE1 and RE3 costumes
And yet a THIRD possibility could involve co-op withand the “Bird Lady,” perhaps prior to the events of RE5. I’m not sure who they combat, though; I’m not too keen on the idea of killing non-infected characters, but maybe the developers could shoehorn a reason whyWeskerand the “Bird Lady” would fight Ganado/Majini, perhaps the infected of a competing sect like the Los Illuminados elsewhere in the world. This last scenario would probably be the most elaborate DLC, potentially requiring all-new assets.Wesker
Bottom line: if Capcom makes it, I will buy.
brandonh83 said:Any tips on the second to last boss on veteran, primarily getting, and getting it to work from there on out is pretty stupid.Sheva to do what she's supposed to be doing? She just runs around blind with that rocket launcher, and when I have the launcher, she keeps telling me that she'll go get a missile but she never does, I have to hold her hand all the way up those ladders just so she'll actually get one
handofg0d said:Found some Hi-Res Concept Art for RE5, thought I'd share.
Note: I'm not sure if any of it is spoilery or not - so, fair warning.
myDingling said:Beat this yesterday and I need to vent.
Why the fuck did he skip chapter 2-3, Does someone have a video of the whole chapter on pro.Neiteio said:Oh, and check this out:
The beginning of a Professional playthrough, with NO DAMAGE and an AI partner, all the way through.
HyperSakura2009 has some real skill. He/she plays through all 16 stages on Professional, with an AI partner, and doesn't take a single hit. It's definitive proof you can beat Pro with an AI partner, you just need to be GOOD.
Looking forward to watching the whole thing.
http://www.gamesradar.com/f/resident-evil-5-bsaa-emblem-guide/a-20090312125435189013/p-2John Harker said:How exactly do you get Emblem #14, in the marsh? can't find it...
There's much higher quality concept art -- and more of it -- at Creative Uncut. Tons of stunning models on display here, from villains and bosses to Alpha and Delta teams. As an added bonus, they have high-quality images of the BSAA North America and BSAA Africa logos, as well as Sheva's tatoo. Nice!handofg0d said:Found some Hi-Res Concept Art for RE5, thought I'd share.
Note: I'm not sure if any of it is spoilery or not - so, fair warning.
I doubtsectus said:I think one scenario which would be be likely (if Capcom is considering any DLC that is) is playing asJosh and Jill after 5-3. In the current storyline we don't see Josh or Jill until the very end of the game so we don't know what they're doing between 5-3 and 6-3. Are they killing majini? Are they having sexy time? Either way, that's a perfect setup for DLC.
Despite all my fun dreaming up new scenarios (the fiction is so fun to play with), I agree that more Mercenaries content would be my #1 choice for DLC. Specifically, I'd want Claire Redfield (she looks too good now to be confined to lightgun shooters), Leon Kennedy (next-gen revival!), Barry Burton (fan favorite, packing the hand cannon) and HUNK (machine pistols and a stun rod, please). In addition, four new stages, and make one of them set in the Spencer Estate from the flashbacks, complete with a storm at night.Personally though, I think I'd prefer DLC which adds more content to mercenaries, that's what I'm playing most of the time now. Or perhaps a new mode which plays similar to the demo. Short story mode style chapters where you play with specific equipment. I think that's more replayable than the current story mode after you've unlocked everything.
bigswords said:Shit I just realized if you click both the left and right sticks at the same time, you will taunt the enemies and will draw aggro from your partner if he/she is hurt badly.
Any tips to get A for the first mercs stage? (solo mode)
How the heck do you play profession mode, one hit and your health drops to critical lol!
Shawn128 said:Special shout out to Vilmer. Thanks for helping me out dude, we managed to raise about $700,000 each after doing the rotten egg glitch for about an hour. Definitely saved me some time there.
Jack Scofield said:I wish there were more forms of Las Plagas in this game. I only remember three (the flying bat-like creatures, the centipedes, and the armored ball). Were there more in RE4? I can't quite remember.
Yeah, besides characters (I'd want Rebecca too!) they could also bring back classic areas as stages. Not sure how well it'd work gameplay wise, but having the classic mansion from RE1 as a mercenaries stages could be interesting. Some of the mercenaries stages in RE4 were great and it'd be fun to see 1 or 2 of those in RE5. And as you mentioned, a map during a stormy night... they NEED that! I loved the atmosphere of that in 2-1 (I may be wrong with the chapter number) in RE4, I'd love to get that specific atmosphere back.Neiteio said:Despite all my fun dreaming up new scenarios (the fiction is so fun to play with), I agree that more Mercenaries content would be my #1 choice for DLC. Specifically, I'd want Claire Redfield (she looks too good now to be confined to lightgun shooters), Leon Kennedy (next-gen revival!), Barry Burton (fan favorite, packing the hand cannon) and HUNK (machine pistols and a stun rod, please). In addition, four new stages, and make one of them set in the Spencer Estate from the flashbacks, complete with a storm at night.
Jimmy Stav said:Beating it on Normal doesn't count for Amatuer as well, does it? It's going to suck having to play through it again on an easier difficulty setting.
That's wrong,Dark FaZe said:To beat him you simplyshoot him in the back, then the chest, then get behind him while he's hurting after you hit one of those parts and you can grab him :\. I was apart of the group that just shot his back and chest over and over thinking it was doing damage. When it comes to Wesker you can never kill him (other than frustrate him during "7 minutes") without actually using a close ranged QTE.
Shawn128 said:Special shout out to Vilmer. Thanks for helping me out dude, we managed to raise about $700,000 each after doing the rotten egg glitch for about an hour. Definitely saved me some time there.
Bonus: Got the egg achievement too since I never had a rotten egg!
Neiteio said:So nobody would want to play as Josh?
He's like a more sober Lando with a Swahili accent.
Papercuts said:It all stacks. I beat it on Veteran first time through and got the achievements for Normal and Amateur.
However, if you want the Records to say 100% you do need to play on every difficulty.
vilmer_ said:Anytime Once we hit the 45 mark it was all smooth sailing. I actually burned through like 600k upgrading the stuff I want to use as my main weapons.. We may have to do this a few more tries lol. It certainly saves valuable time rather than playing and saving for 6 months!
Christopher said:Does anyone remember when the game was first revealed Capcom said that it would have a lot to do with the heat of Africa as well? I would love to know how the game started and how it wound up to where it is today.
Press A while in cover to reload.Troidal said:The Gears of War cover mechanic felt very tacked on last minute. You can only do it in certain designated spots, plus you cant move while hugging the wall. You can only reload while popping out of cover, WTF is that shit. I'd like to meet this smart general who reloads his gun while not taking cover in front of the barricades.
That's false, you can reload while in cover.Troidal said:You can only reload while popping out of cover, WTF is that shit. I'd like to meet this smart general who reloads his gun while not taking cover in front of the barricades.
Sectus said:Press A while in cover to reload.
Didn't RE4 come out like two months before God of War?Troidal said:The QTE sequences also got progressively annoying, as most boss fights are now filled with those. Maybe some people enjoy this type of gameplay, but I'm frankly sick and tired of it that I want a diploma to graduate from the course. Even though RE4 had it, I blame God of War for reintroducing this POS gameplay mechanic.
You actually can reload in cover. Just tap the A button, no need to hold the Ready Weapon button.The Gears of War cover mechanic felt very tacked on last minute. You can only do it in certain designated spots, plus you cant move while hugging the wall. You can only reload while popping out of cover, WTF is that shit. I'd like to meet this smart general who reloads his gun while not taking cover in front of the barricades.
KevinCow said:I agree, though, the QTEs in this game were a bit annoying. I think they worked well in RE4, where outside of the Krauser fight, you'd have maybe one or two in a cutscene max, and the Krauser fight was an interesting novelty for that one bit. But RE5 is full of bits like the Krauser fight, where you have five or more buttons and if you miss one you have to start the cutscene over.
I hate them in Mercenaries. I never have much trouble with them in the story mode but they're in such a confined area in Mercs that they always kill me right before time is up.Pimpbaa said:Arrrgg, I hate reapers so much! Instant deaths always suck in a game :/
Neiteio said:So I just got S ranks on all levels and unlocked the final figure (god I love figures), and now I want to get the infinite rocket launcher. I know you have to "complete the game in less than five hours," but what exactly does this mean? If I replay individual levels in Chapter Select, and shave time off the levels, will I get it once they add up to less than five hours? And are the times compared only those on the same difficulty level? Do I need to use the Continue option at all?
RoboPlato said:I hate them in Mercenaries. I never have much trouble with them in the story mode but they're in such a confined area in Mercs that they always kill me right before time is up.