I actually found the AI for that part to be rather clever. When I tried it in singleplayer, I imagined the AI wouldn't even be capable of using the lantern and the game would force the player to pick it up, but the AI can use it rather well. And I think it's rather cute how Sheva will go through the trouble to aim it exactly where the player is aiming. That Sheva doesn't drop it automatically when there's enemies around didn't bother me because when I did that with a human player I rarely would drop the lantern at all.Neiteio said:I've only played the mines in single-player, and Sheva will shine the light where you need it if you walk slow and aim your gun to look around instead of moving the camera, but I find it easier to simply carry the light, dash through the mines, then set it down and fight as needed. It's easy to be blindsided in the dark, which keeps things interesting.
I really wish they would have done more with that. I've heard some negative comments about that dark tunnel, but I found it to be the most fun part of chapter 2.
When thinking about it, I think there's 3 levels I'd love for mercenaries if they ever do maps DLC:
1 - A cave area which only has a few lights and besides that you have to use a lantern. To balance it, there would be less enemies than normal, but still enough enemies to make it feel like a panic attack all the time.
2 - Spencer's mansion from the flashback sequence, the mansion from RE1, or any similar mansion. Mansions are one of the trademark locations of RE series and it would be nice to see one again.
3 - Atmospheric outdoor level during a storm at nighttime. Basically RE4 when you visit the village for the last time. I neeeeeeeeeeed an area like that in RE5.