I've been doing some thinking and I think Chapter 1 might be my favorite chapter. Yeah, that's right, the chapter everyone ranks near the bottom (with the caveat they're all good, of course).
Chapter 1 begins with what I consider two of the best cutscenes in the game. First you have the mystery woman infecting a local with Uroboros, intercut with DeChant and Alpha Team securing Kijuju, all set to the opening notes of "Pray." This is followed by Chris' ride across the savannah, and all the stunning shots of a town bustling with people and brimming with detail. Sheva approaches Chris, says "Welcome to Africa" with a smile, and they're off. I also like the look of the guard with the green jacket and red beret that stops Sheva, and the bit at the end with the close-up of the black Majini's face (so much detail!) as he watches Chris and Sheva from the shadows. The way he looks at them sets the tone perfectly.
The beginning of 1-1, with all the Majini glowering portentously at you, is AMAZING. One of the highlights of the game for me, really. Right from the start the draw distance is incredible; you can see dozens and dozens of Majini lining the streets, some sitting in the shade, others chatting in the sun, one chopping meat, another drinking liquor, and four or five off in the distance beating a bag with something squirming inside. Many others walk behind fences and down alleys and through the shimmering heat and clouds of dust. A single leaf or scrap of paper gliding silently on the breeze drives home the stillness of the area, with everyone watching you standoffishly. Easily one of the creepiest starts to a game I've ever played.
And more so than any other chapter, Chapter 1 keeps the feeling of unease throughout, which is remarkable given the harsh sunlight and bright green trees. It kept me on edge, whether it was a trail of slaughtered goats, a shrine of skulls and candles, hearing Majini across fences or down side streets or seeing innocents dragged off before I can save them. The hush-hush meeting with the informant, Reynard, also adds to the suspense; you feel like you're on the cusp of discovering some great conspiracy, and no one is safe.
The Public Assembly set-piece with the Executioner Majini is brilliant, with great cutscenes at the start and end and plenty of interaction throughout, whether it's barricading windows, igniting oil slicks or dropping power transformers. All of the small stands can be leveled by a grenade or the Executioner, as can several walls. There are several ways in and out of any building, and the use of lens flares, motion blur and the transition from shade to light is stunning. Great, great fun.
I love how they introduced the new Type 2 Plagas (administered orally, with immediate effects) and Cephalos (the Plaga that pops out of the blonde woman). I also like how at times I didn't know where the Majini would come from, such as the street where you give Sheva a boost to reach the Old Building Key. There were a couple of good jump-scares in there, and it was in broad daylight! And all the corpses you find provide build-up to Uroboros, a boss that blew me away with its animation (how did they animate it?) and that still impresses with the clever mechanic of trapping it in the furnace, which can be tough on higher difficulties but always rewarding in co-op.
Though later chapters introduce more set-pieces, more bosses and more of everything, I feel the execution of 1-1 and 1-2 are just about perfect. To me, Chapter 1 is an airtight package. Right now I'd rank it near the top, in close contest with Chapters 3 and 4.